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Fired when a player levels up.

"PLAYER_LEVEL_UP", arg1, arg2, arg3, arg4

Arguments

arg1
New player level. Note that UnitLevel("player") will most likely return an incorrect value when called in this event handler or shortly after, so use this value.
arg2
Hit points gained from leveling.
arg3
Mana points gained from leveling.
arg4
Talent points gained from leveling.
arg5 - arg9
Attribute score increases from leveling. Strength (5) / Agility (6) / Stamina (7) / Intellect (8) / Spirit (9).
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