Loch Modan storyline

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The Loch Modan storyline, intended for level 10-20 dwarves and gnomes, picks up where the Dun Morogh storyline left off in the High Seat of Ironforge.

Upon the conclusion of the storyline, or as soon as players reach level 19, the Wetlands storyline opens up.

Optional breadcrumbs: A [10] Reinforcements for Loch Modan or A [10] Hero's Call: Loch Modan!

South Gate Pass

  1. A [11] The Lost Pilot
  2. A [11] A Pilot's Revenge
  3. A [11] South Gate Status Report

Valley of Kings and Thelsamar

  1. A [12] In Defense of the King's Lands
  2. A [12] A Decisive Strike
  3. A [12] Onward to Thelsamar

Main chain

  1. A [13] Stormpike's Orders (optional breadcrumb)
  2. A [13] A Tiny, Clever Commander
  3. A [13] Kobold and Kobolder
  4. A [13] Who's In Charge Here?
  5. A [13] The Bearer of Gnoll-edge
  6. A [14] Suddenly, Murlocs!
  7. A [15] Smells Like A Plan
  8. A [15] Axis of Awful
  9. A [16] Resupplying the Excavation
  10. A [15] Protecting the Shipment
  11. A [16] Keep Your Hands Off The Goods!
  12. A [16] Joining the Hunt
  13. A [17] Wing Nut
  14. A [18] Bird is the Word
  15. A [18] Skystrider's Heart
  16. A [18] He's That Age
  17. A [18] Standing Up
  18. A [18] Fight the Hammer
  19. A [18] Servants of Cho'gall
  20. A [18] Gor'kresh
  21. A [18] Ando's Call
  22. A [18] The Winds of Loch Modan


← Previous: Dun Morogh storyline | Next: Wetlands storyline