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==Gameplay mechanics==
āˆ’
==Mechanics==
 
āˆ’
The Mawis not a typical zone, and it has some unique mechanics to encourage players to drop by, do some activities, and then leave.
+
The Maw is not a typical zone, and it has some unique mechanics to encourage players to drop by, gain some currencies by doing activities, and then leave.
   
 
===The three currencies===
 
===The three currencies===
āˆ’
The overall objective of the Maw is to gain [[Stygia]] and the reputation to use it with [[Ve'nari]], but balanced against drawing the Eye of the Jailer. Additionally, the covenants would really like some more freed souls to power their way of life.
+
The overall objective of the Maw is to gain [[#Stygia|Stygia]] and the reputation to use it with [[#Ve'nari and her refuge|Ve'nari]], but balanced against drawing [[#The Eye of the Jailer|the Eye of the Jailer]]. Additionally, the covenants would really like some more [[#Souls|freed souls]] to power their way of life.
   
āˆ’
Nearly everything in the zone will affect any or all of the "currencies". Looting generic mobs will award a granule or two of Stygia. Freeing lost souls will award much more Stygia, but also advance the Eye of the Jailer progress. Rares and events will award more stygia, advance the Eye progress, and award reputation with Ve'nari.
+
Nearly everything in the zone will affect any or all of the "currencies". Looting generic mobs will award a granule or two of Stygia. Freeing lost souls for [[Return Lost Souls|the weekly covenant quest]] will award much more Stygia, but also advance the Eye of the Jailer progress. Rares and events will award more stygia, advance the Eye progress, and award reputation with Ve'nari.
   
āˆ’
There are several high-level activities that players are expected to complete daily and weekly:
+
To direct players' efforts, there are several high-level activities that players are encouraged to complete daily and weekly:
   
 
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| Wrath of the Jailer || 250 || 100 || 1/2 level
 
| Wrath of the Jailer || 250 || 100 || 1/2 level
 
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|-
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| Rare mobs || 80 || Varies || Varies
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| Rare mobs (daily) || 80 || Varies || Varies
 
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|-
āˆ’
| Maw events || 40 || Varies || Varies
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| Maw events (daily) || 40 || Varies || Varies
 
|-
 
|-
āˆ’
| Maw Lore || 100 || n/a || n/a
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| Maw Lore (one-time) || 100 || n/a || n/a
 
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Revision as of 16:46, 28 November 2020

This article is about the Shadowlands zone. For the Val'sharah NPC, see The Maw (Val'sharah). For the quest, see N [53-60] The Maw. For other uses, see Maw (disambiguation).
NeutralThe Maw
Level: 50 - 60
Press Kit - Maw
Capital(s) Mob Torghast
Races IconSmall Mawsworn Mawsworn Kyrian
IconSmall MawShadeIconSmall MawShade2 Shade
IconSmall Soul Soul
IconSmall CharredBehemoth Charred behemoth
Ruler(s) IconSmall TheJailer The Jailer
Major settlements Mob Detrithos
Mob The Tremaculum
Minor settlements Mob Crucible of the Damned
Neutral Forlorn Respite
Affiliation Mawsworn
Location Shadowlands
PvP status Contested territory

The Maw is one of the realms of the Shadowlands. This horrific place houses the most vile and irredeemable souls in existence. Ruled by the enigmatic Jailer, the Maw inspires nightmares and legends even among the denizens of the Shadowlands. No one has ever escaped this vile place, and any foolish enough to venture here are never heard from again. At its center lies Torghast, a cursed otherworldly prison where the most wicked souls in the universe are locked away.[1][2] In recent years, the machinery of Death has been broken, and all souls who enter the Shadowlands are now condemned to torment in the Maw, no matter their deeds in life. This has caused the Maw to begin growing larger and more powerful while the rest of the Shadowlands wither from a lack of anima. The Maw is antithetical to Oribos.

The Maw will be a max-level zone designed for exploration and open-ended play, without settlements or inns to let players catch their breath.

Background

BlizzCon 2019 art 16

Concept art of Mawsworn.

In the deepest depths of the Shadowlands lies the inescapable Maw. The wretched souls imprisoned in this hopeless realm are the unforgiven and irredeemable.[3] They are imprisoned forever and suffer without end,[4][5] until they are twisted into a mere shade of their former glory. It is then that the tormented willingly serve their tormentor.[6]

Normally, few souls are sent directly here, as even the most evil and prideful beings in existence are given a last chance to atone for their sins in Revendreth. If they fail or refuse to seek redemption, they are condemned to an eternity in the Maw.[7][8][9][10]

It is implied that there was a time "before the Maw was called the Maw."[11] The landmass within the Maw consists of pieces of land that have been ripped from a realm that was destroyed upon entering the Maw's atmosphere and whose pieces have become burned and desiccated. The Jailer pieced these together into a single landmass by throwing out chains in every direction within the Maw from Torghast and pulling them inwards.[12] The Maw was sealed and made inescapable with the magic of the Heart of the Forest, with the goal of banishing The Jailer forever.[13]

As the Jailer's dwelling, the Maw is a tumultuous, hopeless maze of torment chambers and endless despair.[14] The laws that bind the Shadowlands are meaningless within the Jailer's realm. Reality is ever-changing within the Maw, which is continually altering itself to the whims of its singular master[15] who resides in Torghast, Tower of the Damned.

Recent history

Around the time of the Burning Legion's third invasion of Azeroth,[16] the machine of death was broken, causing all souls who enter the Shadowlands to pour directly into the Maw. As a result, the Maw grows larger and more powerful while other parts of the Shadowlands have become deprived of anima and have started withering.

Sylvanas Windrunner has been working with the Jailer since her attempted suicide at Icecrown Citadel and has been perpetrating acts to bring about great amounts of death in the world of the living. As she has fed the Maw with new souls, both she and the Jailer have grown more powerful.[1]

Thanks to their intimate connection to Azeroth's world-soul, adventurers will be able to escape the Maw and further explore the Shadowlands, though some of their allies will be left behind.[1]

Geography

Maps and subregions

VZ-Maw

Map of the Maw.

Instances

Instance name Level range Group size Approximate run time
Instance portal Torghast, Tower of the Damned 60 5

Adjacent regions

Zone Name Faction Level Range Direction Access
Oribos HordeAlliance

Gameplay mechanics

The Maw is not a typical zone, and it has some unique mechanics to encourage players to drop by, gain some currencies by doing activities, and then leave.

The three currencies

The overall objective of the Maw is to gain Stygia and the reputation to use it with Ve'nari, but balanced against drawing the Eye of the Jailer. Additionally, the covenants would really like some more freed souls to power their way of life.

Nearly everything in the zone will affect any or all of the "currencies". Looting generic mobs will award a granule or two of Stygia. Freeing lost souls for the weekly covenant quest will award much more Stygia, but also advance the Eye of the Jailer progress. Rares and events will award more stygia, advance the Eye progress, and award reputation with Ve'nari.

To direct players' efforts, there are several high-level activities that players are encouraged to complete daily and weekly:

Source Reputation Stygia Eye of the Jailer
Weekly quests (x2) 850 420 1 level
Daily quests (x2) 75 140 1/2 level
Wrath of the Jailer 250 100 1/2 level
Rare mobs (daily) 80 Varies Varies
Maw events (daily) 40 Varies Varies
Maw Lore (one-time) 100 n/a n/a

The Eye of the Jailer

File:Eye of the Jailer Tier5.jpg

The Eye interface

To keep players from grinding reputation and Stygia all day, the The Eye of the Jailer comes into play. This mechanic gently encourages players to not idle in the zone and, after a while, less-than-gently encourages players to leave the zone as more advanced threats are unleashed. Eventually, the Jailer will have had enough and starts rapidly eroding the player's life force, eventually killing the Maw Walker outright.

  1. None
  2. Soulseekers attack you on sight
  3. Towers bombard your location, dealing damage and slowing you
  4. Assassins are sent to kill you
  5. Winged Abductors hunt you from above
  6. The jailer rapidly erodes your life force

Ve'nari and her refuge

Ve'nari's Refuge

Ve'nari's Refuge

On the southeastern part of the mainland is Ve'nari's Refuge, home to the broker Ve'nari. At the refuge, players are immune to the Eye of the Jailer and build out a portal network to other points in the zone. Ve'nari trades in Inv stygia [Stygia], acquired from various sources in the Maw.

Stygia

Completing objectives in the Maw (freeing souls, daily quests, bonus objectives, etc...) will award some Inv stygia [Stygia]. Ve'nari will trade the player's gathered Stygia for various upgrades, like a portal network, or quality-of-life improvements in Torghast, like the ability to always see at least two Anima power choices when interacting with Anima hoards. Should players die in the Maw, they will drop half their Stygia, but they can loot their corpse to recover it.

Ve'nari
Reputation Item Cost Purpose
n/a Trade archaeology titan fragment [Cypher of Relocation] 60 Teleports the player to Ve'nari's refuge
Creatureportrait twilightshammer lava magicball [Anima Supricifer] 50 Quest item
Apprehensive Sha spell warlock demonsoul nightborne [Vessel of Unfortunate Spirits] 527 Torghast upgrade (death)
Inv belt mail raidhunter p 01 [Extradimensional Pockets] 800 Torghast upgrade (obleron armaments)
Inv alchemist 81 spiritedalchemiststone [Encased Riftwalker Essence] 1130 Maw upgrade (Chaotic Riftstones)
Inv staff 2h maw c 01 [Soultwinning Scepter] 205 Stat buff
Inv misc craftingreagent vial01 [Oil of Ethereal Force] 165 Stealth + movement speed buff
Tentative Inv ring oribos 01 copper [Bangle of Seniority] 1135 Torghast upgrade (broker powers)
Trade alchemy ghostironrodruned [Sigil of the Unseen] 666 Maw upgrade (assassins)
Inv belt 44 [Animated Levitating Chain] 1050 Maw upgrade (grappling hook)
Item icecrownringa [Animaflow Stabilizer] 1650 Maw upgrade (Animaflow Teleporter)
Inv engineering 90 scope blue [Broker Traversal Enhancer] 875 Torghast upgrade (9.0.5 Broker teleports)
Inv alchemy 80 elixir01green [Maw-Touched Miasma] 230 Torghast Mawrat skill
Inv skeletonhandpet blue [Sticky-Fingered Skeletal Hand] 210 Torghast lock bypass
Ambivalent Inv jewelcrafting necklace3 blue [Soul-Stabilizing Talisman] 775 Maw upgrade (abductors)
Inv misc dice 01 [Ritual Prism of Fortune] 1025 Torghast upgrade (anima powers)
Spell burningsoul [Phantasmic Infuser] 3760 Torghast upgrade (phantasma)
Inv misc masterofanatomy [Memory of Jailer's Eye] 4986 Runecarver memory
Cordial Inv jewelcrafting 815 focusinglens [Loupe of Unusual Charm] 1330 Torghast upgrade (broker powers)
Inv jewelcrafting 70 cutgem03 red [Rank Insignia: Acquisitionist] 1575 Torghast upgrade (broker powers)
Sha ability mage firestarter nightborne [Unbound Reality Fragment] 1900 Conduit unlock/upgrade
Trade archaeology draenei tome [Recipe: Crafter's Mark II] 300 Crafting reagent
Appreciative Spell animamaw buff [Possibility Matrix] 1525 Torghast upgrade (anima hoard)
Inv misc addsocketbracer [Spatial Realignment Apparatus] 7200 Socket unlock
Inv misc food ghoststeak bone [Stygia Dowser] 1500 For Inv jailerhoundmount white [Bound Shadehound] (9.0.5)
Inv offhand pvp330 d 02 [Partial Rune Codex] 2000 For Inv jailerhoundmount white [Bound Shadehound] (9.0.5)

Souls

Occasionally, players will find Soul Cages in the zone. Free the Caged Soul inside to gain progress on the weekly quest Return Lost Souls, which requires saving twenty, but players will advance their progress on the Eye of the Jailer. Additionally, Wailing Souls serve the same purpose. Interact with them between their Overwhelming Misery casts to dodge the fear casts.

Chaotic Riftstones

Once unlocked with Inv alchemist 81 spiritedalchemiststone [Encased Riftwalker Essence], purchased from Ve'nari with Stygia, players can use Chaotic Riftstones to more quickly get around the Maw. Each Riftstone will send the player to it's pair.

Maw map
Maw
Crucible of the Damned @ 19.2, 47
The Tremaculum @ 25.2, 17
Zoaal's Cauldron @ 34.8, 43
Calcis @ 23.4, 31

Quests

Main article: Maw storyline

Into the Maw

Players' first foray into the Shadowlands has them crash-land in the Maw during the Shadowlands intro experience.

  1. N [50] Shadowlands: A Chilling Summons
  2. N [50] Through the Shattered Sky
  3. Complete all of:
  4. N [50] Fear to Tread
  5. N [50] On Blackened Wings
  6. N [50] A Flight from Darkness
  7. N [50] A Moment's Respite
  8. N [50] Field Seance
  9. N [50] Speaking to the Dead
  10. N [50] Soul in Hand
  11. N [50] The Lion's Cage
  12. N [50] The Afflictor's Key and N [50] An Undeserved Fate
  13. N [50] From the Mouths of Madness
  14. N [50] By and Down the River
  15. N [50] Wounds Beyond Flesh and N [50] A Good Axe
  16. N [50] Draw Out the Darkness
  17. N [50] The Path to Salvation
  18. N [50] Stand as One

Ritual for the Damned

Late in the Maldraxxus storyline, the Maw Walker is tasked to return to the Maw to retrieve a Baron of Maldraxxus.

  1. N [53-60] Among the Chosen
  2. N [53-60] The Maw
  3. N [53-60] Seeking the Baron
  4. N [53-60] The Hunt for the Baron
  5. N [53-60] A Cooling Trail
  6. N [53-60] The Brand Holds the Key
  7. N [53-60] Hope Never Dies
  8. N [53-60] Delving Deeper
  9. N [53-60] A Bond Beyond Death
  10. N [53-60] Wake of Ashes
  11. N [53-60] Maw Walker
  12. N [53-60] A Soul Saved

Prince Renathal

Near the end of the Revendreth storyline, players are asked to return to the Maw again to retrieve Prince Renathal, which ends up sending players into Torghast for the first time.

  1. N [58-60] In the Ruin of Rebellion
  2. N [58-60] Prince Renathal
  3. N [58-60] Cages For All Occasions
  4. N [58-60] A Royal Key
  5. N [58-60] Torghast, Tower of the Damned
  6. N [58-60] Refuge of Revendreth

Under the Jailer's Eye

At max level, midway through the first chapter of their covenant campaign, players are sent to the Maw to recover souls to power their covenant sanctum. While working on Ve'nari's tasks, adventurers see Baine get captured and sent to Torghast!

  1. N [60] Friends in Dark Places or N [60] The Soul Contact or N [60] Do What We Cannot or N [60] Back into the Darkness
  2. N [60] Setting the Ground Rules
  3. N [60] Rule 1: Have an Escape Plan
  4. N [60] Rule 2: Keep a Low Profile
  5. N [60] Rule 3: Trust is Earned
  6. N [60] Hopeful News

Recovering Baine and the Runecarver

After completing the first chapter of the covenant campaign, Bolvar Fordrgaon asks players to return to Torghast to save Baine. In the process, they will recover a key that leads to the Runecarver, crafter of artifacts (and legendaries).

  1. N [60] The Highlord Calls
  2. N [60] Into Torghast
  3. N [60] The Search for Baine
  4. N [60] Prison of the Forgotten
  5. N [60] Deep Within
  6. N [60] Reawakening
  7. N [60] A Damned Pact
  8. N [60] A Grave Chance
  9. N [60] The Weak Link
    • Optional side chain to unlock Runecrafting:
    N [60] Ashes of the Tower, N [60] The Final Pieces, One of: N Tailoring [60] The Vessels of the Thread, N Leatherworking [60] The Vessels of Leather and Bone, N Blacksmithing [60] The Vessels of Metal, N Jewelcrafting [60] The Vessels of Jewels
Removed from game The subject of this section was removed from World of Warcraft in patch 9.1.0.
  1. N [60] Explore Torghast
  2. N [60] Remnants of Hope
  3. N [60] Information for a Price
  4. N [60] Torment Chamber: Jaina
  5. N [60] Finding a Witness
  6. N [60] Lest the Trail Go Cold
  7. N [60] Torment Chamber: Thrall
  8. N [60] Signs of the Lion
  9. N [60] The Captive King

New Rules

At some later point, Ve'nari adds more rules to her list, unlocking more of the Maw:

  1. N [60] Trust Issues
  2. N [60] Rule 4: Make A List
  3. N [60] Rule 5: Be Audacious
  4. N [60] Rule 6: Concealment is Everything
  5. N [60] Rule 7: Betrayal is Inevitable

Rares and elites

The minimap keeps track of both rare mobs (marked with a star), and elite mobs (marked with a skull). Elites respawn quickly (roughly every 5 minutes), while rares can take hours.

Killing rares or marked elites will award a decent amount of Inv stygia [Stygia], advance the The Eye of the Jailer and award some standing with Ve'nari. The rares are also tracked in achievements Inv helm leather mawraid d 01mythic [It's About Sending a Message] and Better to be Lucky Than Dead.

Maw map
Maw
Bor-Geth @ 39.0, 41
Soulforger Rhovus @ 35.9, 41
Soulsmith Yol-Mattar @ 36.3, 37
Stygian Incinerator @ 36.4, 43
Oldalrik @ 38.7, 28
Drifting Sorrow @ 32.0, 21
Convocation of Pain @ 28.7, 12
Conjured Death @ 27.7, 13
Malevolent Stygia @ 27.3, 17
Dartanos, Lord of Chains @ 24.5, 14
Orophea @ 23.7, 21
Huwerath @ 20.9, 29
19.4, 41
Ratgusher @ 22.6, 42
Morguliax, Lord of Decapitation @ 16.3, 50
Dath Rezara @ 19.0, 57
Eketra, Death's Champion @ 23.7, 53
Orrholyn, Lord of Bloodletting @ 25.4, 48
Agonix @ 28.2, 45
Rares and rare elites
Rare Coords Subzone Type
Huwerath [20.9, 29.7]VZ-MawBlip Calcis Elite
Convocation of Loss [19.4, 41.6]VZ-MawBlip Crucible of the Damned Rare
Ratgusher [22.6, 42.2]VZ-MawBlip Elite
Morguliax, Lord of Decapitation [16.3, 50.2]VZ-MawBlip Rare
Dath Rezara [19.0, 57.9]VZ-MawBlip Rare
Eketra, Death's Champion [23.7, 53.3]VZ-MawBlip Rare
Orrholyn, Lord of Bloodletting [25.4, 48.7]VZ-MawBlip Detrithos Elite
Agonix [28.2, 45.5]VZ-MawBlip Elite
Oldalrik [38.7, 28.8]VZ-MawBlip Gorgoa: River of Souls Elite
Drifting Sorrow [32.0, 21.3]VZ-MawBlip Planes of Torment Elite
Orophea [23.7, 21.4]VZ-MawBlip Ruin's Cradle Rare
Convocation of Pain [28.7, 12.0]VZ-MawBlip Tremaculum Rare
Conjured Death [27.7, 13.0]VZ-MawBlip Rare
Malevolent Sygia [27.3, 17.5]VZ-MawBlip Elite
Dartanos, Lord of Chains [25.8, 14.9]VZ-MawBlip Elite
Bor-Geth [39.0, 41.1]VZ-MawBlip Zovaal's Cauldron Rare
Soulforger Rhovus [35.9, 41.5]VZ-MawBlip Rare
Soulsmith Yol-Mattar [36.3, 37.5]VZ-MawBlip Elite
Stygian Incinerator [36.4, 43.9]VZ-MawBlip Elite

Achievements


Notes and trivia

  • It was previously stated that the Arbiter sends some souls directly to the Maw,[17] but this is not affirmed in-game, where souls are instead always given a last chance at redemption in Revendreth.[10]
  • Bwonsamdi has been using his powers to prevent troll souls from falling into the Maw, to the point of grabbing Zekhan from it and shoving the soul back into his body.[18]
  • The Maw could be seen as the Warcraft equivalent of Hell. It also draws inspiration from the underworld of Greek mythology. The soul river Gorgoa is similar in concept to the rivers that flow through the Greek underworld, and the subzone Cocyrus and the Inv stygia [Stygia] currency are respectively named after two of said rivers: Cocytus and Styx.
  • Art director Ely Cannon has described the level design of the Maw as being a "very difficult" process, as the artists had to create a zone that was very desolate without being a typical desert landscape. The artists tried to take a few of the themes included elsewhere in the Shadowlands and include them in the Maw, but in a way that was only vaguely reminiscent as opposed to specific parts from other zones. According to Cannon, the pieces of land that make up the Maw are probably not taken from the primary Shadowlands zones players can visit, such as Bastion or Revendreth, but rather from the millions of other possible afterlives that exist; the artists wanted the Maw to showcase something different from the other playable zones while still having elements that would allow players to understand that "this was a place but it's obviously not what it was before".[12]

Gallery

Videos

Patch changes

References

External links