Maloriak

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BossMaloriak
Image of Maloriak
Gender Male
Race Dragonman (Dragonkin)
Level ?? Boss
Health
102,340,020
10H4,102,157
258,139,200
25H14,357,548
Reaction Alliance Horde
Location Fleshrender's Workshop, Blackwing Descent
Status Killable
Maloriak

Maloriak is a boss in Blackwing Descent who can be found in the Fleshrender's Workshop, off to the east of the Vault of the Shadowflame. Killing him awards the title Slayer of Stupid, Incompetent and Disappointing Minions which lasts for 30 minutes.

Background

Adventure Guide

The human Malory was a bright young alchemist until he was kidnapped by Nefarian and fused with the corpse of a dragonspawn. The result - Maloriak - is a bumbling minion who possesses only a dull of his former intelligence.

Abilities

Stage One: Mustn't Fail Again!

Periodically, Maloriak throws various vials into his cauldron, causing different effects. The first two Vials will be Red then Blue or Blue then Red, followed by Green, then the cycle repeats.

  • Spell arcane portalironforge.png  Arcane Storm Interruptible — Deals 14137 to 15862 (Heroic: 47125 to 52875) Arcane damage per second to all enemies within 50,000 yards. Lasts 6 sec. Interruptible.
  • Inv potion 127.png  Remedy Magic Effect — Heals the caster for 25000 (25: 75000) health and generates 2000 mana per second. The amount healed by this effect increases by 25000 (25: 75000) per second. Lasts 10 sec. Magic dispellable. 50000 (25: 150000) on Heroic.

Red Vial

Maloriak throws a Red Vial into his cauldron, giving him flaming breath. The effects of the Red Vial last for 40 seconds.

  • Spell fire fire.png  Consuming Flames — Ignites a random target in flames, dealing 4500 (25: 9000) Fire damage per second. Any additional magic damage taken by the target increases the damage dealt by this effect by 50% of the damage taken. Lasts 10 sec. 7500 (25: 13500) on Heroic.
  • Spell fire elementaldevastation.png  Scorching Blast — Deals 500000 (25: 1250000) Fire damage, split among all targets in a cone up to 60 yards in front of the caster. 1000000 to 1250000 (25: 2500000 to 3125000) on Heroic.
  • Spell shadow shadowmend.png  Release Abberations Important Interruptible — Maloriak releases 3 Aberrations from their growth chambers. These Aberrations then attack the players. 1.5 sec cast
    • Abberation — These failed experiments use a Growth Catalyst to increase the damage of nearby allies and reduce their damage taken.
  • Inv potion 107.png  Growth Catalyst — Increases nearby allies' damage dealt by 20% and reduces damage they take by 20%. Affects all allies within 10 yards.

Blue Vial

Maloriak throws a Blue Vial into his cauldron, granting him freezing magic. The effects of the Blue Vial last for 40 seconds.

  • Spell frost arcticwinds.png  Biting Chill — Surrounds a random player target with a ring of frost which deals 5000 (Heroic: 10000) Frost damage per second to the target and any friends of the target within 8 yards. Lasts 10 sec.
  • Spell frost frostshock.png  Flash Freeze — Causes an area around a random target to become suddenly freezing cold, dealing 70687 to 79312 Frost damage to all targets within 10 yards of the target and encasing them in solid ice for 30 sec. When the ice is broken, the targets are released but the breaking ice deals an additional 56550 to 63450 Frost damage to all targets 10 yards around that target, breaking all ice in that area as well.
  • Spell shadow shadowmend.png  Release Abberations Important Interruptible — Maloriak releases 3 Aberrations from their growth chambers. These Aberrations then attack the players. 1.5 sec cast
    • Abberation — These failed experiments use a Growth Catalyst to increase the damage of nearby allies and reduce their damage taken.
  • Inv potion 107.png  Growth Catalyst — Increases nearby allies' damage dealt by 20% and reduces damage they take by 20%. Affects all allies within 10 yards.

Green Vial

Maloriak throws a Green Vial into his cauldron. The mixture explodes and cancels the Growth Catalyst on the Aberrations. The effects of the Green Vial last for 40 seconds.

  • Inv misc slime 01.png  Debilitating Slime — Slime sprays out from the cauldron, coating every unit (players and enemies!) in the room. The slime increases all damage taken by 100% and suppresses any Growth Catalysts on the target, causing it be removed temporarily. Lasts 15 sec.

Dark Magic Heroic Difficulty

Lord Victor Nefarius throws Dark Magic into the cauldron, causing Vile Swill to spew from the cauldron. The effects of the Dark Magic last for 90 seconds. The Dark Magic also grants Maloriak immunity to Taunt effects.

  • Spell shadow soulleech 3.png  Shadow Imbued — Maloriak is immune to taunt for the duration.
  • Spell shadow chilltouch.png  Engulfing Darkness — Frontal cone that deals 15000 (25: 25000) Shadow damage every second for 8 seconds and reduces healing received by 100%. Used every 11 seconds.
  • Vile Swill — Maloriak vomits five Vile Swills with 2M/5.6M HP.
    • Ability rogue envelopingshadows.png  Dark Sludge — Vile Swill constantly cast Dark Sludge on random players, which do not despawn until the Vile Swill are killed. Deals 15000 shadow damage every .5 seconds to players in the dark sludge.

Stage Two: Unpredictable Results

At 25% remaining health, Maloriak stops throwing vials into the cauldron. He deals more melee damage, gains a new set of abilities, and immediately frees all remaining experiments in the growth chambers.

  • Release All — Releases all remaining Abberations from their growth chambers. In addition, releases the two Prime Subjects from their growth chambers.
  • Spell fire volcano.png  Magma Jets — Maloriak releases a stream of small fire fissures in front of him. These fissures deal 38000 to 42000 Fire damage to all players within 3 yards. The fissures also leave behind a persistent burning effect that inflicts 18850 to 21150 Fire damage to all nearby players.
  • Spell frost coldhearted.png  Absolute Zero — Maloriak summons a sphere of sub-freezing energy near a random player. If this sphere comes within 3 yards of any player, it explodes, inflicts 47125 to 52875 Frost damage, and knocks back any player within 5 yards.
  • Spell nature elementalshields.png  Acid Nova — Maloriak inflicts 7500 Nature damage per second to all players for 10 sec.
  • Prime Subject — These experimental drakonids enhance allies' damage with Growth Catalyst.
    • Inv potion 107.png  Growth Catalyst — Increases nearby allies' damage dealt by 20% and reduces damage they take by 20%. Affects all allies within 10 yards.

Strategy

The Maloriak encounter has some rather unusual mechanics. He switches between several sets of abilities depending on which vial Maloriak throws into the Cauldron. There is a pattern to his vials, with every third vial being a Green one, and the two before it are either Red then Blue, or Blue then Red. Each Vial lasts 40 seconds, after which Maloriak will cast a new one. He also has adds, that he summons in packs of 3 with an interruptable cast, twice every Red or Blue Vial phase.

There is a limited amount of adds he can summon; 18 Abberations and 2 Prime Subjects, which he will only summon in his final phase from 25% to 0. Because of the adds' Growth Catalyst ability, they need to be tanked away from Maloriak, so he won`t get the buff as well. By the time 9 adds are up, they will be dealing tank-killing damage, which can only be survived by a) popping cooldowns, b) kiting, or c) having a third tank pick up a couple of adds.

The Red Vial gives him a flame breath. Unlike other flame breaths, that you want to stay out of, this one does shared damage to everyone in the breath, meaning that if only the tank is in the breath, he will get one-shotted. So, when he throws a Red vial into the cauldron, everyone but the off-tank(s) should stack up in front of him.

The Blue Vial gives him a spell which randomly freezes a random member of the raid and everyone within 10 yards of that person in an iceblock with 5k hp. One player, preferably a fire mage (for fire blast) should be assigned to breaking these immediately. The raid should spread out for this phase.

The Green Vial wipes the Growth Catalyst buff given by the adds, and puts a debuff on everyone including both adds and players increasing damage taken by 100%. During this phase all dps should be focused on aoeing the adds down before the green phase is over, as he will immediately follow up the green phase with an add summon.

Throughout the fight he will also randomly start to channel Arcane Storms, which must be interrupted, so as to mitigate raid damage. When he reaches 25%, he will release all remaining adds (hopefully only the two Prime Subjects, or you will likely wipe) and enter a Soft Enrage-like phase, where he deals more damage, summons Magma Jets (void zones of fire in a line in front of him), ice orbs that will explode if dpsed down or if they reach a player, and does high raid damage through Acid Storm. Pop all cooldowns, and nuke him through that last phase as quickly as humanly possible. The main tank must avoid the Magma Jets, either by kiting Maloriak around the outside of the room or by dodging out of the way when he performs the casting animation for it.

The main mechanic of the fight is actually the adds, because of their absurd damage. There are a number of ways to deal with this:

  1. Interrupt one cast of Release Aberrations, and let the off-tank pop all cooldowns when 9 adds arrive.
  2. Interrupt one cast of Release Aberrations, and have dps use kiting abilities such as Blast Wave, Ring of Frost, Earthbind Totem, and Frost Trap.
  3. Interrupt no casts of Release Aberrations, and split adds between two off-tanks, instead of one.
  4. Interrupt the second cast of Release Aberrations, and single-target dps the first set of three adds down before the third cast.

10 man: He has a 6-minute enrage timer. To beat this fight, you will have to face two sets of three phases (Red/Blue, Blue/Red, Green). DPS has to be careful, as you don't want to push him to 25% until the second Green Vial is thrown in the cauldron, or you'll likely wipe due to not being able to take down your remaining Abberations.

Heroic Mode Changes

Maloriak Heroic Mode undergoes a couple of changes. First of all, he gains an additional phase called the Dark Phase in which Nefarian will throw a dark potion into the cauldron. During this phase, several slime adds called "Vile Swill" will spawn and must be killed. Each slime can cast an ability called dark sludge which puts a dark puddle on the ground under one raid member dealing damage to anyone that stands in it. This "dark phase" lasts for 90 seconds before Maloriak goes back into his normal Red/Blue/Green Phases and ideally the slimes need to be dead before it happens. He also casts a shadow breath at the main tank that reduces healing done to the tank and tank healers need to heal when the breath is not happening.

The Aberrations also have more life requiring higher AOE dps to kill during green phases as well as hitting harder.

Due to the addition of the "Dark Phase" Maloriak's enrage timer is increased to 12 minutes but you are still required to push him into his sub 25% phase after 2 green phases.

Loot

Item Type
 [Aberration's Leggings] (H) Agility leather leggings
 [Belt of Absolute Zero] (H) Strength plate belt
 [Belt of Arcane Storms] (H) Caster cloth belt
 [Cloak of Biting Chill] (H) Agility DPS cloak
 [Dragon Bone Warhelm] (H) Strength plate helm
 [Flash Freeze Gauntlets] (H) Spirit plate gloves
 [Jar of Ancient Remedies] (H) Healer trinket
 [Leggings of Consuming Flames] (H) Healer leather leggings
 [Legwraps of the Greatest Son] (H) Healer cloth leggings
 [Mace of Acrid Death] (H) Tank one-handed mace
 [Treads of Flawless Creation] (H) Healer mail boots
 [Tunic of Failed Experiments] (H) Agility mail chest
 [Leggings of the Forlorn Conqueror] (Heroic only) Tier 11 armor token
 [Leggings of the Forlorn Protector] (Heroic only) Tier 11 armor token
 [Leggings of the Forlorn Vanquisher] (Heroic only) Tier 11 armor token

Related achievements

Quotes

Aggro
Maloriak yells: There can be no disruptions! Mustn't keep the master waiting, mustn't fail again!
Lord Victor Nefarius yells: Maloriak, try not to lose to these mortals! Semi-competent help is SO hard to create.
Red Vial
Mix and stir! Apply heat!
Blue Vial
How well does the mortal shell handle extreme temperature change? Must find out! For Science!
Green Vial
This one's a little unstable! But what's progress without failure?
Release Aberrations
  • What they lack in intelligence they make up for in ferocity!
  • My failings will be your downfall!
Dark Magic
Lord Victor Nefarius yells: Your mixtures are weak, Maloriak! They need a bit more... kick!
25% HP
  • When pushed to the edge, results may become unpredictable!
  • Too early, but no choice... They must be tested! Face now my prime subjects!
  • Meet the brawn to my brains! Prime subjects, devour them!
Killing a player
  • Nothing goes to waste!
  • Strip the flesh, harvest the organs!
Death
There will never be another like me...
Death on normal difficulty
Lord Victor Nefarius yells: We never did see eye to eye... Good riddance I say!
Death on heroic difficulty
Lord Victor Nefarius yells: Congratulations! Allow me to grant you a title befitting the amazing achievement you just performed! Henceforth, you shall be known as the Slayer of Stupid, Incompetent and Disappointing Minions!

Videos

10-man Heroic

10-man Normal

25-man Heroic

25-man Normal

Trivia

Patches and hotfixes

  • Cataclysm Patch 4.2.0 (2011-06-28):
    • Health, damage, Aberration health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage have all been decreased by 20%.
    • The Aberration stacking damage buff has been decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt effects.
  • Hotfix (2011-04-29): "Maloriak no longer interrupts his own casts of Arcane Storm by moving mid-cast."
  • Cataclysm Patch 4.1.0 (2011-04-26):
    • Maloriak now has a brief windup before beginning to channel Arcane Storm, slightly increasing the amount of time players have before the spell begins to deal damage.
    • Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.
  • Hotfix (2011-03-16): "Maloriak’s Scorching Breath should no longer incorrectly share its damage among pets. To offset what would be increased damage per player as a result of this fix, the damage dealt by the ability has been reduced on Heroic difficulty."
  • Hotfix (2011-02-16): "Maloriak will no longer cast Flash Freeze on anyone who is tanking Aberrations or anyone who has recently been hit by them."
  • Hotfix (2011-01-18): "Abberrations spawned during the Maloriak encounter were displaying inappropriately high health values on Heroic difficulty. This has been corrected."
  • Cataclysm Patch 4.0.3a (2010-11-23): Added.

References

External links