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"The Nexus" redirects here. For the 5-man instanced dungeon, see The Nexus (instance).
The Nexus
Several instances
The Nexus.JPG
The Nexus
End boss


Advised level

70 - 80

Player limit

5 - 25

The Nexus is the name of a dungeon in World of Warcraft (as well as the first instance of the same dungeon). It is an ancient ice fortress found in the center of Coldarra, an island in Borean Tundra. It is a "column of magical energy surrounded by levitating earth-covered rings"[1] with ice caves underneath.

The Nexus
The Nexus (5)

Commander Kolurg (heroic Alliance)
Commander Stoutbeard (heroic Horde)
Grand Magus Telestra
Ormorok the Tree-Shaper

The Oculus (5)

Drakos the Interrogator
Varos Cloudstrider
Mage-Lord Urom
Ley-Guardian Eregos

The Eye of Eternity (10/25)



The Nexus.

Shadow Wing

WoW-manga-logo.png This section concerns content exclusive to the World of Warcraft manga.

Right after the reopening of the Dark Portal, Tyrygosa brought Zzeraku and other nether dragons to the Nexus to regenerate. They, however, absorbed too much power and resolved to be free from any who would dare to enslave them again. Wanting to claim the Nexus, Arygos and his blue dragons attacked the nether ones. During the invasion, Malygos awoke, destroyed the nether dragons and absorbed their energies, restoring his sanity.

Wrath of the Lich King

Wrath of the Lich King This section concerns content exclusive to Wrath of the Lich King.

The Nexus is a dungeon in Northrend contained in the World of Warcraft: Wrath of the Lich King expansion. At the Games Convention, Tigole confirmed that there will be two 5-man dungeons and a raid where you encounter Malygos.[2] To enter the instance before level 77 players must first do a quest line for a red dragon who then flies you to the entrance.[3]

There is composed of:

Tides of War

WoW-novel-logo-16x62.png This section concerns content exclusive to the Warcraft novels, novellas, or short stories.

Deciding that the Focusing Iris needed to be placed somewhere safe, a squad of blue dragons began to escort it from the Eye of Eternity to the depths of Azeroth's ocean. However, agents of the Horde killed the entire squad and stole the artifact. Kalecgos went out searching for it because of his former position as Aspect, but was unable to discover its location until the Focusing Iris was used to empower the mana bomb that destroyed Theramore.

Because of their diminished numbers, first from Deathwing, then the Nexus War, and then the Shattering, the blue dragonflight decided to go their separate ways. The few remaining blue dragons have scattered across the world, no longer affiliated with any organization.

Dawn of the Aspects

WoW-novel-logo-16x62.png This section concerns content exclusive to the Warcraft novels, novellas, or short stories.

Kalec remained behind in the Nexus for some time after the official disbanding of the blue dragonflight, despite having officially joined the Kirin Tor. When he found a lost artifact that had belonged toTyr at Galakrond's Rest, Kalec brought it back to the Nexus and witnessed painful visions of the Aspects' prehistoric battle with Galakrond.


Legion This section concerns content exclusive to Legion.

Kalec has not returned to the Nexus in some time. He sends a priest adventurer there in search of  [Light's Wrath], a dangerous item created by the Scarlet Crusade that the Kirin Tor had entrusted to the blue dragons some time before it was disbanded, and a mage adventurer in search of  [Aluneth], a powerful staff once wielded by Aegwynn. The Nexus has since become the home of ethereals of the Ethereum who seek the blue dragons' treasures. Azuregos, who was at the Nexus to retrieve those same treasures, helps the adventurers stop Nexus-Prince Bilaal. Afterward, Azuregos stays behind to secure the Nexus so it will not fall into the wrong hands again, and says to give his regards to Kalecgos.[4]

The Oculus section of the Nexus was being invaded by the Burning Legion before Belgaristrasz, with the help of the adventurer's followers, successfully fended them off.[5]

Kathra'natir uses the power of the Nexus, along with the  [Nightborne Soulstone], to drain Meryl Felstorm. The Tirisgarde attack the Burning Legion and Kathra'natir at the Nexus and trap him within the soulstone.[6]

Description from the official site

The Nexus War has begun.

The blue Dragon Aspect, Malygos, was charged ages ago by the titans as the guardian of magic. More than ten millennia ago, he watched in horror as Deathwing all but wiped out the blue flight. Maddened by grief, Malygos withdrew to his lair and paid little heed to the rest of the world, emerging only when it finally seemed possible to avenge Deathwing's terrible crime.

Only in recent times did Malygos fully return to his senses. Upon reviving, he quickly assessed the state of magical affairs in Azeroth and reached the grim conclusion that magic was running amok throughout the world. He blamed this dangerous development on the mortal races and their reckless pursuit of magical power.

Determined to forestall a catastrophe, Malygos decreed that the world's unbridled magic must be reined in by any means necessary. And so the great Aspect turned to the Arcanomicon, a map of the world's ley lines. Gifted to Malygos ages ago by the titan Norgannon, the Arcanomicon has been continuously updated and revised by the blue dragons over the long years of Malygos's seclusion.

Now Malygos uses the Arcanomicon to locate and tap into the ley lines, diverting the magical powers that course beneath the earth to his home base in Northrend, the Nexus. Once harnessed, the energies are focused through the Nexus' ascending rings and blasted into the Twisting Nether. Malygos's redirection of the ley lines has carried disastrous consequences, however, splintering the world's crust and opening unstable rifts: tears in the very fabric of the magical dimension.

Malygos' siphoning of the world's magic has not gone unnoticed by the mortal races. The weakening members of the Kirin Tor, the elite magi of Dalaran, have sworn to fight Malygos to the bitter end. In fact, the magi have used their waning powers to transfer the entire city of Dalaran to float above Northrend. From this vantage point, the magi prepare for the next step in their battle against the Lich King, and for the inevitable confrontation with Malygos.

However, not all of the Kirin Tor stand united. Several members have opted to side with the blue dragonflight in the hopes of retaining power. Transformed and bolstered by Malygos, these mage hunters are tasked with rooting out and, if necessary, destroying magical artifacts; killing or imprisoning individuals who practice magic without Malygos' permission; and aiding in the redirection of ley lines using massive constructs called surge needles.

The blue dragonflight's increasingly militaristic methods have been condemned by the red dragonflight. Charged with the preservation of life, the red dragonflight has vowed to neutralize Malygos at all costs. To this end, they have formed a council with the Kirin Tor, and the two groups have begun actively subverting Malygos's devastating campaign.

The sides have been chosen; the battle lines have been drawn. The only question that remains now is...

Who will win?[7]

In the RPG

The RPG Icon 16x36.png This section contains information from the Warcraft RPG which is considered non-canon.

Originally the exclusive domain of Malygos, the Aspect of the blue dragonflight, the Nexus has expanded considerably as other blue dragons choose to live near their leader and partake of his wisdom. The Nexus is an extensive series of caves and tunnels that riddles Coldarra. Every space has been carved and smoothed so that it seems more like a castle buried in ice than a natural formation. The walls are ice and crystal, and cast rainbows of light from small glowing gems set in strategic locations; most flat surfaces are carved to show dragons in various activities. The floors are solid stone, polished glass-smooth and mirror-bright. No stairs exist — in many places an archway opens onto a vast open chamber and the dragons simply fly across to another portal placed somewhere on the other side. The outermost chambers are dotted with lifelike ice statues — the statues are the remains of uninvited guests, transformed by dragon magic and placed here as a warning. The caves themselves are fascinating, and many have unusual magical properties, some of the rooms may actually change.[8]

Dungeon Denizens




External links