In Case of Ambush

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AllianceIn Case of Ambush
Start
End
Level

110 - 120 (Requires 110)

Category
Experience

16,450

Rewards

19g 80s

Previous

A [110 - 120] Standing Accused

Next

A [110 - 120] Trial by Superstition

Objectives

Place 6 traps in the Watcher's Wood.

  • Traps placed (6)

Description

There is more to worry about in these woods than simple beasts. Our enemy employs constructs of wicker and bone that can rip a man apart.

Fortunately for us, these constructs are not very perceptive.

Take these traps and set them up throughout the woods behind us. If our enemies do seek to ambush us here, at least these will slow their minions down.

Rewards

You will receive:

  • 19g 80s
  • 16,450 XP

Progress

We must be prepared. Anywhere can harbor an ambush here.

Completion

Good, those traps should alert us in case anything tries to sneak up on us through the woods.

You have bought us a modicum of safety, <class>.

Notes

Pick up A [110 - 120] The Woods Have Eyes before heading out.

On completion of both:

Marshal Everit Reade says: You've bought us some time, mainlander. Let's just hope that these villagers truly mean no harm to the lady Waycrest.
Marshal Everit Reade yells: Constable! You may continue this... trial.
Constable Henry Framer says: At last! Let's get on with it!
Constable Henry Framer says: Has Miss Waycrest determined how she wishes to be tested?

Progression

  1. A [110 - 120] The Waycrest Daughter
  2. A [110 - 120] Standing Accused
  3. A [110 - 120] The Woods Have Eyes & A [110 - 120] In Case of Ambush
  4. A [110 - 120] Trial by Superstition
  5. A [110 - 120] A Pungent Solution & A [110 - 120] Once Bitten, Twice Shy & A [110 - 120] Harmful If Swallowed
  6. A [110 - 120] The Burden of Proof

Patch changes

External links