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PLAYER_LEVEL_UP

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Fired when a player levels up.

PLAYER_LEVEL_UP: level, healthDelta, powerDelta, numNewTalents, numNewPvpTalentSlots, strengthDelta, agilityDelta, staminaDelta, intellectDelta

Payload

1. level 
number - New player level. Note that UnitLevel("player") will most likely return an incorrect value when called in this event handler or shortly after, so use this value.
2. healthDelta 
number - Hit points gained from leveling.
3. powerDelta 
number - Mana points gained from leveling.
4. numNewTalents 
number - Talent points gained from leveling.
5. numNewPvpTalentSlots 
number
6. strengthDelta 
number
7. agilityDelta 
number
8. staminaDelta 
number
9. intellectDelta 
number

See also