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Fired when a player levels up.
"PLAYER_LEVEL_UP", arg1, arg2, arg3, arg4
Arguments
- arg1
- New player level. Note that UnitLevel("player") will most likely return an incorrect value when called in this event handler or shortly after, so use this value.
- arg2
- Hit points gained from leveling.
- arg3
- Mana points gained from leveling.
- arg4
- Talent points gained from leveling.
- arg5 - arg9
- Attribute score increases from leveling. Strength (5) / Agility (6) / Stamina (7) / Intellect (8) / Spirit (9).