Night Fae Covenant
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The mystic night fae of Ardenweald fiercely defend the spirits of nature from those who would deprive them of rebirth. They tend those who pass on with a deep connection to nature, retrieving anima from mortal souls and infusing it into slumbering spirits, rejuvenating their lives with the remnants of the old. They are led by the Winter Queen.
Defenders of nature who uphold the cycle of rebirth.
If the Emerald Dream mirrors the spring and summer of life, then the star-hued plane of Ardenweald reflects life in its twilight.
Those who pass on with a deep connection to nature are tended here by the mystic night fae, who retrieve anima from mortal souls and infuse it into slumbering spirits, rejuvenating their lives with the remnants of the old.
Ardenweald has suffered more keenly from soul-drought than any other realm in the Shadowlands. For the first time in endless ages, the night fae's Winter Queen must choose which of the land's formerly lush groves—and which souls—will be fed the last precious drops of anima… and which will fade away forever.
The night fae tend to fallen nature spirits who slumber within the tranquil forest. Those with a deep bond to nature may join their cause, ensuring that the rejuvenated spirits can one day rejoin the eternal cycle.
If you choose to join the Night Fae Covenant, you'll gain two abilities tailored to the theme of the Covenant. The first of these is the Covenant's signature ability, which is available to all Covenant members regardless of class, race, or specialization. The second of these abilities is specific to your class, and gives you a new spell or power to use in combat.
|Death's Due||Replaces Death and Decay. Corrupts the targeted ground, causing Shadow damage over a duration of time to targets within the area.|
Affected enemies deal reduced damage to you (up to a maximum amount) and their power is transferred to you as an equal amount of Strength.
While you remain within the area, your and will hit additional targets. and will hit all enemies near the target.
|The Hunt (ability)||Charge to an enemy, inflicting Nature damage and rooting them. The target is marked for a period of time, increasing your Fury from and against them.|
You may reactivate The Hunt every 30 seconds to teleport behind the marked target and ignoring line of sight.
|Convoke the Spirits||Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 seconds.|
You will cast , , , , Thrash, , , and on appropriate nearby targets, favoring your current specialization.
|Draw from the ground beneath you for a period of time, dealing Nature damage over time to nearby enemies.|
While channeling, your ability cooldowns are reduced.
- Patch 9.0.2 (TBD): Added.