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Revision as of 03:42, 9 February 2013
- For his original appearance on Yojamba Isle, see Jin'rokh the Breaker (original).
Jin'rokh the Breaker | ||||||||
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Race | Dire troll (Humanoid) | |||||||
Level | ?? Boss | |||||||
Reaction | Alliance Horde | |||||||
Location | Throne of Thunder | |||||||
Status | Killable | |||||||
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Jin'rokh the Breaker is the first boss encounter in the Throne of Thunder.
Background
Jin'rokh was once part of an envoy sent to Stranglethorn Vale in order to stop Hakkar the Soulflayer from escaping Zul'Gurub. This Zandalari troll was a dire troll that aided warriors and paladins with the strength that they would have needed to defeat the powerful loa.
After Hakkar was defeated Jin'rokh and his fellow trolls left Yojamba Isle back to Zandalar. That was until the Cataclysm destroyed their land. He, along with any survivors, made their way back to the main lands to reunite the tribes, and eventually back to Pandaria. He has since undergone a transformation.
Dungeon Journal
When the Thunder King awoke, he rewarded the most loyal and ambitious Zandalari trolls with power beyond their wildest dreams. The berserker Jin'rokh was one of the first to receive the King's blessing, and even though Lei Shen's gifts nearly tore his body apart, the troll is now capable of calling the fury of the storm in battle.
Spells and abilities
- Fluidity — All players standing in Conductive Water receive Fluidity, granting 40% increased healing and inflict 30% increased damage. However, all players standing in Conductive Water also take 40% increased Nature damage.
- Conduction — Many of Jin'rokh the Breaker's abilities travel through Conductive Water, inflicting Nature damage to all players in that Conductive Water.
- Electrified Waters — Jin'rokh the Breaker infuses the Conductive Water with storm energies, removing Fluidity and inflicting 35,000 Nature damage every second to all players remaining in the Conductive Water. All players standing in Conductive Water still take 40% increased Nature damage.
- Static Burst — Jin'rokh the Breaker performs a quick strike, dealing 100,000 Nature damage to all players. After 3 sec., this applies 10 stacks of Static Wound to his current target.
- Static Wound — Jin'rokh the Breaker statically constricts the target, inflicting 18,000 Physical damage per stack when taking melee attacks. This effect stacks but dissipates gradually while not in Conductive Water.
- Conduction — Static Wound damage travels through Conductive Water, inflicting 18000 Nature damage per charge to all players in that Conductive Water.
- Focused Lightning — Jin'rokh the Breaker creates an orb of Focused Lightning, which fixates on a player. The Focused Lightning detonates upon reaching that player, inflicting 150,000 Nature damage to all players within 5 yards. This orb also pulses 50,000 Nature damage every half second to other players within 5 yards.
- Conduction — Focused Lightning Detonation damage travels through Conductive Water, inflicting 150,000 Nature damage to players standing in Conductive Water.
- Lightning Fissure — If the Focused Lightning detonates outside of Conductive Water, a Lightning Fissure forms. This field of unstable energy inflicts 50,000 Nature damage every 1 second to players within 3 yards.
- Conduction — A Lightning Fissures contacts a Conductive Water, removing the Lightning Fissures and inflicting 75,000 Nature damage to players standing in that Conductive Water.
- Implosion — A Lightning Fissure implodes upon contact with another Focused Lightning, inflicting 200,000 Nature damage to all players.
- Violent Detonation — The Focused Lightning detonates violently inside Electrified Water, inflicting 700,000 Nature damage to all players within 5 yards.
- Thundering Throw — Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 250,000 Physical damage. Additionally inflicts 200,000 Nature damage to other players within 14 yards of the point of impact, stunning them for 9 sec. Conductive Water erupts from the broken statue, forming a pool on the ground.
- Lightning Storm — Jin'rokh the Breaker commands a fierce Lightning Storm, inflicting 55,000 Nature damage to all players every second for 15 sec. Furthermore, the Lightning Storm electrifies Conductive Water.
- Lightning Strike — [PH] Lightning Strikes several spots in the room during the storm. These hurt. Each strike diffuses lightning throughout the room, which deals nature damage upon contact. Dodge them.
- Ionization — Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec. Upon removal, inflicts 500,000 Nature damage to players within 8 yards.
Strategy
Please add any available information to this section.
Loot
Achievements
Quotes
- Intro
- The Thunder King give me power! Come! I show you!
- Aggro
- I must break you!
- Killing a player
- Weak!
- So easy to break!
- Focused Lightning
- Zap!
- Static Burst
- Smash!
- Thundering Throw
- Crush your bones!
- Lightning Storm
- I call the storm!
- Death
- How... you... beat me?
Videos
Guides
- TheDDGuides → How to "TANK" Jin'rokh
- TheDDGuides → How to "DPS" Jin'rokh
- TheDDGuides → How to "HEAL" Jin'rokh
PTR
- "Jin'rokh" PTR Dungeon Journal Preview
- Jin'rokh The Breaker PTR 5.2 Strategy Guide
- Jin'rokh The Breaker PTR Preview by Icy Veins
Patch changes
- Patch 5.2.0 (2013-03-05): Added.