Mountain King (Warcraft III)

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For lore, see mountain king.

Mountain King

BTNHeroMountainKing.png
Mountainking.gif

Race Bronzebeard dwarf
Faction Human Alliance
Statistics
Hit points 700 (1375*)
Hit point regeneration Always
Hit point regeneration rate 1.45 (2.80*) HP/sec.
Mana 225 (420*)
Mana Regeneration rate 0.76 (1.44*) Mana/sec.
Level 1-10
Gold 425 Gold
Lumber 100 Lumber
Food 5 Food
Produced at Altar of Kings
Build time 55 sec.
Hotkey M
Combat
Weapon(s) Warhammers, Hand axes (Battle.net), Battle-axes (Manual)
Normal attack: 31 (58*) avg
Can attack: Ground, Structure, Debris, Item, Ward
Range Melee
Attack type Hero
Cooldown 2.00 (1.73*) sec.
Weapon type Normal
Armor Type Metal
Defense Type Hero
Armor 2 (6*)
Day Sight 180
Night Sight 80
Movement Speed Average (270)
Sound
Sound Set HeroMountainKing
Hero Parameters
Primary Attribute Strength
Strength Infocard-heroattributes-str.png 24 (+3/level)
Agility Infocard-heroattributes-agi.png 11 (+1.5/level)
Intelligence Infocard-heroattributes-int.png 15 (+1.5/level)
WC3RoC-logo.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

The Mountain Kings, or 'Thanes' as they are known in Khaz Modan, are the mightiest Dwarven warriors under the mountain. Wielding both enchanted warhammers and hand axes, these fierce fighters live to test themselves against worthy opponents. Unconcerned with their race's preoccupation with mechanical devices and mining precious minerals, Mountain Kings live only for battle. Dedicated to safeguarding the Alliance which saved their kingdom during the Second War, the Mountain Kings can be counted upon to rally behind any banner that stands between freedom and the ever looming shadow of evil.

Statistics

Level Attack (Ground/Air) Armor Strength Agility Intelligence Hit Points Mana
1 26-36 [31 avg]/None 2 24 11 15 700 225
2 29-39 [34 avg]/None 3 27 12 16 775 240
3 32-42 [37 avg]/None 3 30 14 18 850 270
4 35-45 [40 avg]/None 4 33 15 19 925 285
5 38-48 [43 avg]/None 4 36 17 21 1000 315
6 41-51 [46 avg]/None 4 39 18 22 1075 330
7 44-54 [49 avg]/None 5 42 20 24 1150 360
8 47-57 [52 avg]/None 5 45 21 25 1225 375
9 50-60 [55 avg]/None 6 48 23 27 1300 405
10 53-63 [58 avg]/None 6 51 24 28 1375 420

Hero names

Bor Stonebreaker, Munin Ironcliff, Thorgas Broadaxe, Kelv Sternhammer, Grim Thunderbrew, Buri Frostbeard, Huginn Ironcliff, Thordin Rockbeard, Bandis Forgefire, Gar Doomforge, Beazel Bludstone, Modi Stonesmith, Aggronor the Mighty.

Information

The Mountain King is one of the top melee Heroes along with the Night Elf Demon Hunter and the Orc Blademaster. Whereas the Demon Hunter and Blademaster take some additional time to invest, the Mountain King is good even at the start of the game, thanks to his powerful offensive skills.

Storm Bolt is easily his best ability, because of its massive versatility - it is a powerful Hero killing spell, can disrupt channeled abilities and deals a lot of damage to boot. There is almost no delay when the hammer is thrown, meaning experienced human players can hit and run against an unfortunate target as soon as it is cast. Some top Human players such as TillerMaN and Maynard prefer to use Thunder Clap. "Thunder Clap is the best" - Maynard.

Thunder Clap is a trickier spell to use, because the Mountain King has to get up close in order to deal damage with it. It is however an extremely powerful spell nonetheless, trading off War Stomp's stun capability from the Tauren Chieftain for more damage and slowing units instead.

Bash is fairly unpredictable but is a good side skill for a starting Mountain King to conserve mana for other spells. The faster the Mountain King can attack, the more he can activate it, making Bloodlust and Unholy Frenzy extremely beneficial for him.

Avatar makes the Mountain King even more bulkier, and also immune to almost every spell allowing him to wade into enemy units and do whatever he wishes.

A Mountain King will benefit greatly from Paladin and Archmage support - the Paladin can continually cast Holy Light on him to null any damage he takes, while an Archmage's Brilliance Aura allows him to regenerate mana faster. Blood Mages in team matches may also be useful, but note that the Blood Mage requires immense mana to operate properly.

When it comes to items, try to give the Mountain King durability and mana-boosting items so he can take more punishment and have enough mana to make the most out of his devastating spells.

Mountain King Counters

Use focus fire ranged units to pick him off from far away. Try to burn his mana when possible to prevent him from using his spells.

Stay out of range of the Thunder Clap whenever possible. Try to run away so he will Thunder Clap an empty space.

Read Hero Killers.

Spells and abilities

Storm Bolt

BTNStormBolt.png
A magical hammer that is thrown at an enemy unit, causing damage and stunning the target.
Duration (Hero) Cooldown Mana Cost Range Allowed Targets
5 (3) sec. 9 sec. 75 60 Air, Ground, Enemy, Neutral, Organic
Level Effect Hero Level Req
1 100 damage and stun. 1
2 225 damage and stun. 3
3 350 damage and stun. 5

Use Storm Bolt to interrupt spells that require spell channeling.

Use Storm Bolt on powerful and dangerous units that you want dead now such as Kodo Beasts, Tauren, Knights, Frost Wyrms, Chimaera.

Use Storm Bolt on enemy Heroes, especially those that are trying to run away and are almost dead.

Don't forget you can use Storm Bolt on flying units if you have to.

Thunder Clap

BTNThunderClap.png
Slams the ground, damaging nearby enemy units. Units are also slowed for the duration listed below.
Duration (Hero) Cooldown Mana Cost Allowed Targets
5 (3) sec. 6 sec. 90 Ground, Enemy
Level Area of Effect Effect Hero Level Req
1 25 60 damage, Movement Speed & Attack Rate Slowed 50% 1
2 30 100 damage, Movement Speed & Attack Rate Slowed 50% 3
3 35 140 damage, Movement Speed & Attack Rate Slowed 50% 5

This spell will not work on air units. To take full advantage of the spell, use Thunder Clap when the Mountain King is surrounded by enemy units. Move the Mountain King into the middle of a pack of units then use Thunder Clap. Be ready to run or to use another Thunder Clap after the enemy has been slowed.

Bash (Passive)

PASBTNBash.png
Gives a chance that the Mountain King's attack will do 25 bonus damage and stun his opponent for 2 seconds (1 second for Heroes).
Duration (Hero)
2 (1) sec.
Level Effect Hero Level Req
1 20% chance, damage +25 1
2 30% chance, damage +25 3
3 40% chance, damage +25 5

Bash is free stun and damage while the Mountain King attacks normally. When the Mountain King triggers Bash, his hammer will slam with greater than usual force (indicated with a blue slam). Putting the Mountain King under the effects of Bloodlust and Bash can allow him to stunlock enemies due to his increased attack speed.

Bash also works on aerial units; just make sure the Mountain King is equipped with an orb so he can attack them.

Avatar (Ultimate)

BTNAvatar.png
Activate Avatar to temporarily give the Mountain King 5 bonus armor, 500 bonus hit points, 20 bonus damage and spell immunity.
Duration Cooldown Mana Cost Effect Hero Level Req
60 sec. 180 sec. 150 +5 Armor, +500 hit points, +20 damage, spell immunity 6

Avatar is very useful. Be sure to use it whenever possible but don't waste it.

This ability is great when sieging an enemy base with large amounts of towers, as the bonus hitpoints and armor make the Mountain King an excellent meat shield. Remember, you can still cast Holy Light on an Avatared Mountain King.

Avatar Counters

Run away until the Avatar wears off and then engage in battle.

Manual description

Note: The first part of the description is very similar to the one from Battle.net but differs in some words.

The mountain kings, or 'Thanes' as they are known in Ironforge, are the mightiest dwarven warriors of Khaz Modan. Wielding both enchanted warhammers and battle-axes, these fierce fighters live to test themselves against worthy opponents.

World Editor description

Warrior Hero, adept at offensive combat and disrupting enemy troops. Can learn Storm Bolt, Thunder Clap, Bash and Avatar.

Quotes

Patch changes

Patch 1.15 (05/11/2004)
  • Bash % chance to hit increased by 5% across all levels.
Patch 1.13 (12/17/2003)
  • Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all
levels. Previously, it had this level of stun at level 1, but went up 2
seconds vs. units and one second vs. Heroes each level. Additionally,
level-2 and level-3 damage are now 225 from 200, and 350 from 300.
  • WC3tFT-logo.png Patch 1.10 (2003-07-03): Thunder Clap damage reduced to 60/100/140 from 70/110/150.
  • WC3RoC-logo.png Patch 1.06 (2003-06-03): Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels.
Previously, its effect was 25%/50%/75% and duration was 4(2)/5(3)/6(4).
  • WC3RoC-logo.png Patch 1.04 (2002-11-04): Avatar cooldown increased to 180 from 120.
  • WC3RoC-logo.png Patch 1.03 (2002-10-09): Fixed an issue that could create an invincible Mountain King.

External links