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ā | The '''Mag'har orcs''' are an [[allied race]] affiliated with the [[Horde]]. After the events of [[Hellfire Citadel (alternate universe)|Hellfire Citadel]] on the {{Au|Draenor|alternate Draenor}}, the remnants of the [[Iron Horde]] and the [[Frostwolf Orcs|Frostwolf clan]] |
+ | The '''Mag'har orcs''' are an [[allied race]] affiliated with the [[Horde]]. After the events of [[Hellfire Citadel (alternate universe)|Hellfire Citadel]] on the {{Au|Draenor|alternate Draenor}}, the remnants of the [[Iron Horde]] and the [[Frostwolf Orcs|Frostwolf clan]] united into one clan simply known as the {{au|Mag'har|"Mag'har"}}, meaning "uncorrupted" in [[Orcish]]. During the [[Blood War]], the [[Horde]] opened a portal back to the alternate Draenor, only this time thirty years later from their point of view, to recruit them in the conflict against the [[Alliance]]. After saving the Mag'har from the [[Lightbound]], the orcs agreed to ally with the Horde. |
==Background== |
==Background== |
Revision as of 15:15, 19 September 2018
Template:Battle for Azeroth
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- This article is about the playable race. For the Mag'har orc lore in general, see Mag'har orc. For other uses, see Mag'har (disambiguation).
Mag'har orcs | |
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Character classes | Hunter, Mage, Monk, Priest, Rogue, Shaman, Warrior |
Main language | Orcish |
Racial leader | Overlord Geya'rah[1] |
Capital | Orgrimmar |
Racial mount | [Mag'har Direwolf] |
The Mag'har orcs are an allied race affiliated with the Horde. After the events of Hellfire Citadel on the alternate Draenor, the remnants of the Iron Horde and the Frostwolf clan united into one clan simply known as the "Mag'har", meaning "uncorrupted" in Orcish. During the Blood War, the Horde opened a portal back to the alternate Draenor, only this time thirty years later from their point of view, to recruit them in the conflict against the Alliance. After saving the Mag'har from the Lightbound, the orcs agreed to ally with the Horde.
Background
- Main article: Iron Horde#History
Race preview
For untold generations, the orc clans of Draenor battled one another in endless war. But when Gul'dan offered them the blood of his demonic masters, the disparate tribes of Mag'harāthe orcish word for "uncorrupted"ārefused the dark bargain and banded together to drive out the Burning Legion. United under the leadership of Grommash Hellscream, the Mag'har pledged to one day repay Azeroth's heroes for aiding their cause. As war against the Alliance intensifies, the Horde must call upon the might of the Mag'har to seize victory.[2]
Note: the official Battle for Azeroth website says "In the aftermath of the fall of Hellfire Citadel..." instead of "United under the leadership of Grommash Hellscream..."[3]
Creation screen description
The orc clans of Draenor never drank the demon blood that corrupted their distant kin. Proud and defiant, they stood united as one tribe--the Mag'har. With their unrelenting courage and fierce sense of honor, the Mag'har now fight to claim a new home on Azeroth.
Opening cutscene
Overlord Geya'rah: Strength and honor. Blood and thunder. Mere words to others... but everything to us. We are the last survivors of a proud tribe. The uncorrupted... the unbroken... the Mag'har!
Appearance
Mag'har can have:
- Black skin and rocky growths (Blackrocks)
- Gray skin, can also be mutilated (Burning Blades, Laughing Skulls, Shadowmoons, Shattered Hand)
- Brown skin, can also have brown or white tattoos (Bleeding Hollows for white tattoos, Burning Blades, Frostwolves, Shadowmoons, Thunderlords, Warsongs for brown tattoos)
Gray skin with yellow eyes (Dragonmaws) and pale white (Shattered Hands) are not available. It is likely the pale white Shattered skin tone is unavailable because the only orcs with that skin tone such as Val'dune Fleshcrafter, possess an entirely unique model that is unable to equip armor.
Unlocking
Mag'har orcs can be unlocked by Horde players who gain exalted with the Honorbound and complete the achievement [Ready for War].
Character
Racial traits
[Ancestral Call] - active - 2 min cooldown | |
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Invoke the spirits of your ancestors granting you their power. Increases a random secondary stat by 102 for 12 seconds. | |
[Open Skies] - passive | |
Increases mounted speed by 10%. | |
[Savage Blood] - passive | |
Reduces the duration of Poisons, Diseases, and Curses by 10%. | |
[Sympathetic Vigor] -passive | |
Increases pet health by 10%. |
Classes
Statistics
Base | Hunter | Mage | Monk | Priest | Rogue | Shaman | Warrior | |
---|---|---|---|---|---|---|---|---|
Strength | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Agility | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Stamina | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Intellect | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Notes & trivia
- On Draenor and in Orgrimmar, each clan is represented by a particular type of recurring Mag'har NPC: Deadeyes, Grunts, and Warders for the Blackrock, Impalers for the Bleeding Hollow, Blademasters for the Burning Blade, Warriors for the Frostwolf, Limbflayers for the Laughing Skull, Darkcasters for the Shadowmoon, Rippers for the Shattered Hand, Giantslayers for the Thunderlord, and Outriders for the Warsong.
- A Thieving Scoundrel wearing alternate Frostwolf armor can be seen in the Underbelly of Dalaran.
- Mag'har orcs wearing alternate Warsong armor can be seen playing drums on the Horde gunship during the Seething Shore battleground.
- Mag'har shaman totems look like small cups of unity.
- The Hood, a Shattered Hand rogue that looked like those of the Iron Horde was originally planned to appear in Legion.
- One of the playable Mag'har haircut is called "The Dreadnaught".
Gallery
- Mag'har orc male.jpg
- Mag'har orc female.jpg
Mag'har orc shaman totems.
References
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