No Place to Run

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NeutralNo Place to Run
Start
End
Level

74 (Requires 72)

Category
Experience

20750

Reputation
Rewards

5g 60s

Previous
Next

Objectives

Place a Destructive Ward at the end of the path leading out of Obsidian Dragonshrine. Protect the ward until it is fully charged, then return to Serinar.

  • Destructive Ward Fully Charged

Provided Item:

Description

They're drawing power from the bones of my dead brothers...

I have no love for the cult, but I'm baffled by their audacity. There will be no mercy shown for them... not that I ever would have anyway.

Ensure that they have no place to flee when the slaughter starts. Place a destructive ward at the end of the path leading out of the shrine. Defend it until it is fully charged.

Rewards

You will receive: 5g 60s

Progress

Have you placed the ward?

Completion

Excellent. When they begin to flee in fear, the ward shall be there to wish them a fond farewell.

Gains

Notes

  • Standard "defend someone/something" quest. There are four waves of mobs: two waves of one mob, one of two mobs, and one of three mobs. The ward will progressively gain in power. When it is fully charged, it can burn down the final wave.

Progression

  1. N [74] The Obsidian Dragonshrine
  2. N [74] No Place to Run & N [74] No One to Save You
  3. N [74] The Best of Intentions
  4. N [74] Defiling the Defilers
  5. N [75] Neltharion's Flame
  6. N [74] Tales of Destruction

External links