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Fired when a player levels up.
PLAYER_LEVEL_UP: level, healthDelta, powerDelta, numNewTalents, numNewPvpTalentSlots, strengthDelta, agilityDelta, staminaDelta, intellectDelta
- 1. level
- number - New player level. Note that UnitLevel("player") will most likely return an incorrect value when called in this event handler or shortly after, so use this value.
- 2. healthDelta
- number - Hit points gained from leveling.
- 3. powerDelta
- number - Mana points gained from leveling.
- 4. numNewTalents
- number - Talent points gained from leveling.
- 5. numNewPvpTalentSlots
- 6. strengthDelta
- 7. agilityDelta
- 8. staminaDelta
- 9. intellectDelta