Lich (Warcraft III)

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Lich

BTNLichVersion2.png
Lichii.gif

Race Lich
Faction Undead Scourge
Statistics
Hit points 475 (925*)
Hit point regeneration Always
Hit point regeneration rate 0.75 (1.65*) +2.00 on Blight HP/sec.
Mana 300 (750*)
Mana Regeneration rate 1.01 (2.54*) Mana/sec.
Gold 425 Gold
Lumber 100 Lumber
Food 5 Food
Produced at Altar of Darkness
Build time 55 sec.
Hotkey L
Combat
Normal attack: 25 (55*) avg
Can attack: Air, Ground, Structure, Debris, Item, War
Range 60
Cooldown 1.62 (1.44*) sec.
Weapon type Missile
Armor Type Hero
Armor 2 (5*)
Day Sight 180
Night Sight 80
Movement Speed Average (270)
Sound
Sound Set HeroLich
Hero Parameters
Primary Attribute Intelligence
Strength Infocard-heroattributes-str.png 15 (+2/level)
Agility Infocard-heroattributes-agi.png 14 (+1/level)
Intelligence Infocard-heroattributes-int.png 20 (+3.4/level)
WC3RoC-logo.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

During his mortal life as the Warchief of the Orcish Horde of Draenor; Ner'zhul commanded a number of Orcish Warlocks and spell-wielding death knights. Yet, when these wicked sorcerers were captured by Kil'jaeden and the Legion after the destruction of Draenor, they were transformed into twisted aberrations of their former selves. These Liches possessed tremendous magical powers, yet their immortal, undead bodies were bound to the iron will of Ner'zhul. Since the Liches showed unswerving loyalty to their master, Ner'zhul granted them control over the furious elements of the cold north. Now, Liches wield frost magic along with their own considerable necromantic spells.

Statistics

Level Attack (Ground/Air) Armor Strength Agility Intelligence Hit Points Mana
1 22-28 [25 avg] 2 15 14 20 475 300
2 25-31 [28 avg] 3 17 15 23 525 345
3 28-34 [31 avg] 3 19 16 26 575 390
4 32-38 [35 avg] 3 21 17 29 625 450
5 35-41 [38 avg] 3 23 18 33 675 495
6 39-45 [42 avg] 4 25 19 37 725 555
7 42-48 [45 avg] 4 27 20 40 775 600
8 44-51 [47 avg] 4 29 21 43 825 645
9 49-55 [52 avg] 5 31 22 47 875 705
10 52-58 [55 avg] 5 33 23 50 925 750

Hero names

Ordin Frostbane, Ras Splinterspine, Morbent Fell, Rage Winterchill, Araj the Summoner, Kali'naj Dethknell, Rak Coldskull, Din Frostfire, Calis Wraithson, Venim Iceblade, Naze the Eternal, Ras Frostwhisper, Coldreaver, Cho'Nammoth, Kryptikk Soulslayer, Alandil Lieng.

Information

The Lich is the least used Undead Hero, partly because it is difficult for beginners to use him properly. He is usually an Undead player's second Hero, followed by the Dreadlord. He is an extremely useful support Hero, due to his balanced support and offensive capabilities.

Frost Nova is a powerful spell that also serves as the Lich's killing spell. It deals two hits; a single spell hit, followed by splash damage to nearby units. Liches should always use this spell when possible, as it deals a significant amount of damage at level 3. All struck units also suffer from a temporary frost effect. This skill should take first priority.

Frost Armor is one of the strongest support skills in game, as it provides the targeted unit with a massive amount of armor. Frost Armor's bonuses stack with others like Inner Fire, meaning that units can become incredibly resistant to attacks. In addition to this, Frost Armor weakens melee units - any that attack a unit benefiting from Frost Armor are given a temporary frost effect. It should take second priority.

Dark Ritual is a fairly insignificant skill, though this works exceptionally well with Necromancers because the Lich can simply use it on the skeletal minions to recover his own mana. It should take last priority.

Death and Decay is a powerful spell which a targeted area-of-effect channeled spell. All units and buildings in the area will lose 4% of their health every second. If not interrupted, the spell essentially destroys anything in the targeted area. Liches should be well protected before casting this spell, as they become sitting ducks.

Spells and abilities

Frost Nova

BTNGlacier.png
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement by 50% and attack by 25%.
Cooldown Mana Cost Range Area of Effect Allowed Targets
8 sec. 125 80 20 Air, Ground, Enemy
Level Duration Effect Hero Level Req
1 4 (2) 100 target damage, 50 nova damage 1
2 6 (3) 100 target damage, 100 nova damage 3
3 8 (4) 100 target damage, 150 nova damage 5

People pick the Lich just for the Frost Nova ability. It is a very powerful ability that is up there with Chain Lightning. Frost Nova can take a chunk out of enemy units and destroy low hit point units such as ranged units and spell casters. The second benefit of Frost Nova is that it slows enemy units so it's great to use when they are trying to run away.

Use Mana Potions to cast Frost Nova more often. Use Dark Ritual so you can get more Mana to cast Frost Nova.

Frost Armor (Autocast)

BTNFrostArmorOff.png
Creates a shield of frost around a target friendly unit. The shield adds armor and slows melee units that attack it
The slow is 50% movement and 25% attack.
Duration Cooldown Mana Cost Range Allowed Targets
45 sec. 2 sec. 40 80 Air, Ground, Friend, Self
Level Effect Hero Level Req
1 Adds 3 armor, 5 seconds of cold 1
2 Adds 5 armor, 5 seconds of cold 3
3 Adds 7 armor, 5 seconds of cold 5

Frost Armor is useful for protecting allied Heroes and the Lich Itself. You can also cast Frost Armor on powerful units such as Abominations, Frost Wyrms, Knights, Tauren, and Bears to allow them to last longer. The slow ability is also useful because enemy units attacking a unit with Frost Armor will be slowed for 5 seconds.

Frost Armor only slows units that attack the unit with a Melee attack.

Frost reduces movement by 50% and attack speed by 25%.

Dark Ritual

BTNDarkRitual.png
Sacrifices a target friendly unit to convert its hit points into mana for the Lich.
Cooldown Mana Cost Range Allowed Targets
15 sec. 25 80 Air, Ground, Player, Non Hero
Level Effect Hero Level Req
1 33% HP to mana 1
2 66% HP to mana 3
3 100% HP to mana 5

Dark Ritual is rarely used but very powerful because it can make the Lich have almost unlimited Mana for Frost Nova. It's best to use Dark Ritual on Skeleton Warriors.

Death And Decay (Ultimate)

BTNDeathAndDecay.png
Damages everything in its area of effect by 4% of its base hit points per second.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
35 sec. 150 sec. 250 100 30 Air, Ground, Wards, Buildings, Trees Damage to 4% of base HP/sec 6

Death and Decay is useful for attacking enemy towns when they have packed their buildings very tightly. You can then destroy a lot of buildings and greatly damage the enemy. Death and Decay is also useful against people who build a lot of towers.

Death and Decay can be used to clear away trees.

Death and Decay Counters

This spell must be maintained to get the full effect. If the spell is interrupted, it will not reach its full power. The caster must not move while casting. Attack the Lich and force him to move which will cancel Death and Decay.

Quotes

Gallery

Patch changes

Patch 1.15 (05/11/2004)
  • Frost Nova cold effect now lasts 2/3/4 seconds against Heroes.
It previously lasted 4/6/8 seconds against Heroes.
  • WC3tFT-logo.png Patch 1.10 (2003-07-03): Death Pact and Dark Ritual can now be used on invulnerable units.
  • WC3RoC-logo.png Patch 1.03 (2002-10-09):
    • Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level.
    • Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana - 40 down from 50.

External links