Patch 7.2.5

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Patch 7.2.5
Release date (US)

2017-06-13

Latest version date

August 2, 2017

Version

24742

Highlights & notes
Related links
Patch chronology
Useful links
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Contents

Patch 7.2.5 is Legion's second small patch, with a focus on class design and updating some features.

The patch was deployed on the Public Test Realm on April 11, 2017.[1] Its release date was announced on June 7, 2017 during a Developer Q&A with Senior Game Designer Paul Kubit.[2]

Last patch notes update: 2017-06-13

New Features

Timewalking: The Black Temple

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You'll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.

All New Story Scenario

In this new scenario, you'll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.

New Events

The Trial of Style

The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who's the best dresser.

Moonkin Festival

A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!

Auction House Dance Studio

The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!

The Great Gnomeregan Race

The Gnomes: they run.

Pet Battle Dungeon: Deadmines

Something is amiss in the Deadmines and it will take you and your battle pets to put a stop to it. Speak to Breanni in Dalaran to begin the quest. Requires completion of Pet Battle Dungeon: Wailing Caverns.

Darkmoon Faire Rocks

The forsaken band Blight Boar has invaded the Darkmoon Faire! Every hour on the half-hour, the band will rock out with a death metal tune. Battle the Metal Knight to earn achievements, consumables, and a monthly chance at a brutal helm or killer guitar mace.

Changes

Classes

Death Knight

Blood

Frost

  • Damage of all abilities increased by 3%.
  • [Blast Radius] (Artifact trait) now increases damage dealt by Howling Blast by 6% per rank (was 10% per rank).
  • [Rime] now procs at half the [Obliterate] rate for [Frostscythe].
  • [Thronebreaker] (Artifact trait) now procs at a half the Obliterate rate for Frostscythe.

Unholy

Demon Hunter

Havoc

  • [Chaos Blades] now increase damage done by 30% (was a scaled increase based on Mastery), duration increased to 18 seconds (was 12).
  • [Fel Barrage] no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
  • Fel Barrage damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
  • [Prepared] now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).

Vengeance

  • Damage of all abilities, including talents, increased by 15%.
  • [Blade Turning] redesigned: Parrying an attack increases your Pain generation by 20% for 5 seconds.
  • [Demon Spikes] can only be extended to a maximum of three times its base duration.
  • [Demonic Infusion] cooldown reduced to 1.5 minutes (was 2 minutes).
  • [Feast of Souls] total healing increased by 20%.
  • [Fracture] now costs 30 Pain (was 20 Pain).
  • [Immolation Aura] periodic damage increased by an additional 22%.
  • [Last Resort] will not absorb a killing blow of more than 200% of the player's maximum health.
  • Lesser Soul Fragment generation from [Shear] has been increased by 10%.
  • [Soul Cleave] now costs 25 to 50 Pain (was 30 to 60), and now heals for 6.6 times Attack Power per 25 Pain spent.
  • [Spirit Bomb] redesigned: Consume all Soul Fragments within 25 yards and then explode, afflicting nearby enemies with Frailty for 20 seconds and damaging them for 3.0x Attack Power fire per fragment. You heal for 20% of all damage you deal to enemies with Frailty.
  • When Demon Spikes is activated and a Demon Spikes buff is already present, the values of the two buffs are now correctly averaged.
  • When Soul Fragments are created that exceed the cap of 5 active fragments, the oldest fragment is now automatically consumed if it is within 60 yards of the Demon Hunter. If it is more than 60 yds from the Demon Hunter, it despawns.

Druid

Balance

Feral

Guardian

Restoration

Hunter

Beast Mastery

  • All damage dealt by abilities and pets increased by 6%.
  • [Dire Beast] now has 2 charges baseline.
  • [Dire Frenzy] now has 2 charges baseline.
  • [Aspect of the Wild] now reduces the global cooldown of all damaging spells by 0.2 seconds while active.
  • [Chimaera Shot]'s cooldown increased to 15 seconds (was 9 seconds), damage increased by 100%, and missile speed increased by 25%.

Marksmanship

  • [Aimed Shot] "first attack" bonus is now 50% (was 100%).
  • Aimed Shot damaged increased 55%.
  • [Legacy of the Windrunners] damage increased by 55%.
  • [Patient Sniper] bonus reduced to 6% (was 10%).
  • [Piercing Shot] damage increased by 55%.
  • [Unerring Arrows] bonus reduced to 3% (was 4%).
  • Vulnerable bonus reduced to 30% (was 100%).
    • Developers' notes: This set of changes preserves the damage of all the abilities while affected by Vulnerable, but substantially reduces the downside of hitting a target without Vulnerable.
  • [Sidewinders] damage increased by 20%.

Survival

Mage

Fire

Frost

  • [Brain Freeze]'s delay has been modified so that it's no longer possible, with Haste, to land two Ice Lances during a single [Winter's Chill].
  • [Comet Storm]'s missile radius increased to 6 yards (was 4 yards).
  • [Cone of Cold] damage increased by 170%.
  • [Flurry]'s tooltip has been updated to reflect that while Brain Freeze is active, Flurry applies Winter's Chill to the target.
  • Flurry missile speed increased by 11%.
  • [Ice Lance] missile speed increased by 30%.
  • [Thermal Void] redesigned: Increases [Icy Veins]' duration by 10 seconds. Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 second.

Monk

Brewmaster

Mistweaver

Windwalker

Paladin

Holy

Protection

Retribution

Priest

Discipline

Holy

Shadow

Rogue

  • Pickpocketing: Griftah in the Hall of Shadows has found a lamp, which may lead the sticky-fingered among you to interesting challenges and great profit.
  • Griftah now sells a selection of items for [Coins of Air] to his distinguished clientele.
  • Items purchasable with [Dingy Iron Coins] are now also purchasable with Coins of Air.

Assassination

  • Damage of all abilities increased by 10%.
  • [Agonizing Poison] has been removed.
  • New talent added, replacing Agonizing Poison: [Toxic Blade]
    • Costs 20 Energy, generates 1 Combo Point, 25 second cooldown.
    • Stab your enemy with a toxic blade, dealing [600% Weapon Damage] Nature damage. Your Nature damage abilities against the target are increased by 35% for 9 seconds.
  • [Exsanguinate] now causes your Bleed effects to bleed out 150% (was 100%) faster.
  • Exsanguinate now costs 25 Energy.
  • [Fan of Knives] damage increased by 40%.
  • [Vendetta] now affects Poison Bomb damage.

Outlaw

  • Developers' notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
  • All damage increased by 8%.
  • [Adrenaline Rush] Energy regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
  • [Ambush] damage increased by 33%.
  • [Combat Potency] proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
  • [Curse of the Dreadblades] (Artifact trait) now works with Ambush.
  • [Fortune Strikes] redesigned. Now increases Combat Potency's proc rate by 2% per point (was +1 Energy per Combat Potency proc per point).
    • Developers' notes: The net result of the two Combat Potency and Fortune Strikes changes is that Combat Potency should generate half as much Energy, twice as often.
  • [Restless Blades] has returned. Finishing moves reduce the remaining cooldown on [Adrenaline Rush], [Between the Eyes], [Sprint], [Grappling Hook], [Cannonball Barrage], [Killing Spree], [Marked for Death], [Death from Above], [Vanish] by 0.5 seconds per combo point spent.
  • [Slice and Dice] now increases attack speed by 125% (was 100%).
  • [Roll the Bones]
    • Developers' notes: The distribution of the number of buffs you get from Roll the Bones has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast Roll the Bones when you get 1 buff.
    • Broadsides now also increases the damage of your combo-point generating abilities by 20%.
    • Buried Treasure increases Energy regeneration by 30% (was 25%).
    • Grand Melee now increases attack speed by 55% (was 50%).
    • True Bearing causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.

Subtlety

  • Developers' notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make [Symbols of Death] more engaging.
  • All damage dealt increased by 20%.
  • [Backstab] base damage increased by 35%.
  • Backstab damage bonus from being behind the target reduced to 20% (was 30%).
  • [Dark Shadow] is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.
  • [Deepening Shadows] now causes your finishing moves to reduce the remaining cooldown on Shadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
  • [Energetic Stabbing] (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with Backstab.
  • [Enveloping Shadows] redesigned. Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.0 second per combo point spent. Shadow Dance gains 1 additional charge.
  • [Etched in Shadow] (Artifact trait) is now named [Weak Point]: Increases the critical strike damage of Backstab and [Shadowstrike] by 5% per point.
  • [Feeding Frenzy] (Artifact trait) now lasts for 30 seconds (was 20 seconds).
  • [Flickering Shadows] (Artifact Trait) redesigned: Now reduces the cooldown of [Sprint] by 10 seconds and [Vanish] by 30 seconds.
  • [Gloomblade] damage increased by 10%.
  • [Marked for Death]'s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
    • Developers' notes: This is to balance it against [Premeditation], which is now on the same row. It's a buff in a raid setting, where the talent was very weak.
  • [Master of Shadows] now gains 25 Energy over 3 seconds when you enter [Stealth] or [Shadow Dance].
    • Developers' notes: Pooling energy going into a Shadow Dance has long been the way to play Subtlety, and we'd like to bring that back. This design still gives you more energy for a Shadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.
  • [Nightblade] now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
    • Developers' notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives Nightblade a mechanical interaction with the rest of the core rotation that fulfills the "setup" feel of Subtlety.
  • [Premeditation] has been removed.
  • [Relentless Strikes] now causes your finishing moves to generate 6 Energy per combo point spent.
  • [Second Shuriken] (Artifact trait) damage increased by 200%.
  • Shadow Dance now has 2 charges (was 3), and is no longer on the global cooldown.
  • Shadow Dance's base duration increased to 4 seconds (was 3 seconds).
  • [Shadow Nova] (Artifact trait) damage increased by 67%.
  • [Shadow's Whisper] (Artifact trait) now increases Energy gain by 8 (was 5).
  • [Shadowstep] now has 2 charges for Subtlety.
  • [Shadowstrike] now hits at melee range (was a 15 yard range) and generates 2 combo points (was 1).
  • Shadowstrike, when used while Stealthed, now deals 25% increased damage (was 9%) and teleports you up to 25 yards behind your target. This does not happen while in Shadow Dance or during [Subterfuge].
  • [Shuriken Combo] is a new passive talent available at level 70: [Shuriken Storm] increases the damage of your next [Eviscerate] by 10% for each enemy hit beyond the first. Stacks up to 5 times.
    • Developers' notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
  • Shuriken Storm base damage increased by 67%.
  • [Sprint] now allows Subtlety Rogues to run over water. This is only possible when running forward.
  • Subterfuge's duration increase to Shadow Dance reduced to 1 second (was 2 seconds).
  • [Symbols of Death] redesigned. Invoke ancient symbols of power, generating 40 Energy and increasing your damage done by 15% for 10 seconds.
  • [The Quiet Knife] (Artifact trait) now increases damage dealt by [Backstab] by 5% (was 3%) per point.
  • [Weak Point] (Artifact trait) now increases the critical strike damage of Backstab and Shadowstrike by 8% per point.

Shaman

  • [Earth Elemental] has 600% of the Shaman's armor (was 400%) and 150% HP (was 100%).
  • Earth Elemental has 6% melee crit reduction.

Elemental

  • [Earthquake] damage increased by 30%, and no longer gains additional ticks with Haste.
  • [Earth Shock] damage increased by 20% in non-PvP situations.
  • [Storm Elemental]'s Wind Gust and Call Lightning damage increased by 25%.

Enhancement

  • Damage of all abilities increased by 10%.
  • [Ascendance] no longer generates 12 Maelstrom/second, and now reduces the cooldown and cost of Stormstrike by 80%.
  • New level 100 talent, Boulderfist: [Rockbiter]'s recharge time is reduced by 15%. Boulderfist additionally increases Rockbiter damage by 20%.
  • [Crash Lightning] damage increased by 20%.
  • [Earthen Spike] now costs 20 Maelstrom (was 0).
  • Earthen Spike damage increased by 25%.
  • Earthen Spike now increases Nature and Physical damage you deal to the target by 30% for 10 seconds (was 15%).
  • [Flametongue] proc damage increased by 28%.
  • [Fury of Air] damage increased by 10%.
  • [Hailstorm] damage increased by 11%.
  • [Hot Hand] proc rate reduced by 29%.
  • [Landslide] is now a level 15 talent, replacing Boulderfist.
  • [Lightning Bolt] damage reduced by 15%.
  • [Mastery: Enhanced Elements] proc chance bonus reduced by 36%.
  • [Rockbiter] damage increased by 77%, and now generates 25 Maelstrom (was 20).
  • Rockbiter now has 2 charges, with a recharge time of 6 seconds.
  • [Stormbringer] chance to proc increased to 8% (was 5%), and now procs from all weapon attacks.
  • [Stormstrike] cooldown reduced to 15 seconds (was 16 seconds).
  • [Tempest] redesigned: Stormbringer gives your next Stormstrike 40% increased critical strike chance.
  • [Wind Strikes] now increases your attack speed by 3% per point (was 10%) for 6 seconds (was 3 seconds).
  • [Wind Surge] (Artifact trait) now increases damage done by Windfury by 8% per point (was 5%).
  • [Windsong] now increases your attack speed by 30% (was 35%).

Restoration

  • Damage of all abilities increased by 25%.
  • [Wellspring] cost reduced by 43%.

Warlock

  • All Warlock pets and summons now have the same bounds and combat reach, including the glyphed versions of the base pets.
  • [Soul Harvest] duration is now 12 seconds + 4 seconds per target, for a maximum of 36 seconds (was 15 seconds + 2 seconds per target, maximum 35 seconds).

Affliction

Demonology

Destruction

  • Developers' Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos Bolts being cast.
  • All damage increased by 10%.
  • [Cataclysm] cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
  • [Channel Demonfire] damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
  • [Chaos Bolt]'s damage increased by 40%, and projectile speed increased by 25%.
  • Chaos Bolt cast from the Chaos Bolt rift now deals 60% increased damage.
  • [Conflagrate] now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
  • Conflagrate now generates double resources from hitting a second Havoc target.
  • [Dimensional Rift] (Artifact trait) now generates 3 Soul Shard Fragments
  • [Eradication]'s damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
  • [Fire and Brimstone] now causes Incinerate to generate 1 Soul Shard Fragment per target.
  • [Havoc]'s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
  • [Immolate]'s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
  • Immolate's periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
  • [Incinerate] now generates 1 Soul Shard Fragment, and now generates 2 Soul Shard Fragments on a critical strike.
  • Incinerate's mana cost reduced by 16%.
  • [Rain of Fire]'s damage increased by 25%.
  • [Reverse Entropy] redesigned slightly: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 10% increased damage.
  • [Shadowburn] now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
  • [Soul Conduit] now causes every Soul Shard you spend to have a 15% (was 20%) chance to be refunded.
  • [Soulsnatcher] (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
  • [Wreak Havoc] now reduces the cooldown of Havoc by 20 seconds, and no longer increases its duration.

Warrior

Arms

  • All abilities damage increased by 10%, in addition to any damage changes below.
  • Auto-attack rage generation increased by 10%. Critical strike auto-attacks now generate 30% bonus Rage (was 50%).
  • The effect of Mastery has been reduced by 20%.
  • [Anger Management] now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of Bladestorm.
  • [Cleave] damage increased by 20%.
  • [Colossus Smash] cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
  • [Dauntless] cost reduction is now 10% (was 20%).
  • [Deadly Calm] now reduces Rage costs during Battle Cry by 75% (was 100%).
  • [Execute] damage increased by 25%. If the target does not die, 30% of the Rage spent on Execute is refunded.
  • [Fervor of Battle] is now moved to Level 75.
  • Fervor of Battle damage bonus increased to 80% (was 45%).
  • [Focused Rage] is now moved to Level 90.
  • Focused Rage now costs 20 Rage (was 15 Rage).
  • [In For The Kill] is now moved to Level 90, passively causes Colossus Smash to grant you 10% Haste for 8 seconds.
  • In For The Kill now refunds 40 Rage (was 30 Rage).
  • [Mortal Strike] damage increased by 20%.
  • [Opportunity Strikes] now causes your extra attacks to generate 5 Rage, with a 0.5 second internal cooldown.
  • [Overpower] no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
  • [Precise Strikes] (Artifact trait) now causes Colossus Smash to increase the critical strike chance of your next Mortal Strike or Execute by 10% per rank.
  • [Ravager] now generates 7 Rage per tick if it damages at least one enemy, for a maximum of 49 Rage over its duration if every tick deals damage.
  • [Rend] cost increased to 30 Rage (was 10 Rage).
  • Rend's first hit now deals 150% weapon damage.
  • Rend's duration decreased to 8 seconds (was 15 seconds).
  • Rend now deals damage every 2 seconds (was 3 seconds).
  • Rend's periodic damage has been increased to 2.5x attack power (was 2.4x attack power).
  • Initial hit decreased to 150% weapon damage, down from 280%.
  • Periodic damage increased to 2.5x AP per tick, up from 2.4x AP.
  • [Shattered Defenses] (Artifact trait) now causes [Colossus Smash] to increase the damage of your next [Mortal Strike] or [Execute] by 60% (was 30%). This effect no longer increases the critical strike chance of Mortal Strike or Execute.
  • [Slam] damage increased by 35%.
  • [Titanic Might] now increases the duration of Colossus Smash by 8 seconds (was 16 seconds), and now also reduces the cooldown of Colossus Smash by 8 seconds.
  • [Trauma] is now moved to Level 45.
  • Trauma is now also activated by Execute.
  • [Void Cleave] (Artifact trait) damage increased by 100%.
  • [Whirlwind] damage increased to 90% weapon damage per hit, now costs 30 Rage (was 25 Rage).

Fury

  • All damage increased by 5%.
  • [Frenzy] now lasts 15 seconds (was 10 seconds).
  • [Juggernaut] (Artifact trait) now lasts 8 seconds (was 6 seconds). Juggernaut can now be activated when an off-hand hit killed the target.

Protection

  • [Ignore Pain] absorb amount increased by 20%
  • [Indomitable] now increases maximum health by 20% (was 25%) and maximum effect of Ignore Pain by 20% (was 25%).
  • [Revenge] damage reduced by 12%.
  • [Shield Block] can only be extended to a maximum of three times its base duration.

Dungeons and Raids

  • Mythic Keystone enemy health and damage now increase by 10% per level (was 8% per level).
  • Mythic Keystones no longer deplete when used. They now downgrade by 1 level if a dungeon is not completed within the time limit.
  • The Mythic Keystone end-of-dungeon reward chest now contains a third item for the group when the dungeon is completed within the time limit.
  • In Mythic Keystone dungeons, beating the timer by a very large margin upgrades the Keystone by 2 or 3 levels instead of just 1, but no longer awards additional loot chests.
  • Clearing Mythic Keystone levels above 15 will have a chance of dropping additional items (roughly one extra item awarded per 3 difficulty levels beyond 15).
  • Added Group Finder activities for Mythic Trial of Valor and Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.
  • Legion Raid bosses now have a new Artifact Power item that drops 100% of the time, once per week, on all difficulties except Raid Finder. Bosses in the newest Raid drop more Artifact Power than older Raids.
  • On Raid Finder difficulty, bosses no longer drop Artifact Power items. Artifact Power is now rewarded once per week at the completion of each Raid Finder wing.

Events

Midsummer Fire Festival

Items

Legendary Items

Death Knight

Demon Hunter

Druid

Hunter

Priest

Rogue

Warlock

  • Demonology
  • Destruction
    •  [Feretory of Souls]: Casting a damaging Fire spell now has a 6% (was 10%) chance to generate a Soul Shard.
    •  [Odr, Shawl of the Ymirjar]: Enemies marked by your Havoc now take 15% (was 8%) increased damage from your single target spells.

Warrior

Legion Companion App

  • Fixed a bug causing the display of inaccurate mission durations.
  • Fixed a bug that caused the display of inaccurate mission costs.
  • Fixed a bug causing one champion to appear to counter multiple mission effects in error.

Player versus Player

Demon Hunter

  • [Solitude] now properly increases attack speed (was haste).
  • Solitude now increases Fury and Pain generation (was an increase to damage dealt).

Druid

Restoration

Hunter

Beast Mastery

  • Beast Mastery PvP template agility has been reduced by 5%.
  • [Separation Anxiety] has been redesigned:
    • Separation Anxiety increases your pet's (and Hati's) movement speed by up to 50%, and damage taken reduced by 25%. Effect only occurs when your pet is 20 or more yards away from you, and scales up to your pet at 50 yards away.
  • [The Beast Within]'s Bestial Wrath cooldown reduction has been reduced to 10 seconds (was 15 seconds).
  • [Wild Protector] reduces damage done to allies by 10% (was 15%).
  • [Go for the Throat] has been removed.
  • [Dire Beast: Hawk] replaces Go for the Throat.
  • [Dire Beast: Basilisk] replaces Dire Beast: Hawk.
  • Interlope replaces [Misdirection]:
    • If your pet is within 10 yards of your Interlope target, the next hostile spell will be redirected to your pet. Once this occurs, your pet will redirect the next 3 seconds of hostile spells.
    • Interlope's cooldown begins when the aura is consumes.

Marksmanship

Mage

Frost

Paladin

Retribution

Priest

Shadow

  • [Driven to Madness] now grants 12 Insanity over 3 seconds when attacked.
  • [Mind Trauma] has been redesigned:
    • Fully-channeled Mind Flays (duration ends normally, this will not count a late refresh on Mind Flay) steal 1% haste from the target for 20 seconds. If the target's Mind Trauma debuff is removed by any source (dispels, duration ending), the Priest loses that amount of stolen haste. Only 10% haste can be stolen per target, up to 20% haste total.

Rogue

Subtlety

  • [Dagger in the Dark]'s radius is increased to 20 yards (was 10 yards).
  • Dagger in the Dark's duration is increased to 10 seconds (was 5 seconds).
  • Dagger in the Dark no longer activates during [Shadow Dance], only [Stealth] or [Vanish].
  • [Veil of Midnight] no longer activates when Shadow Dance ends, only Stealth or Vanish.
  • [Phantom Assassin] has been redesigned: Phantom Assassin now increases your critical strike chance by 35% while Stealth or Shadow Dance is active (including Vanish).
  • [Thief's Bargain] no longer increases your damage while stealthed, now always increases your damage by 10%.
  • Thief's Bargain now reduces maximum health by 15% (was 25%).
  • Thief's Bargain now reduces Vanish's cooldown by 60 seconds (was 90 seconds).

Shaman

Elemental

  • [Frost Shock]'s PvP duration now scales correctly with Maelstrom: 4-8 seconds based on Maelstrom consumed (was 8-8 seconds based on Maelstrom consumed).
  • [Fire and Ice] has been redesigned:
    • Your [Flame Shock] and [Frost Shock] no longer consume up to an additional 20 Maelstrom. The duration of your Frost Shock and Flame Shock is increased by 100%, and the damage of your Frost Shock is increased by 100%.

Warlock

Affliction

Destruction

Professions

  •  [Obliterum]-modified items can now be increased to a maximum item level of 885 (was 875).

Alchemy

Cooking

  • Added  [Nomi Snacks], a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi Snacks can be obtained from any Nomi research, and it is tradeable.

Mining

  • Significantly increased the proc chance to start each of the rank 3 questlines.

Herbalism

  • Significantly increased the drop/proc chance to start each of the rank 3 questlines.

Skinning

  • Significantly increased the drop chance to start each of the rank 3 questlines.

Tailoring

UI

  • Death Knight Runes are now sorted from left to right based on their cooldown status, to make it easier to differentiate between available runes and those on cooldown. Each specialization now has a different rune color.
  • The Warlock soul shard UI has new art.
  • Unobtainable battle pets are now hidden from the list unless collected.
  • A death counter has been added to the Mythic Keystone tracker.
  • Dispellable debuffs have been added to friendly nameplates.

Appearances

  •  [Arsenal: Armaments of the Silver Hand] now includes the Silver variant of the 1-Hand mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances for players who have completed them.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.
  • Favoriting an appearance in your Appearance Collection will now soulbind the item granting you the appearance.

Premade Groups

  • Mythic Keystone level searches will now display flexible results. For example, searching for "+5” will also display results for "+4” and "+6”.
  • Groups under the Questing category will be delisted when it reaches a full party.

References

  1. ^ Blizzard Entertainment Lore 2017-04-11. PTR Development Notes - Build 23910. Blizzard Entertainment. Archived from the original on 2014-04-11. Retrieved on 2017-04-12.
  2. ^ chaud 2017-06-07. Developer Q&A - Senior Game Designer Paul Kubit. MMO-Champion. Retrieved on 2017-06-09.