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Fired when the player is alive after being a ghost.





The player is alive when this event happens. Does not fire when the player is resurrected before releasing. PLAYER_ALIVE is triggered in that case.

Fires after one of:

  • Performing a successful corpse run and the player accepts the 'Resurrect Now' box.
  • Accepting a resurrect from another player after releasing from a death.
  • Zoning into an instance where the player is dead.
  • When the player accept a resurrect from a Spirit Healer.

See also