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Fires when adding a new toy to the Toy Box.
NEW_TOY_ADDED: itemID
Payload[]
- itemID
- number - All possible values listed at ToyID.
Patch changes[]
Patch 8.1.5 (2019-03-12): Added.[1]
See also[]
- C_ToyBox.GetToyInfo(itemID)
- TOYS_UPDATED
References[]
- ^ 2019-03-12, AlertFrames.lua, version 8.1.5.29701, near line 609, archived at Townlong-Yak