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In the Hall of the Drust King

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AllianceIn the Hall of the Drust King
Start
End
Level

110 - 120 (Requires 110)

Category
Experience

20,560

Reputation
Rewards

46g 80s

Previous

A [110 - 120] Stopping the Grand Rite, A [110 - 120] Witch Way Out?, A [110 - 120] Controlling the Situation, A [110 - 120] Matrons of the Crimsonwood

Next

A [110 - 120] Stick It To 'Em!

Objectives

Confront Gorak Tul.

Description

I've been watching a lot of activity going on at the ruins at the base of the massive tree by the lake. What Master Ashton reported is accurate - something important is going on down there.

We've disrupted their rituals but I worry we might have been too late.

We need to go over there. If there is anything remaining, we must destroy it.

("Gorak Tul: Confront Gorak Tul")

Rewards

You will receive:

Progress

We must confront Gorak Tul.

Completion

We've wounded him or he wouldn't have retreated as he did. Our victory won't last long unless we do something about his army.

Notes

On accept, the NPCs join the party. Run south to the tree with the door in it to find Gol Inath:

Inquisitor Cleardawn says: There! A door in the tree!
Marten Webb says: Is no one going to mention that massive wicker golem? Because I feel it should be mentioned.
Warren Ashton says: One crisis at a time, my boy!

Enter the tree and and a cutscene plays: As the adventurer and party run down further into the tree, Gorak Tul steps out of the darkness.

On the other side of the cutscene, start attack him. Get him to 35%, he stuns everybody and escapes:

Gorak Tul says: Enough!
Gorak Tul says: Interlopers! You meddle in affairs beyond your ken.
Gorak Tul says: You cannot stop me from reclaiming what is mine!

The tree starts caving in, so it's time to get out of the tree!

On exiting the tree, another cutscene, as all of the wicker statues awaken!

Progression

  1. A [110 - 120] Into the Crimsonwood
  2. A [110 - 120] Saving Master Ashton & A [110 - 120] Odds and Ends
  3. A [110 - 120] A Little 'Pick Me Up'
  4. A [110 - 120] Deeper into the Woods
  5. A [110 - 120] Stopping the Grand Rite & A [110 - 120] Witch Way Out? & A [110 - 120] Controlling the Situation & A [110 - 120] Matrons of the Crimsonwood
  6. A [110 - 120] In the Hall of the Drust King
  7. A [110 - 120] Stick It To 'Em!

Patch changes

External links