Improved Tracking

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Improved Tracking
Ability hunter improvedtracking.png
  • Improved Tracking (5 ranks)
  • Survival, Tier 1
  • While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 1/2/3/4/5%.
Requirements
Class
Tree
Properties
Affects

All abilities

Improved Tracking is a consolidated version of [Monster Slaying] and [Humanoid Slaying].

Note that you do not have to change the tracking mode according to your target to get the bonus—you have to have one of the tracking modes on.

Notes

Instead of being an x% increase in damage and x% increase in critical damage to the foe in question, it becomes a flat x% increase in damage. Point for point this provides less than the old versions for each type individually, but is superior for four reasons:

  1. More DPS increase total - 5% damage increase is usually better than 3% damage, 3% crit damage.
  2. Saves a talent point - you only spend 5 points total, not 6 like you would if you wanted to maximize the effect versus all targets.
  3. More versatile - works on Elementals, Demons, and Undead as well as everything the old versions did.
  4. Cleaner tree - no longer do you feel obligated to take 3/3 Hawk eye and then be forced into taking either a partial talent or Savage Strikes.

Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Removed.
  • Wrath of the Lich King Patch 3.2.0 (2009-08-04): The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
  • Wrath of the Lich King Patch 3.0.8 (2009-01-20): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
Was "Increases all non-periodic damage done to targets that are being tracked 1/2/3/4/5%."

External links