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Malorne's Refuge (quest)

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NeutralMalorne's Refuge
Start
End
Level

103 - 110 (Requires 103)

Category
Experience

1,550

Rewards

1g 66s

Shareable

No

Previous

N Druid [101 - 110] Dire Growth

Next

N Druid [103 - 110] Grip of Nightmare

Objectives

Speak to Broll Bearmantle at Malorne's Refuge in Val'sharah.

Description

I see... it is as we have always feared. The Emerald Nightmare has found our world.

We must call upon the ancient god, Malorne.

Travel southeast to the shrine at Malorne's Refuge. There, we druids have kept a sacred relic for thousands of years, a gift from the white stag himself.

I already sent Broll Bearmantle ahead to give word of your arrival.

Rewards

You will receive: 1g 66s

Completion

I'm glad you are here, <name>, but if only we had arrived earlier! This place was in chaos when I arrived.

The survivors claim they were attacked by satyr, but how can this be? No satyrs have roamed these woods since ancient times.

Gains

Notes

Talk to Danise Stargazer and fly to Lorlathil. Follow the northeast path from there.

Progression

Level 98

  1. N Druid [98 - 110] A Summons From Moonglade
  2. N Druid [98 - 110] Call of the Wilds
  3. N Druid [98 - 110] The Dreamway
  4. N Druid [98 - 110] To The Dreamgrove
  5. N Druid [98 - 110] Weapons of Legend
  6. Acquire the chosen artifact:
  7. N Druid [98 - 110] Sowing The Seed
  8. N Druid [98 - 110] The Seed of Ages
  9. N Druid [98 - 110] Ascending The Circle
  10. N Druid [98 - 110] Word on the Winds
  11. N Druid [98 - 110] Making Trails

Level 101

  1. N Druid [101 - 110] Growing Power (optional)
  2. Complete all of:
  3. N Druid [101 - 110] Sister Lilith
  4. N Druid [101 - 110] Recruiting the Troops
  5. N Druid [101 - 110] A Glade Defense
  6. N Druid [101 - 110] Branching Out
  7. N Druid [101 - 110] Sampling the Nightmare
  8. N Druid [101 - 110] Dire Growth

Level 103

  1. N Druid [103 - 110] Malorne's Refuge
  2. N Druid [103 - 110] Grip of Nightmare
  3. N Druid [103 - 110] Tracking the Enemy
  4. N Druid [103 - 110] Idol of the Wilds
  5. N Druid [103 - 110] Gathering the Dreamweavers
  6. N Druid [103 - 110] The Protectors
  7. Optional

Level 110

  1. N Druid [110] The Way to Nordrassil
  2. Complete all of:
  3. N Druid [110] A Dying Dream
  4. N Druid [110] Communing With Malorne
  5. N Druid [110] A New Beginning
  6. Complete both:
  7. Complete all of:
  8. N Druid [110] Enter Nightmare
  9. N Druid [110] Defenders of the Dream
  10. N Druid [110] The War of the Ancients
  11. N Druid [110] Archimonde, The Defiler
  12. N Druid [110] The Demi-God's Return
  13. N Druid [110] A Hero's Weapon

Patch changes

External links