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Keeper of the Grove (Warcraft III)

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Keeper of the Grove

BTNKeeperOfTheGrove.png
KGWC3.jpg

Race Keeper of the grove
Faction Night Elf Sentinels
Statistics
Hit points 500 (900*)
Hit point regeneration Always
Hit point regeneration rate 0.80 (1.61*) +0.50 at Night. HP/sec.
Mana 270 (630*)
Mana Regeneration rate 0.91 (2.13*) Mana/sec.
Gold 425 Gold
Lumber 100 Lumber
Food 5 Food
Build time 55 sec.
Hotkey K
Combat
Normal attack: 23 (47*) avg
Can attack: Air, Ground, Structure
Range 60
Attack type Hero
Cooldown 1.83 (1.56*) sec.
Weapon type Missile
Armor Type Hero
Armor 3 (6*)
Day Sight 180
Night Sight 80 (180*)
Movement Speed Fast (320)
Sound
Sound Set HeroKeeperOfTheGrove
Hero Parameters
Primary Attribute Intelligence
Strength Infocard-heroattributes-str.png 16 (+1.8/level)
Agility Infocard-heroattributes-agi.png 15 (+1.5/level)
Intelligence Infocard-heroattributes-int.png 18 (+2.7/level)
WC3RoC-logo.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

The enchanted Keepers are the favored sons of the demigod Cenarius. Like their lesser Dryad sisters, the Keepers appear to be half Night Elf, half stag. They have enormous antlers and manes of leaves that flow down their backs. Their right hands are disfigured and twisted - as if they had become like the gnarled root-claws of the Treants. Keepers possess many strange powers over nature and the animals. Though they typically remain within the sacred Moon Groves of Ashenvale forest, the Keepers always heed the call to arms when the greater lands of Kalimdor are threatened.

Statistics

Level Attack (Ground/Air) Armor Strength Agility Intelligence Hit Points Mana
1 20-26 [23 avg] 3 16 15 18 500 270
2 22-28 [25 avg] 3 17 16 20 525 300
3 25-31 [28 avg] 3 19 18 23 575 345
4 28-34 [31 avg] 4 21 19 26 625 390
5 30-36 [33 avg] 4 23 21 28 675 420
6 33-39 [36 avg] 5 25 22 31 725 465
7 36-42 [39 avg] 5 26 24 34 750 510
8 38-44 [41 avg] 6 28 25 36 800 540
9 41-47 [44 avg]/None 6 30 27 39 850 585
10 44-50 [47 avg]/None 6 32 28 42 900 630

Hero names

Larodar, Anubris, Nandieb, Califax, Bandalar, Malorne, Gholbine, Dagda, Nuada, Oghma, Centrius, Ceredwyn.

Information

The Keeper of the Grove is an powerful support Hero mainly due to his Entangling Roots and Tranquility spell alongside his passive Thorns Aura effect when learned.

As a support hero, the Keeper of the Grove excels at taking down fleeing units with Entangling Roots. It should be his first spell, since he can temporarily incapacitate a target, which is especially useful in the early stages of creeping. It can also interrupt channeled spells in a pinch if he gets in range.

Generally, Entangling Roots and Thorns Aura should be given the highest priority due to their versatile use in both early and late-game. Force of Nature is only useful as an early game skill, and will quickly wear off after the preparing up units and killing off creeps. Tranquility is his most powerful spell, turning the nearby area into a healing area for allied units, rapidly restoring their health which stacks with the presence of friendly healing wards and make them incredibly hard to kill due to their rapid health regeneration.

When selecting items for the Keeper of the Grove, pick "caster" type items that help his mana and intelligence.

Spells and abilities

Entangling Roots

BTNEntanglingRoots.png
Causes roots to burst from the ground, immobilizing and damaging a target enemy.
Cooldown Mana Cost Range Area of Effect Allowed Targets
8 sec. 75 80 Unit Ground, Enemy, Neutral
Level Duration (Hero) Effect Hero Level Req
1 9 (3) Immobilizes, disarms, and deals 15 damage/sec. 1
2 24 (4) Immobilizes, disarms, and deals 15 damage/sec. 3
3 36 (5) Immobilizes, disarms, and deals 25 damage/sec. 5

Entangled Units are unable to attack, though they can still cast spells.

Entangling Roots will prevent enemy Heroes and units from teleporting back to town via Scrolls of Town Portal or the Archmage's Mass Teleport spell. It can also interrupt channeled spells.

Counters

Dispel the roots.

Force of Nature

BTNEnt.png
Converts an area of trees into Treants. Treants can attack land units.
Duration Cooldown Mana Cost Range Allowed Targets
60 sec. 20 sec. 125 80 Trees
Level Area of Effect Effect Hero Level Req
1 15 Raises 2 Treants. 1
2 22.5 Raises 3 Treants. 3
3 30 Raises 4 Treants. 5

Force of Nature is useful for accessing areas blocked by trees and also for early creeping. Outside of that, they're fairly useless despite being able to benefit from the Nature's Blessing research. If you are not intending to access areas blocked by trees, only take down as much trees as necessary since destroying numerous trees will still yield the same amount of Treants as the spell can create.

Counters

They can be dispelled or stolen from by Spell Breakers.

Thorns Aura (Passive)

PASBTNThorns.png
An aura that gives friendly units around the Keeper of the Grove a damage shield, which wounds enemy melee attackers.
Area of Effect
90
Level Effect Hero Level Req
1 Reflects 10% of melee damage 1
2 Reflects 20% of melee damage 3
3 Reflects 30% of melee damage 5

Thorns Aura is only effective if your units are being hit by melee attackers.

Tranquility (Ultimate)

BTNTranquility.png
Causes a rain of healing energy to pour down in a large area, healing friendly allied units for 20 hit points per second.
Duration Cooldown Mana Cost Area of Effect Effect Hero Level Req
30 sec. 60 sec. 125 90 Heals 20 HP/sec 6

Once this spell is cast collect units under the rain until they are healed.

Counters

This spell must be maintained by having the Keeper of the Grove stand still while the spell is cast to get the full effect. Stun, bind and focus on the Keeper if possible to force him to teleport or die.

Upgrades

BTNUltravision.png
Ultravision
Gives Night Elves the ability to see as far at night as they do during the day.
Research Cost Researched At Upgrade Time
50 Gold 50 Lumber Hunter's Hall 45 sec.

Quotes

Patch changes

Patch 1.17 (09/20/2004)
  • Level-1 Entangling Roots base duration reduced to 9 seconds from 12.
  • Level-3 Entangling Roots damage increased to 25 per second from 15 per second.
Patch 1.15 (05/11/2004)
  • Force of Nature casting range increased to 800 from 700.
  • WC3tFT-logo.png Patch 1.10 (2003-07-03):
    • Reign of Chaos
      • Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)).
      • Treants created by Force of Nature now benefit from the Nature's Blessing upgrade.
      • Tranquility cooldown reduced to 60 from 120.
      • Tranquility mana cost reduced to 125 from 200.
    • The Frozen Throne
      • Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7.
  • WC3RoC-logo.png Patch 1.04 (2002-11-04): Thorns no longer interacts with Critical Strike.
  • WC3RoC-logo.png Patch 1.03 (2002-10-09):
    • AI Keepers of the Grove no longer cast Force of Nature on different cliff levels.
    • Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level.
    • Force of Nature cooldown reduced to 20 seconds, down from 30 seconds.
    • Treants now last 60 seconds, down from 75 seconds.
  • WC3RoC-logo.png Patch 1.01 (2002-07-05):
    • Treant damage reduced from an average of 17 to 16
    • Force of Nature cooldown increased to 30 sec from 20 sec.

External links