Kul Tiran human (playable)

From Wowpedia
Jump to: navigation, search
Main races


Allied races Battle for Azeroth
This article is about the playable race. For human lore in general, see Human. For Kul Tiras lore, see Kul Tiras (kingdom).
AllianceBattle for Azeroth Kul Tiran humans
Kul Tiran allied race in-game.jpg
Character classes
Main language
Racial leader
Racial mount
Playable Kul Tiran human on the right

The Kul Tiran humans are an allied race affiliated with the Alliance.


Main article: Kul Tiras (kingdom)#History

Race preview

Kul Tiras was founded by fearless explorers who sailed uncharted waters in search of adventure. As a key member of the Alliance of Lordaeron, the Kul Tiran navy dominated the seas of Azeroth with its legendary fleet. But after years of turmoil and hardship, the kingdom grew isolated and vulnerable to dark influences. Thanks to the help of brave heroes, House Proudmoore has been restored and Kul Tiras is poised to fight alongside the valiant Alliance once more.[1]

Creation screen description

Kul Tiras was founded by fearless explorers who sailed uncharted waters in search of adventure. As a key member of the Alliance of Lordaeron, the Kul Tiran navy dominated the seas of Azeroth with its legendary fleet.

Opening cutscene

Katherine Proudmoore: Every Kul Tiran shares a bond with the sea. From the tides, we draw our strength. Our courage. For a time, we let fear and distrust divide us. Lost in a storm of doubt, we forgot what it meant to stand as one people. As one family. Today, Kul Tiras proudly flies the Alliance flag once more. Whatever awaits us on the horizon, we will face it... together.


The humans of Kul Tiras can have a more robust and rugged look than their continental brethren.[2]


Kul Tiran humans can be unlocked by Alliance players who have gained Exalted reputation with the Proudmoore Admiralty, earned the achievement Alliance [A Nation United] and completed the Tides of Vengeance War Campaign. The recruitment quests will become available in Patch 8.1.5, at some point following the events of the Battle of Dazar'alor raid.


Racial traits

[Brush It Off] -
Increase Versatility and regenerate a portion of damage taken.
[Child of the Sea] -
Hold your breath longer and swim faster.
[Haymaker] -
Haul off and punch an enemy, stunning and knocking them back
[Jack of All Trades] -
Increases skill in every tradeskill.
[Rime of the Ancient Mariner] -
Reduces Frost and Nature damage taken.



Base Druid Druid Hunter Hunter Mage Mage Monk Monk Priest Priest Rogue Rogue Shaman Shaman Warrior Warrior
Strength N/A N/A N/A N/A N/A N/A N/A N/A N/A
Agility N/A N/A N/A N/A N/A N/A N/A N/A N/A
Stamina N/A N/A N/A N/A N/A N/A N/A N/A N/A
Intellect N/A N/A N/A N/A N/A N/A N/A N/A N/A


  • Kul Tiran druid forms have a passing resemblance to wicker constructs.
  • Kul Tiran hunters begin with a unique falcon pet.
  • Non-playable Kul Tiran human models include thin, normal and fat body types. The playable Kul Tiran use the fat body type. They are not intended to be a separate race, they are simply variants on Kul Tirans made because Blizzard wanted bigger and smaller models to fit the various NPC roles and add more flavor to the world. They are not biologically different from other humans.[3][4]
  • Kul Tirans were not originally planned to be an allied race, as Blizzard didn't think they would be able to do them from a practical standpoint. From an artistic perspective, making a new playable race from scratch is one of the most time-consuming parts of an expansion's development, and as a result most allied races are variants of existing races. Kul Tirans are an exception to this norm, as they have a completely unique model with a new animation rig. In terms of art resources, this made them just as costly to create as, for example, the pandaren in Mists of Pandaria and more time-consuming than every other allied race combined. The team did not initially believe they were going to be able to accomplish this even though they felt that it would be nice to have playable Kul Tirans, and thus only Dark Iron dwarves and Zandalari trolls were announced as post-launch allied races at BlizzCon 2017. However, as development of Battle for Azeroth progressed, the team felt increasingly bad about this and felt that since the main story of 8.0 revolved around befriending the Zandalari and Kul Tirans, having both races become playable was what the story deserved. They realised that they could make Kul Tirans playable if they stretched, but it wasn't going to be able to happen until patch 8.1.5. Once this was settled, it made the most sense from a story perspective to pair the Kul Tirans with Zandalari. Thus, Zandalari were moved back until 8.1.5 so they could be released alongside Kul Tirans, while Mag'har orcs (originally slated for 8.1.5) were moved forward to 8.0 as the Horde equivalent to Dark Irons.[5]
  • Kul Tirans were initially announced without the mage class, which sparked backlash from the fan base. This was declared erroneous later on after several developers had commented on it, namely Alex Afrasiabi, who said he would be fighting for their inclusion.[6]


Patch changes