Nagrand

From Wowpedia
Jump to: navigation, search
NeutralNagrand
Level: 64 - 70
Battle Pet Level: 18 - 19
Nagrand Concept Art Peter Lee 1.jpg
Capital
Races
Rulers
Major settlements
Minor settlements
Affiliation
Location

Southwestern Outland

Nagrand in Outland.

Nagrand [nəˈɡrɑːnd] ("Land of Winds" in orcish)[1][2] is a zone located in Outland. It lies south of Zangarmarsh, west of Terokkar Forest, and southwest of Hellfire Peninsula. It is the last remaining unscarred region of Outland.

In the center of the zone is the neutral town of Halaa, which can be captured by either faction. Whoever holds it will have access to a mass of amenities including active quest givers, NPCs who accept turn-ins acquired from the zone's monsters, vendors, trainers and the like. The opposing faction, naturally, is locked out of all this, which is precisely why they will be laying siege to it around the clock. See the World PvP section below for more information.

History

Worldofwarcraft.com says the following about Nagrand:

Nagrand is the last unscarred region in Outland. It is the ancestral home of the orcs and the heart of early orcish shamanism. Today it is a fertile retreat where elementals commune with mortals on a regular basis. Marauding ogres from the Blade's Edge Mountains, meaning to claim the territory as their own, currently pose the greatest threat to this unspoiled reserve.

Nagrand was a land that was extremely sacred to the orcs, being the meeting grounds of the orcish people, where the Kosh'harg celebrations were held twice every year. The clans would assemble at the base of their sacred mountain, Oshu'gun, and give thanks to the spirits.

The land was home to the Warsong Clan, one of the most spartan of the orcish clans who rode their wolves into battle and spoke in the language of clashing axes and the fury of battle. They shared the region with the Burning Blade Clan, and the mortal enemy of the orcs; the ogres of the Gorian Empire. In fact, the empire ruled out of the city of Highmaul in the west of the region.

During the war against the draenei, Prophet Velen and a retinue of priests made their way to Oshu'gun — the vessel that brought them to Draenor — where they were taken prisoner by Durotan and the Frostwolf clan, and eventually released (Durotan's reasoning being that the draenei allowed themselves to be taken prisoner, therefore there was no honor in holding them). When the elements abandoned the orcish people, it was here — again, in the shadow of Oshu'gun — that Gul'dan introduced the orcish people to warlock magics. Today the Mag'har, the orcs who did not partake of the blood of Mannoroth and cut themselves off from the other corrupted clans, make their home here, as do the Kurenai, Broken draenei seeking to find their destiny.

Nagrand was one of the first locations to show the signs of corruption from released fel magics including desiccation by long droughts, fertile soil turned to dust and sand that would not hold grasses or crops, and the acrid odor similar to something burning.[3] However, having largely escaped the severity of corruption seen elsewhere in the world, it became known as mag'har, "uncorrupted".[4] It remained one of the few places in the world (along with Farahlon and portions of Terokkar Forest) that looked largely as they did before the corruption of the world.

In Warcraft III: The Frozen Throne, Illidan Stormrage, Kael'thas Sunstrider and Lady Vashj managed to seize the Black Temple from Magtheridon by shutting down several dimensional gateways used by Magtheridon to bring demons from the Twisting Nether. In World of Warcraft, it is revealed that one of these gateways was actually located in Nagrand.

Geography

Green and yellow grassy plains, reminding one a bit of Mulgore and/or the Barrens. Pink-channeled sky. Although the terrain of the Barrens is similar, Nagrand is greener and has a minor amount of wetland in places, as well as an overall higher presence of water. The zone's background music implies a mood of reverence, solemnity, and a certain amount of sorrow at it is now somewhat broken nature. The music contains a direct quote from the recitative part of the aria "O Zittre Nicht" from Wolfgang Amadeus Mozart's opera, The Magic Flute.

Nagrand was covered by snow during Draenor's winters (although it is unclear if Outland still has regular seasons).[5]

There are no dungeons or battlegrounds in Nagrand. However, there is plenty of opportunities for combat: the city of Halaa is constantly under siege from one faction or the other, and the Ring of Trials arena frequently sees heated gladiatorial battles.

Maps and subregions

Nagrand map.
Aeris Landing · Abandoned Armory · Ancestral Grounds · Arena Floor · The Barrier Hills · Burning Blade Ruins · Clan Watch · Elemental Plateau · Forge Camp: Fear · Forge Camp: Hate · Garadar · Halaa · Halaani Basin · The High Path · Kil'sorrow Fortress · Lake Sunspring · Laughing Skull Courtyard · Laughing Skull Ruins · The Low Path · Mag'hari Procession · Nesingwary Safari · Northwind Cleft · Oshu'gun · The Ring of Blood · The Ring of Trials · Skysong Lake · Southwind Cleft · Spirit Fields · Sunspring Post · Telaar · Telaari Basin · Throne of the Elements · The Twilight Ridge · Warmaul Hill · Windyreed Pass · Windyreed Village · Zangar Ridge

Travel hubs

Official artwork of Oshu'gun in southwestern Nagrand.
A Nagrand village in-game.
Official artwork of a ravine and a floating lake island in south-central Nagrand.
A scene from the TBC cinematic, set in Nagrand.
Concept art of an orc overlooking Nagrand.
Alliance Telaar
Horde Garadar

Elite areas

Arenas

World PvP

  • Halaa: At the center of Nagrand, the Alliance and Horde struggle to control the city plateau of Halaa and its resources. Antagonists may use wyvern roosts near Halaa's four rope bridges to bomb guards, vendors, and PvP opponents if they fall within range of their fixed flight paths around the area. When the city's 15 NPC guards have been killed, the invading faction may claim Halaa as their own if they can protect the flag at the center of town. The faction that controls Halaa will get the Strength of the Halaani (increases all damage done by 5%) region-wide buff for all those of their faction.

Major factions

Adjacent regions

Zone Name Faction Level Range Direction Access
Zangarmarsh AllianceHorde 60-64 North By foot through a pass to the north
Terokkar Forest AllianceHorde 62-65 Southeast By foot through a pass to the south-east
Shattrath City AllianceHorde 60-70 East By foot through an Aldor-held pass to the east

Notable characters

Main article: Nagrand NPCs

Quests

Stub.png Please add any available information to this section.

Main article: Nagrand quests
See also: Nagrand questing guide

Resources

Concept art of a rather ominous-looking Nagrand.
Even more concept art.

Ore

Herbs

Leather

Miscellaneous

Wild creatures

An Easter egg in Nagrand. Isaac Newton could not handle so many islands defying gravity.

Notes

  • Nagrand's monsters have a great drop ratio. In less than 1 hour, you can find 4 greens and 1 rare BoE.
  • Nagrand is the only area in Outland (In fact, the only area added in The Burning Crusade) without a dungeon.

References

  1. ^ Golden, Christie. "One", Rise of the Horde, 37 (ebook). ISBN 978-0-7434-7138-1. 
  2. ^ Archive lore tweets from loreology
  3. ^ Golden, Christie. Rise of the Horde, 266-267. ISBN 978-0-7434-7138-1. 
  4. ^ Rosenberg, Aaron; Christie Golden. "Twenty-Three", Beyond the Dark Portal, 479 (ebook). ISBN 978-1-4165-5086-0. 
  5. ^ Golden, Christie. Rise of the Horde. ISBN 978-0-7434-7138-1. 

External links