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Militia (Warcraft III)

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For lore and background information about this unit, see Militia.
Militia
BTNMilitia.png
Militia.gif
Race Human
Base unit Peasant
Faction Human Alliance
Statistics
Hit points 220
Hit point regeneration Always
Hit point regeneration rate 0.25 HP/sec.
Life span 45 sec.
Unit Classified As: Ground
Level 1
Food 1 Food
Produced at Call to Arms
Hotkey C
Collision Size 16
Combat
Weapon(s) Axe
Normal attack: 12.5 (17*) avg
Can attack: Ground, Structure, Debris, Item, Ward
Range 9
Attack type Normal
Cooldown 1.20 sec.
Armor Type Flesh
Defense Type Heavy
Armor 4 (10*)
Day Sight 140
Night Sight 80
Movement Speed Average (270)
Sound
Sound Set Peasant
WC3RoC-logo-small.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

The workers of the Human Alliance can be converted into Militia when the need arises. You can transform Peasants individually by clicking on the Call to Arms icon on each Peasant's command card or convert them en masse by ringing the Call to Arms bell at your Town Hall. Peasants will then rally to the Town Hall, where they don armor and wield axes to fight invaders. After a set amount of time, Militia will revert back to Peasants, or you can prematurely end their military tenure at the Town Hall with the Back to Work bell.

Information

Militia are created by Peasants arming themselves at their Town Hall, Keep, or Castle. Militia are on a timer of 45 seconds and will convert back to Peasants when their timer runs out. You can always convert Peasants to Militia via the Town Hall and convert them back to Peasants at any time.

Militia can only be created from a player's starting Town Hall, but they can be created from any of the player's Keeps or Castles. If you want to use Militia to defend an expansion you will have to upgrade it to Keep.

Militia are used to defend your town when it is under attack. After Militia are done fighting they should be returned to work.

Some people choose to repair towers rather than using Peasants as Militia but you may find that using them as Militia is much more effective. Even better, use a mix of Militia and Peasants repairing towers.

Only the Humans have the ability to convert their workers into an army. This gives them the ability to have a regular army and make it much larger with Miltia creating a super army. While Militia are very weak fighters, they can turn an invasion into a slaughter. The enemy thinks they can take your army but instead the Militia turn the battle into your favor. It's sometimes a difficult decision to use Militia. You should definitely use Lumber Peasants for Militia but beware of taking Peasants off Gold to create Militia when you don't have to.

Militia Scout

Players typically scout with their Peasants which have a speed of 190. But instead convert one to a Militia to scout which has a speed of 270! The Miltia can scout several locations and can take some hits from the Creeps before he converts back to a Peasant again. Although some argue it's a waste of resources to use a Militia instead of a Footmen.

Spells and abilities

Back to Work

BTNBacktoWork.png
Run to the nearest Town Hall to disarm the Militia, converting it into a Peasant.

Upgrades

BTNSteelMelee.png
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Upgrade Time
100 Gold 50 Lumber Blacksmith 60 sec.
BTNThoriumMelee.png
Steel Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
175 Gold 175 Lumber Blacksmith Keep 75 sec.
BTNArcaniteMelee.png
Mithril Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
250 Gold 300 Lumber Blacksmith Castle 90 sec.
BTNHumanArmorUpOne.png
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time
125 Gold 75 Lumber Blacksmith 60 sec.
BTNHumanArmorUpTwo.png
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
150 Gold 175 Lumber Blacksmith Keep 75 sec.
BTNHumanArmorUpThree.png
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 Gold 275 Lumber Blacksmith Castle 90 sec.


Patch changes

Patch 1.13 (12/17/2003)
  • Can now only be created from a player's starting Town Hall, but they
can still be created from any of the player's Keeps or Castles.
Patch 1.15 (05/11/2004)
  • Level decreased to 1 from 2. This causes them to give
less experience when killed (25xp from 40xp).

External links