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- For the original landmass, see Kalimdor (landmass).
|Level: 1 - 60; 80 - 90|
Kalimdor [ˈkælɪmdɔɹ] (Titan and Darnassian for land of eternal starlight) is one of the main continents of Azeroth. It is located to the west of the Eastern Kingdoms, southwest of Northrend and northwest of Pandaria. The Great Sea lies in between the continents. Kalimdor is home to the night elves, orcs, tauren, trolls, and draenei. Other races present include the ogres, centaur, naga, demons, and other, more minor races.
Kalimdor can be further divided into three major regions (western continents) known as North Kalimdor, Central Kalimdor, and South Kalimdor. Other sources vary on how it is divided. The World of Warcraft Manual divides it into the Northern Kalimdor and Southern Kalimdor regions. The various editions of the World of Warcraft Guide breaks it into Northern Kalimdor, Central Kalimdor, Southern Kalimdor, and Teldrassil regions. At least one map has divided it into the three regions of Durotar, Mulgore, and Kalimdor (shown through largest font size and caps), although the Durotar and Mulgore emphasis could just be the fact that the book talks about the Tauren and Orcs' new homelands throughout the book. A few maps however do not divide Kalimdor into separate continents and treat it as one single large landmass.
Kalimdor was primarily the domain of the night elves in the ten thousand years between the War of the Ancients and the Battle of Mount Hyjal. In the years since the battle, night elf dominion has given way as the tauren adopted a more centralized system and accepted their allies, the orcs and the trolls into their midst. The recent arrival of the draenei adds a new power to the map.
Now, however, the continent is a politically divided one, the Horde have established strong control in the central and eastern areas while the night elves, now aided by the draenei, preserve footholds in northwestern areas.
- 1 History
- 2 Landmass
- 3 Geography
- 4 Capital cities
- 5 Dungeons
- 6 Battlegrounds
- 7 Arenas
- 8 Playable races
- 9 In the RPG
- 10 Notes and trivia
- 11 Gallery
- 12 See also
- 13 References
- 14 External links
War of the Ancients
|This section is a lore stub.|
After the Highborne's departure, the remaining night elves deliberately withdrew from the rest of the world. A veil of mist descended upon their entire continent, shrouding its presence from passing sailors.
After their defeat on the Broken Isles, Cho'gall and his surviving minions of the Twilight's Hammer sailed west to the mysterious continent of Kalimdor, drawn in by the whispers of the Old Gods. They were followed by Garona, who was eager to hunt out the last members of the Shadow Council.
|This section is a lore stub.|
- Main article: Kalimdor (landmass)
Kalimdor has a huge variety of both animal and plant life. Within this continent, you will find almost every land type; from the ice cold plains of Winterspring in the north, to the hot desert of Tanaris in the south. The mystical woods of Ashenvale, the dry, rocky Thousand Needles, the tropical, lush jungle of Feralas — this continent has it all. To the north the landscape is primarily coated in thick alpine woodland, typical in areas such as Ashenvale. Central Kalimdor, home to the horde, is far more rugged and barren, save for the safety of Mulgore. In the south, desert areas dominate the terrain; however, nestled between these bleak landscapes are realms of beauty and wonder such as the thriving tropical regions of Feralas and Un'Goro Crater.
Kalimdor has been shown to be divided into three great regions or continents:
- Orgrimmar in Durotar, Central Kalimdor
- Thunder Bluff in Mulgore, Central Kalimdor
- Bilgewater Harbor in Azshara, Northern Kalimdor
- Darkspear Isle (Echo Isles) in Durotar, Central Kalimdor
- Timbermaw Hold in Felwood, Northern Kalimdor
- Gadgetzan in Tanaris, Southern Kalimdor
- Zul'Farrak in Tanaris, Southern Kalimdor
- Caverns of Time in Tanaris, Southern Kalimdor
- Ramkahen in Uldum, Southern Kalimdor
- Main article: Instances by continent
- Dire Maul
- Lost City of the Tol'vir
- Halls of Origination
- Razorfen Downs
- Escape from Durnholde Keep
- Opening the Dark Portal
- Battle for Mount Hyjal
- Culling of Stratholme
- End Time
- Well of Eternity
- Hour of Twilight
- Dragon Soul
- Main article: Battleground
- Main article: Arena
In the RPG
After the surviving Highborne were exiled by the night elves from Kalimdor, kaldorei druids wove a powerful spell to close their borders within an eternal mist. There they remained for thousands of years, hidden by the mist and by the swirling seas of the Maelstrom.
Another version is that following the birth of the World Tree Nordrassil, Malfurion Stormrage gathered all the druids into a conclave, where they underwent a great slumber, sending their spirits into the Emerald Dream. A great barrier of mist grew around Kalimdor, to prevent eyes even in Azeroth from finding the second Well of Eternity.
Notes and trivia
- 230 before the First War, a strong earthquake hit Kalimdor as a result of Sorcerer-Thane Thaurissan summoning Ragnaros at the end of the War of the Three Hammers.
- Kalimdor (in-game) is roughly 25,246 yards or 23 kilometers in length. This makes it 0.0028% the length of Africa.
- Aegwynn and Tabetha are known individuals to have traveled to Kalimdor prior to the Third War, like the ogres.
- In-game maps
Loading screen during The Burning Crusade.
Loading screen during Wrath of the Lich King.
Loading screen during Cataclysm.
Loading screen during Mists of Pandaria.
Loading screen during Warlords of Draenor.
Map of Azeroth from Warcraft III.
Early World of Warcraft layout.
Northern Kalimdor in the World of Warcraft manual.
Southern Kalimdor in the World of Warcraft manual.
- RPG books
Kalimdor in Warcraft: The Roleplaying Game
- Fan art
- ^ The Old Gods and the Ordering of Azeroth
- ^ Lands of Mystery, pg. 74
- ^ Warcraft: The Roleplaying Game map:
- ^ The Warcraft Encyclopedia/Cenarius
- ^ World of Warcraft: Chronicle Volume 2, pg. 198
- ^ Traveler: The Spiral Path, chapter 38
- ^ Warcraft: The Roleplaying Game, pg. 23
- ^ Alliance Player's Guide, pg. 124
- ^ Shaman prologue
- ^ Movement#Traversing_Azeroth