- This article is about the human kingdom. For the in-game faction reputation, see Stormwind (faction). For other uses, see Stormwind (disambiguation). For other uses of its pre-retconned name, see Azeroth (disambiguation).
- “In the past, we have relied on strength and steel to forge our way. We protect what we can, destroy what we must. But that is not the only way. If we are to ever restore this world, then there must come a time when the leaders of Azeroth are no longer the warriors, but instead the healers! Those who mend instead of those who break. Only then can we truly cure our deep ills and achieve lasting peace. Look above you! The heroes of old stand tall, and we honor and remember them well this day. But now look next to you! By your side, in this crowd, stand all the heroes of tomorrow! You… and you… and you. Each of you will play a part; each will make a difference; and in time, some will be honored on this day for deeds far greater than any we could possibly imagine! So, people of Stormwind! Let us unite this day. Let us renew our promise to uphold and protect the Light, and together we will face down this dark new storm and stand firm against it—as humanity always has… and humanity always will!”
- — King 
The Kingdom of Stormwind (also called Kingdom of Azeroth)[n 1] is a human kingdom controlling much of the southern continent of Azeroth, from Elwynn Forest and Westfall to Duskwood and the Redridge Mountains. Originally settled by descendants of the Arathi, Stormwind flourished until the First War when it was conquered and laid waste by the Orcish Horde. The survivors of that conflict, led by , sought refuge in Lordaeron, but were able to reclaim their homeland at the end of the Second War with the aid of the Alliance of Lordaeron. Since the fall of Lordaeron during the Third War, the kingdom of Stormwind has become the strongest bastion of humanity and the most powerful force in the now multiracial Alliance.
Stormwind is ruled by the House of Wrynn from their court at Stormwind Keep. The throne is presently occupied by King Anduin Wrynn, succeeding his father King Varian Wrynn who died at the Broken Shore. Also aiding in the governing of Stormwind is the House of Nobles: the bureaucracy of Stormwind's government that currently aids the king in the running of the kingdom's day to day affairs.
- 1 History
- 2 People and culture
- 3 Azeroth's description in Warcraft II manual
- 4 Territory and outposts of Stormwind
- 5 History of leadership
- 6 In the RPG
- 7 Gallery
- 8 Notes & trivia
- 9 References
The kingdom of Stormwind was originally founded 1,200 years before the First War by the descendants of the Arathi bloodline, who had migrated south from the nation of Arathor. Traveling past the rocky mountains of Khaz Modan, their journey finally ended after many long seasons, and they settled in the northern region of the continent they would name Azeroth. In a fertile valley they founded the kingdom of Stormwind, which quickly became a self-sufficient power in its own right. It had a long and prosperous history, with the king served loyally by the knights of the Brotherhood of the Horse and the clerics of the Holy Order of Northshire Clerics. Secretive conjurers also served the kingdom, and as such Stormwind Keep had its own court conjurer.
The constant bickering and infighting that marred the rules of the former kings of Arathor had no place in the court of Wrynn, and all had been peaceful for many generations in the kingdom until the Gnoll War. King ended the conflict by scattering the unified gnoll packs and bringing back peace, solidifying the rule of the Wrynn dynasty over the entire kingdom.
War with the orcs
When reports of mysterious creatures lurking around the Black Morass reached Stormwind, rumors spread through the streets that they were either vengeful spirits, trolls armed with some new breed of power, or a strange race from across the Great Sea. King Llane dispatched Sir to uncover what these new creatures were. Lothar led a small force of knights to scout the Black Morass, resulting in the Knights of Stormwind clashing with orcs for the first time in a series of bloody skirmishes. Lothar and his men scored a number of small victories, yet for every orcs killed two more seemed to take its place. The humans were more outnumbered in each subsequent battle, and Lothar was eventually forced to pull back without venturing deep enough into the heavily guarded Black Morass to find the Dark Portal. Lothar informed King Llane the invaders were bringing in reinforcements from somewhere, and the kingdom readied itself for a full-scale war that became known as the First War.
The orcish leader Warchief ordered raiding parties to cut deep into Stormwind's lands to drive panic into the human populace. Entire villagers in Brightwood, Westfall, and the southern Redridge Mountains fell, their inhabitants either killed or forced to flee. By the time Stormwind's patrols rode to defend the villages, the Horde was already gone. They were an enemy unlike any the humans had ever faced.
Llane had named Lothar the "King's Champion", the highest military rank in the kingdom, and entrusted him to end the orcish threat. Deciding to use the orcs' mobility against them, Lothar studied the pattern of targets the Horde would strike and set up ambushes along their paths of retreat. A loyal knight named Gavinrad the Dire was given command of large numbers of troops by Lothar. In some cases, small units of human knights were able to bring down entire orc raiding parties without any casualties. The orcs soon realized the humans were unlike any enemy they had ever faced as well.
Three years after the Dark Portal had been opened, the orcish raids on the countryside had razed farms, towns, villages, forges, and trade houses, causing ruin to Stormwind's economy. Even more dire, many sources of food supply had been destroyed or fallen into the Horde's control, threatening Stormwind City with running out of supplies in a few months. With this knowledge in mind, Blackhand decided to bring the Horde north to conquer Redridge Mountains and from there launch an attack on Stormwind City. The Horde marched on the foothills of Redridge with little resistance and believed the humans would not attack before they reached Stormwind City, which was exactly what Lothar wanted them to think. An orc raiding party led by Blackhand went into the mountains hoping to claim Lakeshire. However, Lothar and his knights suddenly charged down the slopes without warning and surrounded the orcs in a spectacular ambush. The Horde raiders fought hard but almost all of them were slain. Lothar himself had almost killed Blackhand, but the two Shadow Council warlocks accompanying Blackhand had turned the tide of battle with their fel fire and forced Lothar to withdraw. Weeks later, a larger force took Lakeshire and the surrounding land.
After Brightwood, Westfall, and the Redridge Mountains had eventually fallen, the Horde marched onto Stormwind City. Thousands of Horde soldiers marched through Elwynn Forest and encircled Stormwind, cutting off all access except for the sea. Warchief had ordered and to lead their Bleeding Hollow and Twilight's Hammer clans in the assault on Stormwind. To weaken the city's defenses, siege engines bombarded the city walls through the night, and at dawn Kilrogg and Cho'gall launched their attack. While orcs charged the battlements, warlocks engulfed Stormwind's soldiers in fel fire, resulting in staggering losses. As it seemed Stormwind would fall that day, there were suddenly cries of an attack from the Horde's rear lines. Lothar and the majority of Stormwind's knights had moved around the Horde by sea. The King's Commander was now leading a charge through Elwynn Forest, catching the orcs in the rearguard completely by surprise as the knights cut through their lines. As the Bleeding Hollow and Twilight's Hammer tried to push back the knights, Stormwind's large gates opened and soldiers poured out of the city to flank the orcs in a counterattack. Outflanked on both sides and suffering many casualties, the orcs were left with no choice but to flee.
Later a second siege of Stormwind began. While the orcs breached the city's walls and fighting took place in the streets, Stormwind's defenders were able to hold them at bay. During the fighting King Llane was assassinated by the Horde's assassin . As word of the king's death spread, morale began to fall and Stormwind was reduced to ruins. Returning from slaying the possessed in Karazhan, Lothar subsequently took on the mantle of regent lord and guided the refugee nation in the name of the young prince, . The city's survivors fled to Lordaeron, where the leaders of the seven kingdoms resolved to unify once again in the Alliance of Lordaeron. Under Anduin Lothar's charismatic leadership, the Alliance joined together and succeeded in defeating the Horde during the Second War.
Though Sir Lothar did not live to see it, the Alliance forces were able to take back the ruins of Stormwind City. With Stormwind under human control once again and serving as a strong base of operations, the Alliance eventually wrested most of Azeroth from the Horde's grip. The Alliance then set to rebuilding the ruined kingdom of Stormwind, calling on artisans and patrons to help fund or aid in the massive project. Many answered the call. Terenas Menethil, Mara Fordragon, Archbishop , and the Stonemasons were all instrumental in the rebuilding process. Meanwhile, King Varian led his people in reacquiring and restorating the kingdom's lost territories. The territories reacquired split the kingdom into several unique regions, all of which have their own form of municipality. Though the regions are granted a certain degree of independence, all lands with in Stormwind are united under the Stormwind banner and have sworn fealty to the House of Wrynn. Stormwind City being the crown jewel of the kingdom, once again became the capital of the restored kingdom of Stormwind.
Epicenter of humanity
Tensions grew among the kingdoms, however, as the costs for maintaining the Alliance rose much higher than originally anticipated. Unwilling to pay the taxes, the leaders of Gilneas and Stromgarde chose to withdraw their kingdoms from the Alliance. King Varian Wrynn vowed to stand by King Terenas Menethil and remained committed to the Alliance, just as they have done for him. Yet further disaster came when the kingdom of Lordaeron was decimated by a mysterious plague that killed thousands of humans and converted them into undead servants of the . Even Lordaeron's prince, , was manipulated by the Lich King, leading Arthas to kill his own father, destroy his own kingdom and journey to Northrend, where he merged with his master. For the next five years, the Lich King remained in Northrend, plotting and building up his armies.
Since the fall of Lordaeron, the kingdom of Stormwind has become the strongest bastion of humanity and the most powerful nation within the Alliance. As one of the few remaining great human cities, It boasts a powerful city guard and a strong army. With the fall of the northern kingdoms, Stormwind is by far the most populated human city in the world. Boasting a large population of predominantly human people, it serves in many ways as the cultural and trade center of the Alliance, which is furthermore supplemented by Stormwind City's access to the sea and its formidable fleet of ships. Led by King Varian Wrynn, the people of Stormwind hold fast to the principles of honor and justice as they defend their settlements and their families.
Though Stormwind offered what support and resources they could to the war effort in the northern kingdoms, they were also beset by their own internal problems. A disagreement between the Stonemasons and the House of Nobles set off a violent riot that led to the murder of Queen Tiffin Wrynn. The Stonemasons became the terrorist organization known as the Defias Brotherhood and sowed anarchy and terror in the lands of Stormwind for the next decade. King Varian Wrynn, shaken by his wife's death, fell into a great depression. Lady took advantage of this opportunity and used politics and sorcery to politically outmaneuver the king in the coming years. In time, King Varian was able to break out of his ensorcelled depression and slowly regained his political clout, with his son being his primary inspiration.
One day King Varian was abducted by the Defias Brotherhood and the black dragon , who disguised herself as Lady . , the son of King Varian, was crowned king and reigned in the absence of his father for a few years. Anduin however, was too young to exercise any real political power and was governed by his co-regents, Lady and Highlord . For the past two years, Varian was robbed of his memories and enslaved by a Horde gladiatorial trainer in Kalimdor. Stormwind suffered much from Lady Katrana's machinations during his absence. The Dark Horde, now mysteriously allied with the Black dragonflight, have resumed their quest to conquer Azeroth. They have started their bold campaign by invading Redridge. Meanwhile, the beleaguered town of Darkshire has found itself besieged by worgen and undead. Westfall had fallen prey to the Defias Brotherhood and had taken the Deadmines as a base to plot and scheme the kingdom's demise. Fortunately, heroes of valor defended the kingdom against those who encroached upon it, and hunted down the subversive traitors who sought to destroy it from within. Varian Wrynn in the meanwhile fought his way to freedom, earning the nickname "Lo'Gosh," or "ghost wolf," while in battle. With the help of his comrades, he was able to recover his true identity, defeat Prestor and finally return to his throne. On his return, he restored order to his lands and incarcerated any of the Defias that remained.
Later, Stormwind itself was attacked by the Scourge. King Varian created the Valiance Expedition to put an end to the Lich King. Members of the Horde and the Alliance launched separate campaigns in Northrend, and their efforts resulted in the Lich King’s crushing defeat. Under King Varian's daring leadership, the humans of Stormwind led the Alliance to victory against the Lich King in Northrend.
CataclysmThis section concerns content exclusive to Cataclysm.
Though victory was won over the dreaded Scourge, it came at a great cost. The costs of the war in the north have taxed some of the Stormwind citizens to the point of bankruptcy. The people of Westfall, who were just recovering from years of neglect and harassment from Defias bandits, fell on especially hard times after the war. Meanwhile, Stormwind City itself was attacked by the black dragon , who's return brought about the Shattering and wrecked parts of Stormwind City. Transients who lost their homes and businesses from either Deathwing's attack or by hard times now congregate in Westfall. , daughter of the late Edwin Vancleef, took advantage of the discontent to revive the Defias Brotherhood. The once natural defenses buffering the kingdom from its enemies have cracked and left openings that were taken advantaged of. The Blackrock orcs have managed to sneak into Northshire through a break in the southern Elwynn Mountains. With the guidance of the dragon , the Dark Horde have also begun invading Redridge in force as well. Heroes of the Alliance arose to defend the kingdom and made sure these threats never threaten Stormwind again.
Blood of Our FathersThis section concerns content exclusive to the Warcraft novels or short stories.
Not long after Deathwing attacked Stormwind, the Twilight's Hammer cult tried to assassinate both King Varian and his son, Prince Anduin, on the day of Remembrance Day, at the Stormwind City Cemetery which they were lured to by under the pretense of family bonding, while Benedictus tried to sway the masses to the Twilight hammer's cause. Later, much to everyone’s surprise, Varian arrived at the Remembrance Day Ceremony. Limping onto a stage erected for the holiday, disheveled and covered in blood, came King Varian and Prince Anduin, barely holding each other up in their fatigue. As the realization of their dire state spread, a concerned murmur arose, but Varian raised his hand in a gesture of reassurance, and the crowd grew silent. It suddenly dawned on Varian that he had never found time to prepare his Remembrance Day speech. The king paused for just a moment, trying to smile through the pain, and then realized with utmost clarity that he now knew exactly what to say. He tells the people of Stormwind that though he has his faults, as their king, he has and always will have their best interests in mind. Even after Deathwing's attack, Stormwind will always remain vigilant and stand defiantly against their enemies. They will always rebuild from tragedy, and continue to learn from adversity. Stormwind will continue to grow from every direction, forging a brighter future. Each day they are alive is a great day, for each generation finds its own way to become the greatest generation that has ever lived and become the heroes of tomorrow. Varian states that though in the past they relied on strength and steel to forge their destiny, it is not the only way. In order to restore the world, a time will come when leaders need to be healers instead of warriors, those who mend instead of those who break. Only then can they truly cure their deep ills and achieve a lasting peace. Varian watched with pride as his words stirred the hearts of his people. The populace cheered for King Varian and this new direction for Stormwind.
Tides of WarThis section concerns content exclusive to the Warcraft novels or short stories.
When Theramore fell, black flags were raised on Stormwind's buildings in honor of those who died in Theramore. Later on, mass construction of Alliance ships took place in Stormwind Harbor for the upcoming global Alliance-Horde war.
Mists of PandariaThis section concerns content exclusive to Mists of Pandaria.
As the Alliance achieved a critical victory against the Horde, thwarting the plans of Garrosh to unleash the horrible powers of the Divine Bell, the repairs of the damage caused by neared completion. The front gate towers have been reconstructed, and the statue of is back in place and mended to pristine condition. Stormwind now appears more beautiful than ever. However, the area where the Park stood still appears black and charred, and the surrounding walls and buildings are still in ruins, reminding everyone of the horrors of Deathwing's power. It seemed unlikely that the destroyed district will ever fully recover, due to the fact that large chunks of land mass are missing.
Warlords of DraenorThis section concerns content exclusive to Warlords of Draenor.
The Kirin Tor have built a camp on a plateau behind the walls of Stormwind City, overlooking Mage Quarter. A portal is situated there, which is a gateway between the camp and the Everbloom outpost. After losing control of the situation there, the portal allowed Gorgrond overgrowth to leak through it, while the Primals led by invaded the city but were defeated by the combined effort of Kirin tor mages and mighty adventurers.
LegionThis section concerns content exclusive to Legion.
The hard-working citizens of Stormwind have been hard at work rebuilding Stormwind Park where they managed to rebuild a large mass of earth that was ripped out of the land from Deathwing's attack to rebuild the park upon . Following the death of King at the Broken Shore, King Wrynn's tomb is displayed in a portion of the new park as well as a memorial listing the names of fallen Alliance soldiers.
As the biggest patron of the Alliance, the kingdom of Stormwind continues to lead the Alliance in their never ending war against the threats to Azeroth and their perennial enemy, the Horde. Under King Wrynn's guidance, Stormwind hopes to usher an age of lasting peace.
People and culture
The demonym used for the people of Stormwind is "Stormwindian".
Azeroth's description in Warcraft II manualThis section concerns content exclusive to Warcraft II: Tides of Darkness or its expansion Beyond the Dark Portal.
Leader: Regent Lord Anduin Lothar
Nation Color: Blue
Background: Before the coming of the Age of Chaos when the Portal was first opened, the kingdom of Azeroth was the mightiest of all Human nations. Ruled by the wise and just King Llane, Azeroth stood as a beacon of light and truth throughout the known world. After the First War, Azeroth and all of its lands were devastated by the Horde. With King Llane dead, Sir Lothar took charge of the shattered armies of Azeroth and led the survivors across the Great Sea to the shores of Lordaeron. King Terenas, ruler of Lordaeron, agreed to support the landless Azerothiens. The people of Azeroth settled near the Southshore region of Lordaeron, pledging their loyalty to the Alliance. Battle-hardened and brave, the last of the once great armies of Azeroth now seek retribution for the loss of their homeland.
Territory and outposts of Stormwind
Following the victory of the Alliance of Lordaeron over the Horde, Stormwind was reclaimed and rebuilt as New Stormwind. The kingdom is currently split into several smaller territories, including the region of Stormwind. Some villages such as Goldshire and other territories are governed by an appointed Marshal of the Stormwind Army, which upholds the law on behalf of the king. Other towns could be governed by a democratically elected official. Lakeshire, for example, is governed by an elected magistrate- . Darkshire appears to have appointed its own mayor, which is .
During the absence of King Varian Wrynn, co-regent Lady Katrana Prestor managed to sow discord among the various regions of Azeroth. In World of Warcraft, her true identity is revealed and her hold over is broken. With Varian's return during the time of the war against the Lich King, the grand kingdom began to re-build with the threat of the Defias Brotherhood over and the many other problems that plagued the other territories slowly began to get back on top of things and maintain order. The region of Westfall seemed to officially re-join the Kingdom with the aid that was sent.
However this brief moment of progress was interrupted with the end of the war in Northrend and the recent Cataclysm that broke the world. The Kingdom now faces a more economical issue as the recent war now mounted with the war against Deathwing has seriously damaged the kingdoms economy. Many have become homeless and evicted forced to find work and a place to live. On the other hand the Kingdom itself has grown too.
- Elwynn Forest - Alliance; Under complete control of Stormwind and close enough to enjoy considerable Alliance guardianship; sends its criminals to Stormwind. The towns of Goldshire and Northshire Valley are this region's main hub.
- Westfall - Alliance; The region has officially re-joined the kingdom as one of its fiefdoms again. The Defias are no longer the controlling faction of the area with the balance of power shifting to the control of the kingdom. It has become a place of poverty however with commuters pouring in. The fortified town of Sentinel Hill is this region's main hub.
- Redridge Mountains - Alliance; under Stormwind's control; the Stormwind army maintains a token presence here and handles Redridge's few crime problems. The town of Lakeshire is this region's main hub.
- Duskwood - Alliance; The kingdoms most southern region, under the protection of Stormwind but has its own democratic government and also has control of its own small military force Night Watch. The town of Darkshire is this region's main hub. The Gilnean worgen have settled in the region at Raven Hill to take care of the Worgen problem.
- Deadwind Pass - Under Jurisdiction; Although this region contains no faction encampment, the area itself falls under the control of the Kingdom of Stormwind.
- Burning Steppes - Under Jurisdiction; A region once part of the Redridge Mountains, it was blasted apart by Ragnaros when the Dark Iron Dwarves summoned him in hopes of winning the War of the Three Hammers. Although a fiery wasteland now and the kingdom has no use for such land, the ambitious young leads her militia with the prosperous idea of taking back the land of her people and building a new kingdom there to show the Alliance it still has potential. The land has no fixed settlement but for Alliance the outpost of Morgan's Vigil serves as the hub.
- Swamp of Sorrows - Contested; The area previously in the past was under the control of the Horde, since the Cataclysm though there has been an extreme power shift as the nation of Stormwind has become the main power in the region during the questing experience which results in the Horde being forced to flee the area. The Draenei have also officially claimed the Harborage after allying with the Broken there. Currently the army of Stormwind holds the power in the region from their base Marshtide Watch but the Draenei control the only alliance civilian village.
- Blasted Lands - Contested; After the Second War when Stormwind had been re-built and it began its campaign to re-build its kingdom once again. The kingdom felt it wise to construct Nethergarde Keep to watch over the Dark Portal for any new threats that might once again challenge the safety of the kingdom and the rest of the known world at the time. This effectively made Stormwind the dominant power in the region for years to come. Since the cataclysm, the Horde have managed to construct a small fortress in western Blasted Lands and have started a senseless conflict with Nethergarde. Some Gilneans have also come to the region setteling in their new town of Surwich.
- Northern Stranglethorn Vale - Contested; The kingdom of Stormwind at one point sent an expedition to expand to Stranglethorn Vale. The expedition established Kurzen's Compound, yet madness overtook and he went rogue. Some of Colonel Kurzen's forces, still loyal to Stormwind, mutinied against Kurzen's treachery and established the Rebel Camp, a resistance force trying to reign in Kurzen's followers. Recently, Stormwind established another outpost known as Fort Livingston who also get help from their allies at the Explorers' League Digsite.
- Chillwind Camp - With the fall of Southshore, this bustling foward base camp has become the only presence the kingdom has too preserving Lordaeron in its pre-Third War days. Although there are many other nations spread throughout the continent which were part of the old Alliance of Lordaeron who are loyal to Stormwind, they are not part of their kingdom. The nations that remain and are hell bent on protecting their land and ridding Lordaeron from the Forsaken once and for all are the humans of Stromgarde, the wildhammer dwarves of Aerie Peak and the humans and worgen of Gilneas.
- Valiance Keep - One of the two primary ports of entry for the Alliance in Northrend. It serves as the headquarters for the Valiance Expedition. The town of Farshire is also under its purview.
- Wintergarde Keep - Used as base of operations for the 7th Legion veteran forces. The lower half of this tiered city has been taken over by the Scourge.
- Lion's Landing - The Alliance's main port of entry and base of operations in Pandaria. It serves as the headquarters for Operation: Shieldwall.
|Region||Before First War||First War||Second War||Interim||Invasion of Draenor||Interim||Third War||Post-Third War||Current Status||Current ownership|
|Stormwind||Stormwind Capital||Razed||Horde||Contested||Alliance||Rebuilt||Monarchy||Corruption within||Monarchy||Alliance|
|Redridge Mountains||Stormwind||Horde||Horde||Contested||Alliance||Stormwind||Stormwind||Stormwind||Democracy||Alliance - Dark Horde|
|Duskwood||Stormwind||Horde||Horde||Contested||Alliance||Stormwind||Stormwind||Independence||Democracy||Alliance - Undead|
|Westfall||Stormwind||Horde||Horde||Contested||Alliance||Stormwind||Stormwind||Independence||Stormwind||Defias - Alliance|
History of leadership
|History||Kingdom of Azeroth||First War and Orcish Invasion||Kingdom of Stormwind|
|Ruler||Landan Wrynn||Adamant Wrynn||Llane Wrynn I||Orgrim Doomhammer||Varian Wrynn||Bolvar Fordragon
|Varian Wrynn||Anduin Wrynn|
In the RPGThis section concerns content exclusive to the Warcraft RPG and is considered non-canon.
Aside from the rebuilt settlements, there is evidence of the constant warring of recent years after the First and Second Wars. Hard-edged debris of wartime fortresses stand softened by wind and rain. Grapevines entwine abandoned siege machines, and battlefields are carpeted in wildflowers. Wolves stalk herds of wild pigs around the stumps produced by decades of harvesting and among the saplings that now grow to take their place. Even as the humans rebuilt, much of Stormwind reverted to wilderness, closer to the world's natural state than in a thousand years. The tribes of forest trolls and the ogre lords emerge to stake claims on the wild lands, resulting in rising clashes between all races.
Stormwind firmly backs the Alliance; its knights, priests, paladins, and mages served in the three wars against the Horde and the kingdom still exists as the strongest unified human force in the world, but enemies and wilderness now surround it.
Notes & trivia
- ^ When the kingdom was first introduced, it was called "Kingdom of Azeroth". The first instance of "Kingdom of Stormwind" appeared in Of Blood and Honor, but "Azeroth" was still used in the subsequent game and books. The now non-canon Warcraft and World of Warcraft: The Roleplaying Games used both terms interchangeably. In World of Warcraft, it was revealed that the kingdom was called "Stormwind" since it was founded, but "Azeroth" was still used for a few in-game history books (transcribed from the Warcraft III manual)  describing the First and Second Wars, contradicting the WoW manual. The name "Kingdom of Azeroth" appears to be retconned, as the official site refers to the kingdom as "Stormwind" in the synopses for Warcraft I and Warcraft II, the games where "Azeroth" was first introduced. The Ultimate Visual Guide also calls it "Stormwind" during the First and Second Wars. World of Warcraft: Chronicle describes it being founded as the kingdom of Stormwind and keeping that name to present.
- Stormwind City is named after the kingdom.
- In Warcraft: Orcs & Humans, the victor of the First War differs between the human and orc campaigns. Warcraft II: Tides of Darkness and all later sources show that the orc campaign is the true outcome, but with most of the events from the human campaign still being true.
- Stormwind is the only human kingdom to have never dropped out of the Alliance due to destruction or secession.
- Stormwind, Lordaeron, Kul Tiras, and Dalaran were the only human kingdoms that didn't seceded from the Alliance following the Second War.
- Lordaeron and Dalaran were destroyed during the Third War. Dalaran chose to remain unaffiliated after it was rebuilt.
- Kul Tiras hasn't been heard from since the end of the Third War and is not considered to be a current member of the Alliance.
- The Lord Paladin of the Scarlet Crusade was said to come from Azeroth.
- Playable humans in World of Warcraft are always from the nation of Stormwind.
- ^ Ultimate Visual Guide, 76.
- ^ Blood of Our Fathers
- ^ World of Warcraft manual, 170.
- ^ a b c d e The Seven Kingdoms
- ^ a b c d Races of World of Warcraft: Human
- ^ a b Ultimate Visual Guide, 44, 68, 76.
- ^ Lord of His Pack
- ^ Annual 2015
- ^ Warcraft: Orcs & Humans manual. "The Kingdom of Azeroth was a prosperous one..."
- ^ Warcraft II: Battle.net Edition manual, p.28-29, 35-37, 39, 85, 87
- ^ Of Blood and Honor chapter 5. "A large blue banner embroidered with a golden lion signified the kingdom of Stormwind."
- ^ Warcraft III: Reign of Chaos manual, p.3, 6-7, 10-11, 17
- ^ Day of the Dragon
- ^ The Last Guardian
- ^ Warcraft: The Roleplaying Game, pg. 26, 33.
- ^ Shadows & Light, p.44
- ^ Shadows & Light, p.41 Quote: Khadgar escaped to warn the King of Azeroth of the danger posed by the demon-souled mage, then returned to face Medivh in a final battle that defeated the demon magus but magically aged Khadgar from youth into middle age.
- ^ Alliance Player's Guide, p. 158
- ^ Alliance Player's Guide, p. 161
- ^ Alliance Player's Guide, p. 160
- ^ Aftermath of the Second War. "The Alliance armies led by Sir Anduin Lothar, Uther the Lightbringer, and Admiral Daelin Proudmoore pushed the orcs south into the shattered land of Azeroth - the first kingdom to fall before the orcs' ruthless onslaught."
- ^ The Alliance of Lordaeron."Lord Lothar rallied the remnants of Azeroth's armies after their defeat at Stormwind Keep, and then launched a massive exodus across the sea to the northern kingdom of Lordaeron.
- ^ World of Warcraft manual, 180. "Lured to the world of Azeroth, the orcs were forced to make war upon the human kingdoms of Stormwind and Lordaeron."
- ^ The Story of Warcraft: Warcraft: Orcs & Humans
- ^ The Story of Warcraft: Warcraft II: Tides of Darkness
- ^ World of Warcraft: Chronicle Volume 1, 142.
- ^ Ultimate Visual Guide, pg. 16
- ^ Tides of Darkness
- ^ Loreology on Twitter (2014-09-02) (dead link)
- ^ World of Warcraft: Chronicle Volume 1, pg. 159-160
- ^ World of Warcraft: Chronicle Volume 2, page 119
- ^ a b World of Warcraft: Chronicle Volume 2, page 124
- ^ World of Warcraft: Chronicle Volume 2, page 129
- ^ World of Warcraft: Chronicle Volume 2, page 131
- ^ World of Warcraft: Chronicle Volume 2, page 132
- ^ a b The Alliance Splinters
- ^ a b World of Warcraft: The Comic, Issue 13: Flashback
- ^ Warcraft II: Beyond the Dark Portal manual, Legends of the Land, Danath
- ^ Wolfheart, Chapter 15
- ^ World of Warcraft: The Comic
- ^ World of Warcraft artworks
- ^ Loreology on Twitter (dead link)
- ^ Warcraft II: Tides of Darkness manual, Nations of the Alliance, Azeroth
- ^ Lands of Conflict, pg. 40-62.
- ^ a b Redridge Citizen#Quotes "You can forget about re-election, magistrate!"
- ^ a b Lands of Conflict, pg. 54.
- ^ Warcraft: The Roleplaying Game, pg. 215.
- ^ Stormrage, chapter 10
- ^ Loreology on Twitter (2013-05-23) (dead link)
- ^ Loreology on Twitter (2014-08-27). "was once a member of the Alliance." (dead link)
- ^ Human and Blood Elf Shaman