From Wowpedia
Jump to: navigation, search
For the original landmass, see Kalimdor (landmass).
Level: 1 - 60; 80 - 90
Legion Kalimdor loading screen.jpg
Loading screen as of patch 7.0.3

Western Azeroth


Kalimdor [ˈkælɪmdɔɹ] (Titan and Darnassian for land of eternal starlight)[1] is one of the main continents of Azeroth. It is located to the west of the Eastern Kingdoms, southwest of Northrend and northwest of Pandaria. The Great Sea lies in between the continents. Kalimdor is home to the night elves, orcs, tauren, trolls, and draenei. Other races present include the ogres, centaur, naga, demons, and other, more minor races.

Kalimdor can be further divided into three major regions (western continents)[2] known as North Kalimdor, Central Kalimdor, and South Kalimdor. Other sources vary on how it is divided. The World of Warcraft Manual divides it into the Northern Kalimdor and Southern Kalimdor regions. The various editions of the World of Warcraft Guide breaks it into Northern Kalimdor, Central Kalimdor, Southern Kalimdor, and Teldrassil regions. At least one map has divided it into the three regions of Durotar, Mulgore, and Kalimdor (shown through largest font size and caps),[3] although the Durotar and Mulgore emphasis could just be the fact that the book talks about the Tauren and Orcs' new homelands throughout the book. A few maps however do not divide Kalimdor into separate continents and treat it as one single large landmass.

Kalimdor was primarily the domain of the night elves in the ten thousand years between the War of the Ancients and the Battle of Mount Hyjal. In the years since the battle, night elf dominion has given way as the tauren adopted a more centralized system and accepted their allies, the orcs and the trolls into their midst. The recent arrival of the draenei adds a new power to the map.

Now, however, the continent is a politically divided one, the Horde have established strong control in the central and eastern areas while the night elves, now aided by the draenei, preserve footholds in northwestern areas.


War of the Ancients

After the Highborne's departure, the remaining night elves deliberately withdrew from the rest of the world. A veil of mist descended upon their entire continent, shrouding its presence from passing sailors.[4]

Second War

After their defeat on the Broken Isles, Cho'gall and his surviving minions of the Twilight's Hammer sailed west to the mysterious continent of Kalimdor, drawn in by the whispers of the Old Gods. They were followed by Garona, who was eager to hunt out the last members of the Shadow Council.[5]

Approximately four years after the end of the Second War, the human brothers, Greydon and Silverlaine visited Gadgetzan in Tanaris.[6]

Third War


Main article: Kalimdor (landmass)

Kalimdor also refers to the massive continent that composed Azeroth before the Great Sundering.


Kalimdor has a huge variety of both animal and plant life. Within this continent, you will find almost every land type; from the ice cold plains of Winterspring in the north, to the hot desert of Tanaris in the south. The mystical woods of Ashenvale, the dry, rocky Thousand Needles, the tropical, lush jungle of Feralas — this continent has it all. To the north the landscape is primarily coated in thick alpine woodland, typical in areas such as Ashenvale. Central Kalimdor, home to the horde, is far more rugged and barren, save for the safety of Mulgore. In the south, desert areas dominate the terrain; however, nestled between these bleak landscapes are realms of beauty and wonder such as the thriving tropical regions of Feralas and Un'Goro Crater.


Kalimdor has been shown to be divided into three great regions or continents:

Capital cities





Main article: Instances by continent

Northern Kalimdor

Central Kalimdor

Southern Kalimdor

Caverns of Time


Main article: Battleground


Main article: Arena

Playable races



In the RPG

The RPG Icon 16x36.png This section concerns content exclusive to the Warcraft RPG and is considered non-canon.

After the surviving Highborne were exiled by the night elves from Kalimdor, kaldorei druids wove a powerful spell to close their borders within an eternal mist. There they remained for thousands of years, hidden by the mist and by the swirling seas of the Maelstrom.[7]

Notes & trivia


RPG books




See also

External links