Krokuun storyline

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Krokuun is the first of the three zones of Argus. The main storyline here involves making contact with the local Krokul and making contact with the Army of the Light after the crash of their ship, the Xenedar.

The Assault Begins

This quest chain, starting the Argus storyline, unlocks after completing N [110] Assault on Broken Shore.

  1. B [110] The Hand of Fate
  2. B [110] Two If By Sea
  3. N [110] Light's Exodus
  4. N [110] The Vindicaar
  5. N [110] Into the Night
  6. N [110] Alone in the Abyss
  7. N [110] Righteous Fury & N [110] Overwhelming Power & N [110] A Stranger's Plea
  8. N [110] Vengeance
  9. N [110] Signs of Resistance
  10. N [110] The Prophet's Gambit
  11. N [110] Rendezvous
  12. N [110] From Darkness
  13. N [110] Threat Reduction & N [110] Prisoners No More
  14. N [110] A Strike at the Heart
  15. N [110] Return to the Vindicaar
  16. N [110] A Moment of Respite
  17. N [110] Gathering Light
  18. N [110] Crystals Not Included & N [110] The Best Prevention & N [110] A Grim Equation
  19. N [110] Fire At Will
  20. N [110] Locating the Longshot
  21. N [110] Bringing the Big Guns
  22. N [110] Lightly Roasted
  23. N [110] The Light Mother
  24. N [110] Light's Return
  25. N [110] The Child of Light and Shadow
  26. N [110] Essence of the Light Mother
  27. N [110] The Vindicaar Matrix Core
  28. N [110] An Offering of Light
  29. N [110] The Burning Heart — onwards to the Antoran Wastes

For the remainder of this quest chain, see Antoran Wastes storyline.

Magni Bronzebeard and Nath'raxas Spire

This quest chain starts the "Dark Awakenings" part of the [You Are Now Prepared!] achievement.

  1. N [110] The Speaker Calls
  2. N [110] Visions of Torment
  3. N [110] Dire News
  4. N [110] Storming the Citadel
  5. N [110] Scars of the Past & N [110] Preventive Measures & N [110] Chaos Theory
  6. N [110] Heralds of Apocalypse & N [110] Dark Machinations & N [110] A Touch of Fel
  7. N [110] Dawn of Justice
  8. N [110] Lord of the Spire
  9. N [110] Forming a Bond

Now pick up N [110] A Floating Ruin to move on to Mac'Aree.

Side quests

Petrified Forest

  1. N [110] The Wranglers
  2. N [110] Duskcloak Problem & N [110] An Argus Roper
  3. N [110] Strike Back
  4. N [110] Woah, Nelly!

Magni's vision

  1. N [110] The Speaker Listens
  2. N [110] Visions of Fear
  3. N [110] The Speaker Seeks
  4. N [110] Visions of Another
← Previous: Broken Shore storyline | Next: Mac'Aree storyline