|Ingredients • Quests • Patterns • Trainers • Economical Training|
The main ingredients in leatherworking are leather and scales, which are obtained from skinning the corpses of beasts. Hides are also a necessary component for some armor pieces and have a chance of being picked up whenever you skin a corpse. Many leatherworking recipes require elemental items, dyes, threads, and other miscellaneous items, as well as reagents from other professions including cloth, potions, elixirs, gems, herbs, ores, and enchanting items.
- 1 Ingredients
- 1.1 Leather
- 1.2 Hides
- 1.3 Scales
- 1.4 Thread
- 1.5 Dyes
- 1.6 Cloth
- 1.7 Elemental Items
- 1.8 Gems
- 1.9 Herbs
- 1.10 Ores
- 1.11 Enchanting Ingredients
- 1.12 Potions and Elixirs
- 1.13 Crafted Items
- 1.14 Instance Items
- 1.15 Miscellaneous
- 1.16 Removed/Unobtainable Items
Below are lists of the specific items that are used as reagents in leatherworking, organized by type and by expansion.
The staple of leatherworking; most patterns require some form of leather.
Skinned from all beasts.
Skinned/dropped from specific beasts.
When you skin a beast, there is a chance you will loot a hide. All classic hides must be cured before they can be used to craft armor.
Most scales are skinned from the corpses of specific beasts; however, some are looted instead of skinned. Scales are the key component in mail armor, which also falls under the scope of leatherworking.
This list includes items that were once used in leatherworking but have either been removed from the game, removed from the profession, or are otherwise no longer obtainable.