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(It hasn't been confirmed in which category life-magic falls in, yet.)
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{{RPG-section}}
 
{{RPG-section}}
 
Two categories of magic exist, [[arcane]] and [[divine]]. Divine magic contains druidism, shamanism, voodoo, and holy light, as well as other religions. [[Nature]] is a subcategory within the divine, but a form of it can also be found in arcane as well. Runes are mystically ancient, it is a type of arcane magic, but accessed by more natural means (see [[Runemaster]]s and [[Inscriber]]s).
 
Two categories of magic exist, [[arcane]] and [[divine]]. Divine magic contains druidism, shamanism, voodoo, and holy light, as well as other religions. [[Nature]] is a subcategory within the divine, but a form of it can also be found in arcane as well. Runes are mystically ancient, it is a type of arcane magic, but accessed by more natural means (see [[Runemaster]]s and [[Inscriber]]s).
 
===Life===
 
{{main|Anima}}
 
Not much is known about life magic, other than that the [[Titan|titans]], [[mogu]], [[sandfury trolls]], [[death knights]], [[warlocks]], [[druid]]s, and [[shaman]] use it. Life magic uses [[life force|life energy]]<ref>https://twitter.com/Muffinus/status/613971643464032256</ref><ref>[[Quest:Life Blood#Notes]] - Lor'themar Theron says: Blood as a power source - a very powerful form of life magic.</ref><ref>https://twitter.com/Muffinus/status/608513789944684544</ref> and necromantic spells (e.g. [[Mortal Coil]], [[Eye of Kilrogg]], [[Shadow Bolt]]) can be powered by life energy. Life magic can use different types of life energy as a power source,<ref>[[Quest:The First Step (Blasted Lands) (Alliance)]]</ref> even [[felblood|demonic life energy]].<ref>[[Quest:The Vile Blood of Demons (Alliance)]]</ref>
 
 
====Death Knights====
 
[[Blood|Blood death knights]] are dark guardians who seek to master the life force of their enemies,<ref>[[Lord Thorval]]</ref> manipulating and corrupting their life energy to sustain themselves in the face of an enemy onslaught. Masters of blood are the masters of life and death.<ref>[[Lord Thorval]]</ref>
 
 
====Shamanism====
 
{{main|Shamanism and Nature Worship}}
 
Shamanism is a deeply spiritual form of elemental magic that involves a connection with both the natural and spirit worlds. [[Shaman]] do not normally enslave [[elemental]]s, but honor them, asking the elements to heed their call. Shaman are not inherently imbued with magic—they harness the powers of the elements through ceremonial [[totem]]s.<ref name=UVG/> Shamanism is also practiced by some of the draenei who learned shamanism from the orcs of [[Draenor]]
 
 
=====Geomancy=====
 
{{main|Geomancy}}
 
Geomancy is a crude form of shamanism.<ref>[[The_Old_Wizard's_Almanac#The_Old_Wizard.27s_Almanac:_The_Shamanic_Races|The Old Wizard's Almanac: The Shamanic Races]]</ref>
 
 
{{RPG-section}}
 
The practice of divination and elemental combat native to several humanoid races of [[Azeroth (world)|Azeroth]]. It is similar to shamanism in that disciples of geomancy wield the powers of the earth and encourage respect of earth’s spirits. The main difference between a geomancer and a shaman is the method through which the trust of the elements is gained. A shaman speaks directly with the elemental spirits, whereas a geomancer uses rituals, songs, and sacrifices to appease and propitiate the spirits.<ref>{{ref book |author=Borgstrom, Rebecca |coauthors=Eric Brennan, Genevieve Cogman, and Michael Goodwin |title=[[Manual of Monsters]] |isbn=978-1588-4607-07 |pages=79}}</ref>
 
 
====Chi====
 
{{main|Chi}}
 
Chi is the pandaren word for "Spirit", the same energy used by shamans to heal, but are differentiated from shamans in their inability to ask the elements for help.<ref name=Kosak>[https://twitter.com/DaveKosak/status/436976368329293825 Dave Kosak on Twitter] (2014-02-21)</ref> Monks harness their inner chi (i.e. inner spirit) to power their abilities,<ref name=GG>[http://us.battle.net/wow/en/game/class/monk Official Game Guide - Monk]</ref> while using their bodies as their main weapon:<ref name=Kosak/><ref name=GG/> Chi energy is directed to control the battlefield by enhancing own's movement and restricting foe’s, healing allies while simultaneously damaging enemies, or invoking celestial spirits to aid in battle.<ref name=GG/>
 
 
 
====Druidism====
 
{{for|more information|Druid|Druid races}}
 
The [[druid|druids']] magic derives from nature,<ref>[[The Well of Eternity]] pg. 92</ref> enabling them to channel natural energies and transform into animals. The first druid was [[Malfurion Stormrage]], who was taught the art by [[Cenarius]], demigod of nature. Druids maintain a deep connection to nature through the [[Emerald Dream]], a primordial realm that encompasses all aspects of nature.<ref name=UVG/>
 
 
Druids derive their power from the earth itself, although they do not require totems to channel energy like shamans. They become agents of nature itself, forming a bond with all beings of nature and pulling their strength directly from that bond.<ref>{{ref book |author= Arthaus |title= [[Warcraft: The Roleplaying Game]] |isbn=9781588460714 |pages=154}}</ref> Only beings who are directly attuned with nature are capable of adopting the power of a druid.
 
   
 
===Arcane===
 
===Arcane===
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The [[Void]] is one of the two primordial forces in the universe, along the [[Light]].<ref>''[[World of Warcraft: The Magazine Volume 2 Issue 1]]''</ref> It can be harnessed to harm the "mind," imparting feelings like despair, doubt, and panic—emotions based on survival logic.<ref name="ACD3">[[Ask CDev#AskCDev Answers - Round 3|Ask CDev Answers - Round 3]]</ref> Like other magical energies, it can also be wielded to inflict direct physical harm.
 
The [[Void]] is one of the two primordial forces in the universe, along the [[Light]].<ref>''[[World of Warcraft: The Magazine Volume 2 Issue 1]]''</ref> It can be harnessed to harm the "mind," imparting feelings like despair, doubt, and panic—emotions based on survival logic.<ref name="ACD3">[[Ask CDev#AskCDev Answers - Round 3|Ask CDev Answers - Round 3]]</ref> Like other magical energies, it can also be wielded to inflict direct physical harm.
   
  +
===Nature===
 
====Shamanism====
 
{{main|Shamanism and Nature Worship}}
 
Shamanism is a deeply spiritual form of elemental magic that involves a connection with both the natural and spirit worlds. [[Shaman]] do not normally enslave [[elemental]]s, but honor them, asking the elements to heed their call. Shaman are not inherently imbued with magic—they harness the powers of the elements through ceremonial [[totem]]s.<ref name=UVG/> Shamanism is also practiced by some of the draenei who learned shamanism from the orcs of [[Draenor]]
   
 
=====Geomancy=====
 
{{main|Geomancy}}
 
Geomancy is a crude form of shamanism.<ref>[[The_Old_Wizard's_Almanac#The_Old_Wizard.27s_Almanac:_The_Shamanic_Races|The Old Wizard's Almanac: The Shamanic Races]]</ref>
  +
 
{{RPG-section}}
 
The practice of divination and elemental combat native to several humanoid races of [[Azeroth (world)|Azeroth]]. It is similar to shamanism in that disciples of geomancy wield the powers of the earth and encourage respect of earth’s spirits. The main difference between a geomancer and a shaman is the method through which the trust of the elements is gained. A shaman speaks directly with the elemental spirits, whereas a geomancer uses rituals, songs, and sacrifices to appease and propitiate the spirits.<ref>{{ref book |author=Borgstrom, Rebecca |coauthors=Eric Brennan, Genevieve Cogman, and Michael Goodwin |title=[[Manual of Monsters]] |isbn=978-1588-4607-07 |pages=79}}</ref>
  +
 
====Chi====
 
{{main|Chi}}
 
Chi is the pandaren word for "Spirit", the same energy used by shamans to heal, but are differentiated from shamans in their inability to ask the elements for help.<ref name=Kosak>[https://twitter.com/DaveKosak/status/436976368329293825 Dave Kosak on Twitter] (2014-02-21)</ref> Monks harness their inner chi (i.e. inner spirit) to power their abilities,<ref name=GG>[http://us.battle.net/wow/en/game/class/monk Official Game Guide - Monk]</ref> while using their bodies as their main weapon:<ref name=Kosak/><ref name=GG/> Chi energy is directed to control the battlefield by enhancing own's movement and restricting foe’s, healing allies while simultaneously damaging enemies, or invoking celestial spirits to aid in battle.<ref name=GG/>
  +
 
====Druidism====
 
{{for|more information|Druid|Druid races}}
 
The [[druid|druids']] magic derives from nature,<ref>[[The Well of Eternity]] pg. 92</ref> enabling them to channel natural energies and transform into animals. The first druid was [[Malfurion Stormrage]], who was taught the art by [[Cenarius]], demigod of nature. Druids maintain a deep connection to nature through the [[Emerald Dream]], a primordial realm that encompasses all aspects of nature.<ref name=UVG/>
  +
 
Druids derive their power from the earth itself, although they do not require totems to channel energy like shamans. They become agents of nature itself, forming a bond with all beings of nature and pulling their strength directly from that bond.<ref>{{ref book |author= Arthaus |title= [[Warcraft: The Roleplaying Game]] |isbn=9781588460714 |pages=154}}</ref> Only beings who are directly attuned with nature are capable of adopting the power of a druid.
   
 
===Fel===
 
===Fel===
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===Uncategorized===
 
===Uncategorized===
   
====Runic====
+
====Life====
 
{{main|Anima}}
 
Not much is known about life magic, other than that the [[Titan|titans]], [[mogu]], [[sandfury trolls]], [[death knights]], [[warlocks]], [[druid]]s, and [[shaman]] use it. Life magic uses [[life force|life energy]]<ref>https://twitter.com/Muffinus/status/613971643464032256</ref><ref>[[Quest:Life Blood#Notes]] - Lor'themar Theron says: Blood as a power source - a very powerful form of life magic.</ref><ref>https://twitter.com/Muffinus/status/608513789944684544</ref> and necromantic spells (e.g. [[Mortal Coil]], [[Eye of Kilrogg]], [[Shadow Bolt]]) can be powered by life energy. Life magic can use different types of life energy as a power source,<ref>[[Quest:The First Step (Blasted Lands) (Alliance)]]</ref> even [[felblood|demonic life energy]].<ref>[[Quest:The Vile Blood of Demons (Alliance)]]</ref>
  +
 
====Death Knights====
 
[[Blood|Blood death knights]] are dark guardians who seek to master the life force of their enemies,<ref>[[Lord Thorval]]</ref> manipulating and corrupting their life energy to sustain themselves in the face of an enemy onslaught. Masters of blood are the masters of life and death.<ref>[[Lord Thorval]]</ref>
  +
 
===Runic===
 
{{main|Rune magic}}
 
{{main|Rune magic}}
 
Runic magic was created by the [[titans]]. Their creation, the [[dwarves]], quickly mastered the mysteries of the runes taught to them. However, as generations passed, the dwarves forgot their heritage and lost all knowledge of runes and their hereditary powers.
 
Runic magic was created by the [[titans]]. Their creation, the [[dwarves]], quickly mastered the mysteries of the runes taught to them. However, as generations passed, the dwarves forgot their heritage and lost all knowledge of runes and their hereditary powers.

Revision as of 14:19, 26 June 2015

"Magic is the art of circumventing the normal. [...] The stars march in order across the sky, the seasons fall one after the other with lockstepped regularity, and men and women live and die. If that does not happen, it's magic, the first warping of the universe, a few floorboards that are bent out of shape, waiting for industrious hands to pry them up."[1]
Medivh
SiarannaTheFickle

Siaranna the Fickle, a blood elf mage, utilizing magic.

Magic, or Magik (plural magics or magiks) is a force[2] that generally describes all non-natural effects (like most spells and powers on enchanted items) as opposed to natural effects (curses, diseases, and poisons).

The forms of magic found in Azeroth derive from different, ever-present energies, some of which can even bring about the destruction of entire worlds. While its nature and uses are vigorously debated, the magnitude of what magic can accomplish cannot be doubted.[2]

Forms of Magic

There are four categories of magic: arcane, divine, nature[3] and fel.[4][5]

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Two categories of magic exist, arcane and divine. Divine magic contains druidism, shamanism, voodoo, and holy light, as well as other religions. Nature is a subcategory within the divine, but a form of it can also be found in arcane as well. Runes are mystically ancient, it is a type of arcane magic, but accessed by more natural means (see Runemasters and Inscribers).

Arcane

File:FrigidWinds.jpg

Arcane magic in the form of a frost spell.

Main article: Arcane

Arcane is a form of magic derived from the phase transitions of mana - if mana were water, then arcane would be steam pressure.[6] Arcane energy is so similar to an element it might as well be one, for all magical intents and purposes.[7] It is distinctive for its ability to bend other energies (such as Fire[7], Fel[8][9], Life[10][11], and Time[12]) to the caster's will. Those skilled in arcane magic have learned how to exploit the instability in the universe.[13]

On Azeroth, volatile arcane magic was once concentrated in the Well of Eternity, but its destruction spread arcane power throughout the world.[2]

Arcane is the most common form of magic. Used by mages, wizards, and other sorcerers, such as those of the Kirin Tor, arcane magic is ever present in the atmosphere and accessible to any who are capable of drawing upon its energies. Arcane magics were discovered by the kaldorei and later refined by the high elves of Quel'Thalas and the human nations, and are most commonly practiced by mages.[14][15]

Arcane magic comes from the Well of Eternity, which itself draws from the Twisting Nether. Arcane magic is very powerful, but if not used carefully can cause corruption and great destruction.[16]

Necromancy

Main article: Necromancy

Necromancy is the art of manipulating the arcane into the forces of life and death.[17][18][19][20] Necromancers are capable of reviving living creatures from death to do their bidding as undead servants.[21] Necromancy can also be attained through Void (shadow) magic and fel magic. The Scourge have always practiced a specific type of magic that focused on necromancy and was unique compared to other types of magic used by magi, shaman, paladins, and other magic wielders. During the death knight starting zone it is shown that death knights and undead have a connection to the spirit realm when they are sent into it to retrieve their deathcharger. The spell Spell shadow deadofnight [Raise Ally] also places the buff Void-Touched on a player that reads: "A touch of the spirit realm still lingers" from when the death knight forced their ally's soul from the spirit realm and placed it back into his or her body.

Divine

The Light

Main article: Light

The Light is a mysterious and benevolent force in the universe. Those connected to the Light can harness it to heal, cleanse, and protect. Most practitioners of the Light are either priests or paladins, devoted to cleansing the universe of darkness. The naaru, enigmatic beings composed of pure energy, taught the use of the Light to the draenei race, but other races have come into the study and practice of Light-based magic of their own accord.[2] The Light is often said to bring about feelings of positive emotion—hope, courage, comfort—coming from the "heart."[22]

The Void

Main article: Void

The Void is one of the two primordial forces in the universe, along the Light.[23] It can be harnessed to harm the "mind," imparting feelings like despair, doubt, and panic—emotions based on survival logic.[22] Like other magical energies, it can also be wielded to inflict direct physical harm.

Nature

Shamanism

Main article: Shamanism and Nature Worship

Shamanism is a deeply spiritual form of elemental magic that involves a connection with both the natural and spirit worlds. Shaman do not normally enslave elementals, but honor them, asking the elements to heed their call. Shaman are not inherently imbued with magic—they harness the powers of the elements through ceremonial totems.[2] Shamanism is also practiced by some of the draenei who learned shamanism from the orcs of Draenor

Geomancy
Main article: Geomancy

Geomancy is a crude form of shamanism.[24]

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

The practice of divination and elemental combat native to several humanoid races of Azeroth. It is similar to shamanism in that disciples of geomancy wield the powers of the earth and encourage respect of earth’s spirits. The main difference between a geomancer and a shaman is the method through which the trust of the elements is gained. A shaman speaks directly with the elemental spirits, whereas a geomancer uses rituals, songs, and sacrifices to appease and propitiate the spirits.[25]

Chi

Main article: Chi

Chi is the pandaren word for "Spirit", the same energy used by shamans to heal, but are differentiated from shamans in their inability to ask the elements for help.[26] Monks harness their inner chi (i.e. inner spirit) to power their abilities,[27] while using their bodies as their main weapon:[26][27] Chi energy is directed to control the battlefield by enhancing own's movement and restricting foe’s, healing allies while simultaneously damaging enemies, or invoking celestial spirits to aid in battle.[27]

Druidism

For more information, see Druid and Druid races.

The druids' magic derives from nature,[28] enabling them to channel natural energies and transform into animals. The first druid was Malfurion Stormrage, who was taught the art by Cenarius, demigod of nature. Druids maintain a deep connection to nature through the Emerald Dream, a primordial realm that encompasses all aspects of nature.[2]

Druids derive their power from the earth itself, although they do not require totems to channel energy like shamans. They become agents of nature itself, forming a bond with all beings of nature and pulling their strength directly from that bond.[29] Only beings who are directly attuned with nature are capable of adopting the power of a druid.

Fel

Main article: Fel

Fel magic is a dark, destructive form of magic[2] which is powered by fel energy (which is created by destroying/converting life force/energy[30] through sacrifice.[31]), souls, and life force. All of the Burning Legion carry the taint of fel magic within their very blood,[2] explaining another of fel's designations: demonic energy.[32][33]

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Fel energy is arcane magic at its most corrupt. If arcane magic is an addiction, fel magic is the embodiment of the drug at its purest form.[34]

Uncategorized

Life

Main article: Anima

Not much is known about life magic, other than that the titans, mogu, sandfury trolls, death knights, warlocks, druids, and shaman use it. Life magic uses life energy[35][36][37] and necromantic spells (e.g. Ability warlock mortalcoil [Mortal Coil], Eye of Kilrogg, Spell shadow shadowbolt [Shadow Bolt]) can be powered by life energy. Life magic can use different types of life energy as a power source,[38] even demonic life energy.[39]

Death Knights

Blood death knights are dark guardians who seek to master the life force of their enemies,[40] manipulating and corrupting their life energy to sustain themselves in the face of an enemy onslaught. Masters of blood are the masters of life and death.[41]

Runic

Main article: Rune magic

Runic magic was created by the titans. Their creation, the dwarves, quickly mastered the mysteries of the runes taught to them. However, as generations passed, the dwarves forgot their heritage and lost all knowledge of runes and their hereditary powers.

Tauren in Kalimdor rediscovered the power of runes. An ancient race as well, the tauren remembered the myths of runecasting and revived interest in this nearly lost art. The dwarves that came to Kalimdor with Jaina Proudmoore's Alliance Expedition learned tauren runecasting techniques. Tauren and dwarves do not share good relations, but they were eager to share knowledge of runes and titan myths.[42]

The Vrykul practice a runic magic that even the most experienced wizards find unfamiliar.

Voodoo

Main article: Voodoo

Voodoo is a strange tribal mix between the power of arcane and divine magic,[43] practiced by witch doctors and shadow hunters. They often combine reagents in a cauldron to create strange brews that most often result in bizarre transformations when consumed. They are widely known for placing hexes to morph victims into various creatures or placing curses.[44][45] The majority of voodoo users are trolls, although other races of the Horde have taken up the craft.[46][47]

Table of magic-using races

Form of magic Races
Arcane Blood Elves, Blue Dragons, Draenei, Forsaken, Goblins, Gnomes, High Elves, Humans, Ironforge Dwarves, Naga, Nerubian, Night Elves, Ogre mages, Orcs, Trolls, Worgen
Chi Blood Elf, Draenei, Dwarf, Forsaken, Gnome, Human, Night Elf, Orc, Pandaren, Tauren, Troll
Druidism Furbolg, High Elves, Night Elves, Tauren, Trolls, Wildhammer dwarves, Wildkin, Worgen
Fel Blood Elves, Demons, Eredar, Forsaken, Goblins, Gnomes, Highborne, Humans, Ironforge Dwarves, Orc, Satyr, Trolls, Worgen
Geomancy Kobolds, Pandaren, Quilboar, Troggs
Holy Light Blood Elves, Draenei, Forsaken, Gnomes, Goblin, High Elves, Humans, Ironforge Dwarves, Tauren, Worgen
Necromancy Dwarf, Forsaken, Human, Nathrezim, Nerubian, Orc, Undead, Vrykul
Runic Dwarves, Tauren, Vrykul
Shamanism Centaur, Dark Iron dwarves, Draenei, Furbolg, Gnoll, Goblins, Ironforge Dwarves, Magnataur, Makrura, Murlocs, Ogre, Oracles, Orc, Quilboar, Taunka, Tauren, Trogg, Troll, Tuskarr, Wildhammer dwarves, Wolvar
Voodoo Trolls

See also

References

 
  1. ^ Grubb, Jeff. The Last Guardian, 92. ISBN 978-0-6710-4151-9. 
  2. ^ a b c d e f g h Ultimate Visual Guide
  3. ^ Whispers, pg. 10
  4. ^ Micky Neilson on Twitter (2014-09-15)
  5. ^ Sean Copeland on Twitter (2013-06-27)
  6. ^ Dave Kosak on Twitter (2014-04-27)
  7. ^ a b Tides of War
  8. ^ The Last Guardian - Khadgar looked at Aegwynn, and she was standing stock-still in the snow, her fists clenched, her green eyes blazing with power, her teeth locked in a hideous grin. She was chanting, too, something dark and inhuman and beyond even Khadgar's ability to recognize. She was fighting the spell the demons had constructed, but she was pulling energy from it as well, bending mystical force contained within back on itself, like layers of steel in a sword's blade are folded back on themselves to make the blade stronger and more potent.
  9. ^ The Demon Soul - Touching upon the green flames that were an inherent part of the demons, the red-haired wizard made them truly fiery and, in a sense, caused the demons to consume themselves.
  10. ^ Thrall: Twilight of the Aspects - He spoke an incantation, and a strand of white arcane energy shot out from the artifact. It wrapped itself around the whelp, a rope of magic, and began to pull golden life energy from the small dragon. It squeaked in pain. "No!" screamed Kirygosa, lunging forward. The man jerked on the chain, hard. Kirygosa dropped to her knees, hissing in agony. The whelp grew. It opened its mouth and let out a small, squeaking cry as its body spasmed. Thrall could almost hear bones creaking and skin stretching as the mage drained its life energy, aging it quickly.
  11. ^ The Last Guardian - "Nature magic?" asked Medivh. "Ripening, culling, harvesting? Can you take a seed and pull the youth from it until it becomes a flower?"
  12. ^ Weaver Belmaril - Quotes
  13. ^ Ask CDev Answers - Round 4
  14. ^ Arthaus. Warcraft: The Roleplaying Game, 150-151. ISBN 9781588460714. 
  15. ^ Arthaus. World of Warcraft: The Roleplaying Game, 59. ISBN 9781588467812. 
  16. ^ Arthaus. World of Warcraft: The Roleplaying Game, 248-249. ISBN 9781588467812. 
  17. ^ Warcraft II manual - The Rise of the Shadow Council
  18. ^ The Schools of Arcane Magic - Necromancy
  19. ^ Arthas: Rise of the Lich King, Chapter Ten
  20. ^ Jandice Barov - Dungeon Journal
  21. ^ Arthaus. World of Warcraft: The Roleplaying Game, 60. ISBN 9781588467812. 
  22. ^ a b Ask CDev Answers - Round 3
  23. ^ World of Warcraft: The Magazine Volume 2 Issue 1
  24. ^ The Old Wizard's Almanac: The Shamanic Races
  25. ^ Borgstrom, Rebecca; Eric Brennan, Genevieve Cogman, and Michael Goodwin. Manual of Monsters, 79. ISBN 978-1588-4607-07. 
  26. ^ a b Dave Kosak on Twitter (2014-02-21)
  27. ^ a b c Official Game Guide - Monk
  28. ^ The Well of Eternity pg. 92
  29. ^ Arthaus. Warcraft: The Roleplaying Game, 154. ISBN 9781588460714. 
  30. ^ Sean Copeland on Twitter (2014-03-08)
  31. ^ Sean Copeland on Twitter (2014-03-08)
  32. ^ Rise of the Horde
  33. ^ Quest:In Need of Felblood
  34. ^ Johnstone, Mike. Magic & Mayhem, 24. ISBN 9781588469540. 
  35. ^ https://twitter.com/Muffinus/status/613971643464032256
  36. ^ Quest:Life Blood#Notes - Lor'themar Theron says: Blood as a power source - a very powerful form of life magic.
  37. ^ https://twitter.com/Muffinus/status/608513789944684544
  38. ^ Quest:The First Step (Blasted Lands) (Alliance)
  39. ^ Quest:The Vile Blood of Demons (Alliance)
  40. ^ Lord Thorval
  41. ^ Lord Thorval
  42. ^ Johnstone, Mike. Magic & Mayhem, 34. ISBN 9781588469540. 
  43. ^ Arthaus. Lands of Conflict, 117. ISBN 9781588469601. 
  44. ^ Johnstone, Mike. Magic & Mayhem, 55-57. ISBN 9781588469540. 
  45. ^ Bennie, Scott; Richard Farrese, Bob Fitch. Horde Player's Guide, 66-68. ISBN 9781588467720. 
  46. ^ Arthaus. More Magic and Mayhem, 8. ISBN 9781588469458. 
  47. ^ Bennie, Scott; Richard Farrese, Bob Fitch. Horde Player's Guide, 67. ISBN 9781588467720.