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The monk is a hybrid class, introduced with the Mists of Pandaria expansion. Monks are able to perform each of the three group roles via different specializations: Brewmaster monks tank, Mistweaver monks heal, and Windwalker monks deal damage using melee abilities. Energy is the primary resource of Brewmaster and Windwalker monks (whom also use Chi as a secondary resource), while Mistweavers use mana instead. Monks are available to every race except goblins, worgen, and Lightforged draenei.

Pandaren Crest.png
Available to

Brewmaster Brewmaster (tank)
Mistweaver Mistweaver (healer)
Windwalker Windwalker (melee DPS)

Primary attribute
Weapon skills
Armor type

Leather; can also equip Cloth.

Signature abilities
Classes Deathknight Demon hunter Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Starting a DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Tactics DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class races DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Why do we fight? To protect home and family... To preserve balance and bring harmony. For my kind, the true question is: What is worth fighting for?
Chen Stormstout

Whatever their combat role, monks rely mainly on their hands and feet to do the talking, and on a strong connection with their inner chi to power their abilities. Abilities such as [Expel Harm] and [Chi Wave] heal their allies while at the same time damaging their enemies.


Class overview

When the pandaren were subjugated by the mogu centuries ago, it was the monks that brought hope to a seemingly dim future. Restricted from using weapons by their slave masters, these pandaren instead focused on harnessing their chi and learning weaponless combat. When the opportunity for revolution struck, they were well-trained to throw off the yoke of oppression.

Masters of bare-handed combat, monks never rely solely on the need to have a weapon in their hands to defend against their enemies. Although most widely known to the outside world for their fearsome jabs and flying kicks, they refuse to limit themselves to a single method of combat. Many monks prefer instead to “soak it up” and seem to revel in the intoxicating effect of absorbing blow after blow while their companions press the attack. Other monks specialize in calling upon the restorative power of the mists to balance the good and bad energy within people, returning them to good health and fortune.[1]

Monks bring a unique martial arts style to any fight, and harness an exotic form of magical energy that’s unfamiliar to those who practice other arcane arts. They seek spiritual balance in life and in combat, and as dangerous as Monks can be on the battlefield, they’re rarely looking to pick a fight without just cause. They view the world through a different lens, finding power through serenity and inner peace—then expressing it through artful combat techniques and powers that mend life. Perhaps most surprisingly, Monks are also adept at producing powerful brews they consume to aid them in battle.[2]

Creation screen description

Monks are known for their skill in hand to hand fighting, relying on their fists and feet as much as their weapons. Monks can also specialize in calling upon the restorative power of the mists to heal allies.


Nearly 12,000 years ago, long before the War of the Ancients, the continent now known as Pandaria was ruled by a monstrous race of warlords known as the mogu. Their reign was incredibly harsh and brutal. Mogu taskmasters forbade their slaves to carry weapons. During these dark times, many pandaren tried to lift the spirits of their beleaguered brothers and sisters. They were the storytellers, the brewmasters, and the healers who helped knit their oppressed society together in the midst of darkness.[3]

As the mogu empire began to fray, the pandaren saw an opportunity for a revolution. Because they had no weapons, they trained common people to fight with their unarmed fists and feet. They mastered the use of positive energy - or 'chi' - to empower themselves.[3] These unarmed resistance fighters would become the first monks.

For the history of the spread of the ways of the monk to the other races, see Monk races.

Despite both using the Spirit of Life, monks are differentiated from shamans in their inability to ask the elements for help.[4]


A pandaren monk in training.

The monk class can be played by all races except goblins, worgen, and Lightforged draenei:

Strength Agility Stamina Intellect Spirit Armor Health
  Alliance    Draenei   22 18 21 22 22 N/A
   Dwarf   23 17 24 21 19 N/A
   Gnome   16 23 21 25 20 N/A
   Human   21 21 21 22 20 N/A
   Night elf   17 25 21 22 20 N/A
   Void elf   N/A
   Dark Iron   N/A
   Kul Tiran   N/A
   Mechagnome   N/A
  Neutral    Pandaren   21 19 22 21 22 37 123
  Horde    Blood elf   18 23 21 25 18 N/A
   Orc   24 18 22 19 22 N/A
   Tauren   26 17 22 18 22 N/A
   Troll   22 23 21 18 21 N/A
   Undead   20 19 21 20 25 N/A
   Nightborne   N/A
   Highmountain   N/A
   Mag'har   N/A
   Zandalari   N/A
   Vulpera   N/A

Racial abilities

Below is a brief exploration of some of the racial traits most relevant to monks. For a full list, see Racial trait.

  •    Blood elves  [Arcane Torrent] provides a 2-second AoE silence effect and restores 1 Chi, 10 Energy, or 3% Mana, depending on specialization. They also have Arcane Acuity, which increases critical strike chance by 1%.
  •    Draenei  [Heroic Presence] increases your Agility or Intellect by a maximum of 425, scaling with level. Their   [Gift of the Naaru] ability also grants them a heal over time.
  •    Dwarves  [Stoneform] can be useful for tanking, as well as dispelling harmful debuffs in PvP.   [Might of the Mountain] increases the amount of healing or damage your critical strikes do by 2%.
  •    Gnome  [Expansive Mind] increases a healing monk's mana capacity.   [Nimble Fingers] increases a monk's haste by 1%, useful for all specializations, while   [Escape Artist] allows for the monk to escape movement impairing effects.
  •    Human  [Every Man for Himself] frees the monk from Stun effects, which is useful in PvP and in some PvE situations.   [The Human Spirit] assists all specializations with a passive boost to all secondary stats (Haste, Critical Strike, Mastery, and Versatility).
  •    Night elves  [Shadowmeld] provides the monk with an aggro-dump / vanish (which breaks upon movement).   [Quickness] increases a monk's chance to dodge melee and ranged attacks by 2%, as well as providing a slight movement speed increase, adding to the monk's already outstanding mobility.   [Touch of Elune] increases the monk's haste or critical strike, depending on the time of day (based upon server time).
  •    Orc  [Blood Fury] acts as an extra trinket (boosting your attack power).   [Hardiness] reduces the duration of stun effects on the monk by 20% and   [Command] gives a passive 1% increase to pet damage, useful for the Windwalker Monk's Storm, Earth, and Fire.
  •    Troll  [Berserking] acts as an extra trinket (boosting your Haste).   [Beast Slaying] provides increased damage against Beasts. 'Da Voodoo Shuffle reduces the duration of movement impairing effects by 15% at all times, which can be useful in both PvE and PvP. Regeneration allows 10% of health regeneration to continue in combat and increases your health regeneration rate by 10%.
  •    Tauren  [War Stomp] causes a short area-of-effect stun around the monk, useful for rough spots, as well as   [Endurance] which can increase a monk's health by a small amount.   [Brawn] also increases the monk's critical strike damage and healing by 2%.
  •    Undead  [Will of the Forsaken] frees the Monk from Charm, Fear and Sleep effects, which helps in certain situations in PvE and PvP.   [Touch of the Grave] improves DPS as well as survivability by leeching health from the enemy.   [Cannibalize] allows an Undead Monk to quickly restore health off an enemy corpse if necessary.
  •    Pandaren  [Epicurean] doubles stat gains from the Well Fed buff granted by certain foods.   [Quaking Palm] can be useful for short crowd control, and fits into the "theme" of monk abilities quite well.


See also: List of monks
Name Role Status Location
    Kang, the Fist of First Dawn The first monk and leader of the pandaren revolution Deceased Unknown
    Chen Stormstout Legendary brewmaster Alive Various
    Taran Zhu Lord of the Shado-pan Alive Various
    Aysa Cloudsinger Leader of the Tushui Alive Various
    Ji Firepaw Leader of the Huojin Alive Various
    Master Bruised Paw The Hidden Master Alive Paoquan Hollow, Valley of the Four Winds
    Mojo Stormstout Strategy guide author Alive Ammen Vale, Azuremyst Isle
    Brother Korloff Monk trainer of the Scarlet Crusade Killable Chapel Gardens, Scarlet Monastery
    Eramas Brightblaze Acolyte of Priestess Delrissa Killable Observation Grounds, Magisters' Terrace


For a full list of specialization abilities, see Monk abilities


A sturdy brawler who uses liquid fortification and unpredictable movement to avoid damage and protect allies.

Brewmasters are capable tanks who use a combination of ancient martial arts techniques and drunken taunts to draw the attacks of their enemies and soak up damage. Brewmasters absorb and stagger damage, while provoking their enemies with traditional brewing-based attacks.

The brewmaster is a quirky character, though dangerous when underestimated. Brewmasters may seem to struggle with balance as they chug their concoctions in the middle of a fight, but this unpredictable behavior is far from foolhardiness. Most opponents barely have time to process the erratic nature of the brewmaster’s fighting tactics before they find themselves laid low—possibly the result of a keg smash to the head. When an opponent actually manages to land an attack, it’s often unclear how much the brewmaster feels it . . . if at all.[2]


A healer who mixes traditional herbal medicine with Pandaren martial arts.

Mistweavers are healers with a sideline in damage dealing. As well as a range of traditional healing techniques, Mistweavers may also use melee range attacks to increase the effect of their healing spells, through certain combinations such as   [Thunder Focus Tea], Rising Thunder, and   [Rising Sun Kick] resulting in unique gameplay. Mistweaver monks gain mana as a primary resource, in place of energy.

Mistweavers are unique among those who heal. The energies they channel are mysterious, oftentimes misunderstood by commoners—who rarely travel beyond the borders of their homelands—as some form of folk medicine. But those who weave the mists wield the power of life’s essence, using a mixture of preventative and restorative spells to mend their allies’ wounds. The inner tranquility that guides mistweavers allows them to sustain their healing for long periods of time, and gives them the strength to care for multiple injured allies.[2]


A martial artist without peer who pummels foes with hands and fists.

Windwalkers are damage dealers, focusing on dealing melee damage through a range of martial arts abilities. With their lightning kicks and furious fists, Windwalkers can pummel nearby foes, but also have some ranged attacks and can use their legendary abilities to move swiftly across the battlefield. In addition to Energy, Windwalker Monks use Chi as a secondary resource.

Among monks, none have mastered the martial arts as the windwalkers have, and few across Azeroth can fight with their grace. Windwalkers possess unparalleled physical finesse, and are capable of overwhelming their enemies with a dizzying flurry of punches and kicks. Their skill comes primarily from a lifetime of intense training and discipline, but the power they exhibit is shrouded in more mysticism than meets the untrained eye. The combination of their peak physical conditioning, state of inner calm, and leveraging of mystical chi makes windwalker monks a true force to be reckoned with.[2]


Main article: Monk abilities

  Please add any available information to this section.

Brewmaster and Windwalker abilities are influenced by real life martial arts style, such as a form of Wushu, commonly known as Drunken Boxing, which inspired some of the Brewmaster's animations. Other Brewmaster abilities such as   [Keg Smash] and   [Ironskin Brew] further this fantasy (even though Wushu does not involve actual drinking). Mistweavers typically focus on maintaining the balance of life energy around them, calling upon the mists to heal their allies and disorient their foes. In addition to these fantasies, each specialization revolves around an August Celestial; Brewmasters revere Niuzao, Windwalkers fight with the fury of Xuen, and Mistweavers call upon the aid of Yu'lon and Chi-Ji.



Monks can wear cloth and leather armor.

Monks mainly focus on fist weapons and staves, but can also use one-handed swords, one-handed maces, one-handed axes, and polearms.

In the RPG

  This section contains information from the Warcraft RPG which is considered non-canon.

Monks are culturally considered ascetic and studious. When Malygos is in humanoid form, he takes the shape of a studious monk or similar individual.[5] Pandaren are formidable monks, following their philosophies to the letter and perfecting their martial arts as they see fit.[6] Runemasters are said to be monk-like as well.[7]

RPG notes

Monks were initially a denied class in the original Warcraft RPG sourcebook, at the time believed not to be relevant to the Warcraft world.[8] However, monks were later incorporated through the runemaster, and references to monks appear throughout various points in RPG lore as well as in World of Warcraft. However (at the time) no specific monk class was ever created in the RPG, and no specific lore was ever given.


  • Even before their formal introduction as a playable class in Mists of Pandaria, several monk NPCs and mobs already existed, albeit with different gear and abilities than those playable now. Examples of such old-school monks include the gnome Lefty, the blood elf Eramas Brightblaze, Condemned Monks, Scarlet Monks, Crimson Monks (now Risen Monks), Auchenai Monks, and Argent Monks. Note that some of them have been updated since, but pictures of their older appearances are still archived on their respective pages.
  • Monk animations are heavily influenced by real-world martial arts styles, including a form of Wushu commonly known as Drunken Boxing, which was used in the development of the Brewmaster.
  • Originally, Mistweavers were meant to focus on Chi-Ji as their August Celestial. However, play-testing revealed that red-colored healing effects were confusing to players, and it was subsequently changed to be Yu'lon, whose primary color is the green we see today.[9]
  • Monks were the first (and so far only) class to be added to the game that is not a hero class.
  • Because monks start at level 1, they unlock a daily quest starting at level 20 that gives them an hour long buff that increases experience gains by 50%. A monk can go to the Peak of Serenity every 10 levels to complete this quest. The monk may also visit once per day to repeat their current level range's quest for the buff. This was meant to make leveling a monk faster, so they could experience Pandaria sooner and unlock monk abilities more quickly.


Patch changes

  •     Patch 7.0.3 (2016-07-19):
    Removed Chi as secondary resource from Brewmaster and Mistweaver specializations. Stances have also been removed and folded into passive increases to Monk characters.
  •   Patch 5.0.4 (2012-08-28): Added.


External links