Mechanar mobs

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A list of the Mechanar mobs.

Mob Special Note Heroic Mode
Tempest-Forge Patroller Calls for help. Charged Arcane Missile (causes a knockback on the target and any targets near it). Susceptible to bleed effects and [Drain Life].
Tempest-Forge Destroyer Charged Fist - charges fists up and then slams the ground 3-5 times for 2k arcane damage a slam (Counterspell, Shield Bash, Kick can interrupt; Silencing Shot will not interrupt the spell). If a Warrior is tanking, they should reflect it using Spell Reflection.
  • Requires max rank healing and is very mana draining for healers. All melee other than tank should run away when Charged Fist is casting.
  • Try to counter it as in normal mode.
  • If counter failed, a good rogue can keep the Charged Fist from ever going off with [Kidney Shot], [Cheap Shot] and [Kick], making this mob much easier in heroics. Similarly, paladins' [Hammer of Justice] can stun the Destroyer long enough to minimize the damage.
  • Also, the Destroyers are kitable. Have someone keep it slowed all the time. (e.g. mages' frostbolt) If counter failed and stun is on cooldown, the tank can simply move backward for the whole duration of Charged Fist to avoid getting any damage from it.
  • Can be frozen with a Hunter's Freeze Trap on Heroic.
Sunseeker Netherbinder If not killed straight away, he summons two arcane elementals, low-HP adds that deal lot of arcane damage to your party. Can be Mind Controlled. Abilities:
  • Arcane Nova (AOE Arcane Spell)
  • Dispel Magic
  • Arcane Nova (AOE dmg to enemies and heals nearby friendly targets)
Can be Mind Controlled in Heroic
Bloodwarder Slayer Whirlwind and [Mortal Strike]. Immune to Mind Control
Bloodwarder Centurion Will (chase and) [Shield Bash] player spellcasters, especially healers. Immune to Mind Control.
Bloodwarder Physician Sleeps closest non tank enemy target, heals friends. Overall is a very annoying creature and should be killed first or crowd controlled where possible. Can be Mind Controlled. Abilities:
  • Anasthetic (6 second sleep, can be cast on other mobs in the pull. Will break on dmg taken)
  • [Holy Shock] (Offensive Spell)
  • Bandage (Channeled 1679/tick. Dmg to caster or target will break effect)
Can be Mind Controlled in Heroic.
Mechanar Driller Drill Armor, stacking debuff reduces armor by 20%. Also casts [Crippling Poison]. Pound(blinding disorient to target) Banishable, but NOT Enslavable on Heroic Difficulty.
Mechanar Wrecker Pound, blinding disorient (only on tank?) Banishable, but NOT Enslavable on Heroic Difficulty.
Mechanar Tinkerer Non elite, usually found in 3-5 packs. Spams Netherbomb, magic damage bomb. When the Tinkerer is low on health, charges his current target and casts Nether Explosion (deals heavy arcane damage and kills the caster). Recommendations: Banish, Enslave, pull and kite the pack away, while killing them one by one. Always move, for their Netherbombs to miss you Non elite demon, banishable, enslaveable
Mechanar Crusher Disarms.
Sunseeker Engineer Casts Super Shrink Ray (reduces attack power by 460), Death Ray (direct damage spell) and Growth Ray (increases attack power of nearby friendly targets by 460), otherwise pretty harmless. Can be Mind Controlled in Heroic Mode. Abilities:
  • Growth Ray (Increase the size and attack power of a friendly group by 460);
  • Super Shrink Ray (Decrease the size and reduces attack power of an enemy group by 460, has chance to backfire);
  • Death Ray (Direct dmg spell)
Sunseeker Astromage Have a Fire Shield buff that can be spellstolen by a mage, which makes dealing with these much easier (though it generates lot of threat with damage done). The aura deals ~500 fire damage per tick. Fire Shield is self cast on Astromage and cannot be used on your party via mind control. Fire shield is a magic buff and can be removed with shaman's Purge, priests Dispel Magic and Mass Dispel, and Felhunter's Devour Magic abilities. Can be Mind Controlled. Abilities:
  • Scorch (Short cast damage spell);
  • Solar Burn (50% reduced healing taken debuff with direct damage component)
  • Melt Armor (reduces armor by 250)
  • Fire Shield (Self-cast only)
Can be Mind Controlled in Heroic Mode.