PLAYER_ENTERING_WORLD

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Fired when the player logs in, /reloads the UI, or zones between map instances, basically whenever the loading screen appears.

PLAYER_ENTERING_WORLD: isInitialLogin, isReloadingUi

Payload

isInitialLogin 
boolean
isReloadingUi 
boolean

Example

local function OnEvent(self, event, isInitialLogin, isReloadingUi)
	if isInitialLogin or isReloadingUi then
		print("loaded the UI")
	else
		print("zoned between map instances")
	end
end

local f = CreateFrame("Frame")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", OnEvent)

See also