Lucille Waycrest

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AllianceLucille Waycrest
Image of Lucille Waycrest
Gender Female
Race Human (Humanoid)
Level 110 - 120
Health 40,485
Mana 295k
Reaction Alliance Horde
Affiliation(s) House Waycrest, Order of Embers, Kul Tiras
Location Hangman's Point, Drustvar
Status Alive
Relative(s) Arthur (father)
Meredith (mother)
Alexander (fiance)
Companion(s) Bella (steed)

Lucille "Lucy" Waycrest is the daughter of Arthur and Meredith of House Waycrest, making her the heir to one of the most powerful houses of Kul Tiras. She plays a significant role in combating the drust incursion in Drustvar.

History

Lucille lived at Waycrest Manor along with her parents near the town of Corlain. She had a relatively normal childhood, getting bitten by several blood flies along the way.[1] She was engaged to Alexander Treadward, a common merchant. Her mother Meredith did not approve because of Alexander's status, while her father Arthur knew that Lucille was following her heart.[2] On the day of their wedding Alexander was killed by Roland the Knife[3] who was hired by Meredith, though Lucille would not know this.[4]

Some time later an unknown menace had been spreading throughout the land of Drustvar. Unfortunately for her, she got caught up at Fletcher's Hollow when the town fell to the wicker men. Accusing her of being the witch that set the curse upon the town, they planned to hang her at Hangman's Point.[5]

However, she would be saved by an adventurer and the Marshal of the Waycrest Guard, Everit Reade. To prove that she was not a witch she decided to undergo three tests. To prove that she could vomit, she ate the venom from saurolisk, forcing her digestive system to expel. To prove she could cry, she held an onion close to her face. To prove that the blood flies wouldn't avoid her, she allowed several of them to bite her.[6][7][8]

These tests would prove fruitless as Constable Henry Framer, who was in charge of the trial, still wanted to know how Fletcher's Hollow became cursed. With only one option left, Lucille asked the adventurer to go to the village and help solve the mystery.[9] The adventurer returned later, and gave a letter from the mayor of Fletcher's Hollow, Evelyn Pare, to the Constable, clearing Lucille's name of all wrongdoings.[10] As she was freed, an ambush from Sister Widdowson attacked Hangman's Point to capture Lucille, but was repelled.[11]

At that point, Lucille came up with an idea to defeat the Coven. Thinking that there was a connections between them and the drust, Lucille rode off with the adventurer to her family cottage up in the mountains.[12] After getting passed the yetis in the area, the two found the secret room which the Waycrest family had hidden for years.[13] After dismantling the defenses, the two found the ancient base of the Order of Embers along with a tome containing information on the drust.[14][15]

With the tome in their possession, they rode off to Arom's Stand.[16] While there, Lucille decoded the tome and uncovered certain weaknesses that affect the drust and their magic.[17] Taking a needle out of her sewing kit, Lucile asked the adventurer to go poke the refugees outside in hope of finding a witch.[18] Meanwhile, Everit sent the adventurer out to recruit members for revitalizing the Order of Embers.[19]

As the recruits were gathered, Lucille initiated the sacred ceremony and the Order of Embers was reborn.[20]

With Arom's Stand secured, the three and the Order of Embers started an offensive. While Inquisitor Joan Cleardawn and the adventurer went to Falconhurst to gather the Alchemical Fire from Warren Ashton,[21] the others traveled to Watchman's Rise. As the adventurer caught up with them, the Order invaded the tower, taking out the corrupted lieutenant and killing the witch controlling the building, Sister Adela.[22]

While they waited for their next move, Lucille sent the adventurer out to gather some silver, as it is a weakness of the drust. She also asked the adventurer to go test out the Witchrend.[23][24]

With all the preparations made, the Order of Embers took down the barrier of Upper Corlain and invaded with the adventurer.[25] The group advanced as one, with the rest of the Order protecting their rear. They charged to Waycrest Menor to save Lucille's parents but she was confronted with a horrible truth: the leader of the Coven was her mother.[26]

Using her drust magic, The Mother corrupted Everit. During the battle, Lucille encourages him to fight it, but it was all for naught as she was forced to watch him die before her. After the battle, she laid next to him in tears. Lucille vowed to travel into the manor to deal with her mother and end the coven.[27] Afterward, she held a ceremony at Arom's Stand where she named Joan Cleardawn the new Marshal of the Waycrest Guard.[28]

When Katherine Proudmoore sought to save her daughter Jaina from Thros and the grip of Gorak Tul, Lucille directed the adventurer to Ulfar: a drust druid.[29] She later attended the ceremony in Boralus where Katherine named Jaina the new Lord Admiral, pledging House Waycrest once again to the Proudmoores and Alliance.[30]

Quests

Stub.png Please add any available information to this section.

Quotes

On-click

Greetings
  • How can I help ?
  • Hail traveler.
  • Greetings outlander.
  • Drustvar stands firm.
  • What is your business with House Waycrest?
Farewell
  • Glory to House Waycrest.
  • Keep your sails true.
  • A steady tiller prevails.
  • Fair winds and following seas.
  • The Coven will pay for their atrocities!

Gossip

What is it, <class>?

At Watchman's Rise

The Order of Embers will prevail against the coven. Drustvar depends on it.

Notes and trivia

Patch changes

References

  1. ^ A [110 - 120] Once Bitten, Twice Shy
  2. ^ Running Late
  3. ^ A [110 - 120] From This Day Forward
  4. ^ A [] The Lady's Fate
  5. ^ A [110 - 120] The Waycrest Daughter
  6. ^ A [110 - 120] A Pungent Solution
  7. ^ A [110 - 120] Once Bitten, Twice Shy
  8. ^ A [110 - 120] Harmful If Swallowed
  9. ^ A [110 - 120] The Curse of Fletcher's Hollow
  10. ^ A [110 - 120] An Airtight Alibi
  11. ^ A [110 - 120] And Justice For All
  12. ^ A [110 - 120] A Slight Detour
  13. ^ A [110 - 120] Unlocking History
  14. ^ A [110 - 120] The Ruins of Gol Var
  15. ^ A [110 - 120] The Order of Embers
  16. ^ A [110 - 120] Take the High Road
  17. ^ A [110 - 120] A Lesson in Witch Hunting
  18. ^ A [110 - 120] Sharp Thinking
  19. ^ A [110 - 120] Changing of the Guard
  20. ^ A [110 - 120] A New Order
  21. ^ A [110 - 120] To Falconhurst!
  22. ^ A [110 - 120] The First Watch
  23. ^ B [110 - 120] Precious Metals
  24. ^ A [110 - 120] Witchrending
  25. ^ A [110 - 120] Break On Through
  26. ^ A [110 - 120] Storming the Manor
  27. ^ The Fallen Mother
  28. ^ A [110 - 120] Everburning
  29. ^ A [120] The Old Bear
  30. ^ A [120] A Nation United

External links