Mastery
- For other uses, see Mastery (disambiguation).
Mastery is a mechanic and stat introduced in patch 4.0.1. Each specialization has its own Mastery, offering benefits appropriate to that spec's role and abilities. Masteries' effects vary, increasing certain types of damage dealt, providing bonus DoT or HoT effects, or even generating free extra melee or spell attacks. Mastery is available at level 10.
Mastery also refers to the secondary stat rating, found on the character sheet. Like other ratings this can be increased by gear with mastery rating on it. Numerous enhancements such as enchantments and gems also increase mastery rating. Mastery stat rating is unique as the effect of it depends both on the player's level and the specific mastery associated with their spec, with each mastery having a different amount of rating required to increase its effects. For example, a warlock that changes from affliction to demonology will see a decrease in both their base mastery value and mastery gained from rating, as it takes more mastery rating to increase [Mastery: Master Demonologist] than it does for
[Mastery: Potent Afflictions].
Mastery benefits are measured in percentages, whether in terms of a fixed improvement, the size of a bonus effect, or a proc chance. Each mastery has a base percentage value; the mastery stat increases this by a varying amount depending on spec and level. Even characters with no mastery stat rating will therefore benefit from their Mastery.
In terms of stat weighting, the value of mastery depends on the effect it grants the player, as well as the effect of mastery rating on the spec's mastery.
In addition to the character sheet, masteries are also found in the Spellbook under each specialization tab, allowing players to view their other masteries.
Masteries
Below is a list of all Masteries, and the classes and specs to which they belong. Listed under 'Base effect' are the base percentage benefits granted to players regardless of their mastery stat. 'Rating per 1%' is the mastery rating required at level 60 to gain an additional 1% effect for that mastery's X value only (the displayed mastery value in the paper doll frame). At lower levels, smaller amounts of mastery rating are required to gain the same benefit. Both base effects and ratios are often very specific and are sometimes difficult to determine precisely.
Class | Specialization | Mastery | Effect | Base effect (%) | Rating per 1% |
---|---|---|---|---|---|
Death Knight | Blood | ![]() |
X% of ![]() |
16/8 | 17.5 |
Frost | ![]() |
Increases frost damage by X%. | 16 | 17.5 | |
Unholy | ![]() |
Increases shadow damage and minion damage by X%. | 18 | 15.5 | |
Demon Hunter | Havoc | ![]() |
Increases Chaos damage by X% and movement speed by Y%. | 14/5 | 19.44 |
Vengeance | ![]() |
Increases the armor bonus granted by ![]() |
24/8 | 14 | |
Druid | Balance | ![]() |
Solar Eclipse increases nature spell damage by X%, Lunar Eclipse increases arcane spell damage by X%. | 9 | 31.8 |
Feral | ![]() |
Increases bleed damage and finishing moves damage by X%. | 16 | 17.5 | |
Guardian | ![]() |
Increases maximum health and healing received by X%, and increases Attack Power by Y%. | 4/8 | 70 | |
Restoration | ![]() |
Increases healing by X% for each Restoration heal over time effects on the target. | 4 | 70 | |
Hunter | Beast Mastery | ![]() |
Increases pet damage by X%. | 15 | 18.42 |
Marksmanship | ![]() |
Range of all ranged abilities is increased by X% and damage of all abilities increased by Y%. | 5/11 | 56 | |
Survival | ![]() |
Damage done by Focus spending abilities increased by X% for both the Hunter and pet. While a pet is active, both Hunter and pet regenerate Y% of max health per 5 seconds. | 13/1 | 21.12 | |
Mage | Arcane | ![]() |
Increases mana regen and max mana by X%. Arcane Charge increase damage of ![]() ![]() |
9.6/4.8/2.4/8 | 29.16 |
Fire | ![]() |
Certain direct-damage spells apply Ignite, a spreadable DoT that deals X% of the damage dealt by these spells over 9 seconds. | 6 | 46.66 | |
Frost | ![]() |
Casting ![]() ![]() ![]() ![]() |
8/15 | 35 | |
Monk | Brewmaster | ![]() |
Each time you're hit or use ![]() |
8 | 35 |
Mistweaver | ![]() |
Healing spells also cause a gust of healing mists, instantly healing the primary target for X% of spell power. | 24 | 8.33 | |
Windwalker | ![]() |
Abilities deal X% more damage when they are not a repeat of the previous ability. | 10 | 28 | |
Paladin | Holy | ![]() |
Proximity to target causes spells to heal for up to X% more. | 12 | 23.33 |
Protection | ![]() |
Increases block chance by X%. Reduces damage taken while inside ![]() |
8/3/8 | 35 | |
Retribution | ![]() |
Increases Holy damage done by X%. | 13 | 21.88 | |
Priest | Discipline | ![]() |
Increases the healing and absorbs done on targets affected by ![]() |
10.8 | 25.93 |
Holy | ![]() |
Direct heals also apply a HoT that heals for X% of the original spells. | 10 | 28 | |
Shadow | ![]() |
Increases damage dealt by X% for each of the priest's three DoTs on the target. All targets receive the maximum effect during ![]() |
4 | 70 | |
Rogue | Assassination | ![]() |
Increases poison and bleed damage by X%. | 14 | 20.59 |
Outlaw | ![]() |
30% chance on main-hand attacks to cause an extra attack that deals damage with an off-hand weapon equal to X% of attack power. | 18 | 24.14 | |
Subtlety | ![]() |
Increases finishing move damage by X%. | 19.6 | 14.28 | |
Shaman | Elemental | ![]() |
Specific spells cast have a X% chance to trigger a second cast on the same target for 85% of normal damage and reduced Maelstrom generation. | 15 | 18.66 |
Enhancement | ![]() |
Increases your chance to trigger ![]() |
0.64/16 | 17.5 | |
Restoration | ![]() |
Increases healing from your spells by up to X%, based on the current health of your target. Lower health targets are healed for more. | 24 | 11.66 | |
Warlock | Affliction | ![]() |
Increases the damage of certain DoT spells and ![]() |
20 | 14 |
Demonology | ![]() |
Increases the damage done by demons by X%. | 12 | 24.14 | |
Destruction | ![]() |
Spell damage increased by X%, plus an additional random amount up to X%. Damage taken reduced by Y%, plus an additional random amount up to Y%. | 8/1.7 | 17.5 | |
Warrior | Arms | ![]() |
Certain attacks apply ![]() |
9 | 31.82 |
Fury | ![]() |
Increases damage done while under the effects of ![]() |
11 | 24 | |
Protection | ![]() |
Increased chance to block by X% and chance to critically block by Y%, and increases Attack Power by Z%. | 4/12/8 | 70 |
Patch changes
Patch 9.0.1 (2020-10-13): Masteries are now learned at level 10.
Patch 7.0.3 (2016-07-19): Masteries are now learned at level 78 instead of 80.
Patch 6.0.2 (2014-10-14): Masteries are no longer found in the Spellbook.
Patch 5.0.4 (2012-08-28): Mastery is no longer found as mastery rating or measured in points. Gear and items that previously granted 'mastery rating' now simply grant 'mastery', and mastery is now converted directly into a percentage bonus without being measured in points. Accordingly, there is no longer a standard rate of conversion for mastery.
Patch 4.0.1 (2010-10-12): Added.
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