||The subject of this article was removed from World of Warcraft in patch 7.0.3.
- This includes items and quests that can no longer be obtained or are now deprecated.
- The in-game information in this article is kept purely for historical purposes.
Hand of Light is the Retribution paladin Mastery, improved by the mastery stat. Whenever the Paladin hits with [Templar's Verdict], [Crusader Strike], [Hammer of the Righteous], [Hammer of Wrath] or [Divine Storm], an additional percentage of the damage is added as Holy damage.
The Holy damage done is a flat percentage of the original damage done by the triggering attack. This usually prevents the Mastery damage from double-dipping on any damage modifiers that either increase or decrease damage. However, the Holy AoE damage from [Hammer of the Righteous] gains from [Inquisition], as does the Mastery damage from that AoE, double-dipping on Inquisition.
The Mastery damage cannot crit independently of the base attack. If the base attack crits, the holy damage done is calculated as a percentage of the total physical damage done, so it does benefit from the critical strike.
However [Inquisition] does increase the holy damage done by Mastery without affecting any physical damage done by the base attack.
Patches and hotfixes
- Patch 7.0.3 (2016-07-19): Removed. Replaced by [Mastery: Divine Judgment].
- Patch 6.2.0 (2015-06-23): Effectiveness reduced by 6%.
- Hotfix (2014-10-16): "Additional damage dealt has been increased by 20%."
- Hotfix (2013-06-04): "Mastery: Hand of Light was dealing less damage than intended. It now deals the proper amount of additional Holy damage."
- Patch 4.0.6 (2011-02-08): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.
- Old functionality moved to [Divine Purpose].