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For lore about knights, see Knight.
Knight
NightHumanKnight
Race Human
Faction Alliance
Statistics
Hit Points 90
Armor 4
6 (1 upgrade)
8 (2 upgrades)
Sight 4
Speed 13
Production
Gold 800 Gold
Lumber 100 Lumber
Food 1 Food
Produced at Barracks
Build time 90 seconds
Combat
Basic Damage 8
Piercing Damage 4
6 (1 upgrade)
8 (2 upgrades)
Range 1
Upgrades Into
Upgrades Into Paladin
WC2BnE-logo
This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.

The Knights of Lordaeron represent the fiercest fighting force in the armies of the Alliance. Protected by suits of heavy armor, they carry mighty warhammers with which to crush all who would threaten the freedom of their lands. Astride great warhorses, these honorable and just warriors serve as a symbol of order to the peoples of Lordaeron in these dark and chaotic times. Having learned of the fate the Knights of Azeroth suffered after the First War, they have sworn to both avenge their fallen brethren and free their homelands from the grip of the Orcish Hordes.[1]

Information[]

  • Knights are advanced ground units. They are fast, strong and fairly durable units that are useful both offensively and defensively.
  • They are more expensive than Footmen and also require some lumber to produce, but are more cost-effective. Therefore, Knights will fully replace Footmen once they become available, unless lumber is in desperately short supply.
  • Like Footmen, their main disadvantage is that they cannot retaliate against enemy ships and Dragons, and will have trouble dealing with groups of Towers unless supported by long-range units like Ballistas or Mages.

Upgrades[]

WC2HumanUpgradeWeapons
Upgrade Swords (Damage +2)
Increases the piercing attack damage of Footmen, Knights, Paladins, and Dwarven Demolition Squads by +2.
Research Cost Researched At Upgrade Time
800 SmGoldWC2 Blacksmith 200
WC2HumanUpgradeWeapons2
Upgrade Swords (Damage +2)
Further increases the piercing attack damage of Footmen, Knights, Paladins, and Dwarven Demolition Squads by +2.
Research Cost Researched At Upgrade Time
2400 SmGoldWC2 Blacksmith 250
WC2HumanUpgradeArmor
Upgrade Shields (Armor +2)
Increases the armor of Footmen, Knights, and Paladins by +2.
Research Cost Researched At Upgrade Time
300 SmGoldWC2 300 SmLumberWC2 Blacksmith 200
WC2HumanUpgradeArmor2
Upgrade Shields (Armor +2)
Further increases the armor of Footmen, Knights, and Paladins by +2.
Research Cost Researched At Upgrade Time
900 SmGoldWC2 500 SmLumberWC2 Blacksmith 250
Paladin
Upgrade Knights to Paladins
Upgrades Knights to Paladins.
Research Cost Researched At Upgrade Time
1000 SmGoldWC2 Church 250

Quotes[]

See also[]

References[]

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