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Level 19 twink

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Players primarily twink level 19 characters in order to compete in the Warsong Gulch battleground. This page is to serve as a guide to every aspect in twinking.

Race

Main article: Racial trait

Certain racial traits are more useful than others. Consider carefully before choosing the race of your twink, as not only will it affect their abilities, but also their base stats.

Base Stats

Alliance Crest Alliance
Race Strength Agility Stamina Intellect Spirit
Human 20 20 20 20 21
Dwarf 30 42 40 29 31
Night elf 25 51 36 30 32
Gnome 15 23 19 24 20
Draenei The Burning Crusade 29 43 36 31 34
Horde Crest Horde
Race Strength Agility Stamina Intellect Spirit
Orc 31 43 39 27 35
Undead 19 18 21 18 25
Tauren 33 41 39 25 34
Troll 29 48 38 26 33
Blood Elf The Burning Crusade 25 48 35 34 31

Class

Choosing what class to play is often easier than choosing your character's race. Please read class proficiencies to see what weapons each class may use.

  • Druid Druid
    • Druids are probably the best flag carriers in the game. [Bear Form] is the first shapeshifting ability druids get (level 15) and proves to be essential in getting your flag back across the field with the current rise in over powered hunter popularity. The armor boost you receive while in Bear Form likens itself to that of a Warrior. Even better shapeshifting itself will break snare, root, and [Polymorph] effects. Not only do you have all of those great abilities, being a hybrid class you can also provide very good healing. While playing in PuGs you'll often find yourself capturing all flags due to your extremely high health pool. As of Patch 3.2.0, [Travel Form] is now available at level 16, making you even more valuable as the flag carrier.
  • Hunter Hunter
    • Currently the most popular class in the level 19 bracket due to overpowered spell and talent changes from the last few patches. Hunters have the highest survivability rate due to their pets and ranged attacks. The ability to kite multiple targets for crowd control is also quite useful. [Wing Clip] and [Concussive Shot] will help keep your prey at a distance. Traveling with a group of hunters with a pocket healer more than likely will ensure a successful victory. Patch notes from 3.2 mention that hunter's will receive [Aspect of the Cheetah] at level 16, which means a 30% increase in speed (still slower than [Sprint], [Ghost Wolf], and [Travel Form]).
  • Mage Mage
    • One of the squishy classes that can CC very well as long as you either have quick heals or great maneuverability. [Frost Nova] and [Polymorph] are two very useful spells to keep your enemies in check and in place. Please note though that  [Minor Recombobulator], an easily obtainable trinket from Engineering, is frequently equipped by twinks without an AGM that will dispel polymorph effects from a friendly target and heal them.
  • Paladin Paladin
    • Good healer and decent flag runner.
  • Rogue Rogue
    • One of the best class in the level 19 bracket. As a rogue you are able to give large amounts of burst damage essentially making you very deadly. You lack many defensive abilities at this level, like [Vanish], however still have [Stealth] and [Sprint] to get away.
  • Shaman Shaman
    • New changes in Patch 3.2 have made Shamans even more powerful, especially considering [Ghost Wolf] form will now be available at level 16. Previously utilized for totem dropping, crap heals and minimal DPS, now Shamans have become more like glass cannons. They're able to dish out a lot of burst damage, snare you, and then repeat till your dead. Upcoming patch changes will make this class incredibly skilled flag carriers.
  • Warlock Warlock
    • Warlocks have become quiet this DPS class recently. The combination of [Fear] and [Drain Life] makes you rather resilient against single targets. And all the DOTs that this class is famous for paired with the skill to keep your distance from your opponents will have you topping the damage charts.
  • Warrior Warrior
    • This class is becoming more viable due to its many snares and high armor.

Professions

Gear

  • Most all twinks will pick up Engineering to get  [Green Tinted Goggles] as the only other decent option for level 19 armor for head slot is the much harder to attain  [Lucky Fishing Hat]. The goggles are usually temporary until the twink is able to fish up the rare fish during the Stranglethorn Fishing Extravaganza.
  • Each class will benefit more from certain stats or attributes than others. You'll need to examine your class carefully in order to find the right balance of stats for your play style.
    • Strength - Warriors, Rogues,
    • Agility - Rogues, Hunters, Warriors
    • Stamina - All classes. You'll need as much health as you can get.
    • Intellect - Warlock, Shaman, Priest, Hunter, Druid, Mage (anyone who uses mana)
    • Spirit - Priest, Warlock, Mage

Enchants/Augments

At level 19 you are mostly restricted to using pre-BC enchants. Most all Burning Crusade enchants have a minimum level requirement of 35. Wrath of the Lich King enchants have a minimum level requirement of 60. This is a list of the most sought after enchants by all classes.

Glyphs

At level 15 you gain access to equip one major glyph and one minor glyph. Your choice in glyphs is up to you and your play style. Below in the links you can find more specific information for your class as well as suggested glyph and talent combination.

Consumables

Exploits

Twinks are also known for exploiting any aspect of the game that they can. Previously bugs with the in-game mail system as well as within a guild's bank have provided ways to obtain unavailable enchants, armor kits and other enhancements. Exploits, according to Blizzard, are any methods used to obtain items/gear/enchants not meant for your character's level. As an example, [Enti's Quenched Sword], when released with WotLK, didn't have a level requirement to use. Since the sword is item level 70 you could apply BC and WotLK enchants. Blizzard was quick to fix this with Patch 3.0.8.

Currently you will find people in battlegrounds using speed hacking techniques to "hop" very quickly across the field. Usually this person will be the flag carrier and almost impossible to stop. The mechanics behind the game allow for instructions to be sent client side thus altering game play.

Another popular exploit is wall-walking wherein you use terrain flaws and the game's physics to reach otherwise inaccessible areas. Blizzard has released a few patches with content to curb this practice, however some methods continue to work within Warsong Gulch.

Exploiting is unfair and petty. Real twinks look down at these practices as it takes away from the fun aspects of the game. People who exploit make frequent use of their methods making a bad name for themselves. Please open a ticket and report the player's name and server if you feel another player is taking an unfair advantage of the game.

Links