- For lore about peasants, see Peasant.
Peasant | |
---|---|
Race | Human |
Faction | Alliance |
Statistics | |
Hit Points | 30 |
Armor | 0 |
Sight | 4 |
Speed |
10 7 (carrying goods) |
Production | |
Gold | 400 |
Food | 1 |
Produced at | Town Hall |
Build time | 45 seconds |
Combat | |
Basic Damage | 3 |
Piercing Damage | 2 |
Range | 1 |
Peasants are trained from the hard-working and stout-hearted citizens that live in the numerous kingdoms of Lordaeron. By mining gold and harvesting lumber to meet the ever-increasing needs of the fighting force which must push back the unrelenting Horde, they are the backbone of the Alliance. Trained not only in the construction and maintenance of the myriad buildings found in every community, but also those necessary to wage war, they take great pride in the invaluable service they provide. Roused by tales of the Orcish atrocities in Azeroth, these Peasants have learned to use both pick and axe for their own defense if threatened.[1]
Information[]
- Peasants are used to mine gold and harvest lumber, and to build and repair buildings and Transports. You must specifically order your Peasant to repair a Transport, as right-clicking will make him board it instead.
- All repairs cost 1 gold and 1 wood per 4 hp. The speed of repair per single worker is 8 hp/s on second to last (fastest) game speed. Multiple workers on a single object add up their repair efforts. Due to diminishing returns of adding more workers (by the nature of evenly distributed work) adding more than 3-4 repairers per object brings miniscule speed up.
- Peasants move significantly slower when carrying gold or lumber.
- While their default reaction to being attacked is to flee, they can be ordered to fight. While weak, they can sometimes bring down enemy units through weight of numbers, and even a lone Peasant can destroy an undefended Catapult given time.
Attack Peasants[]
- Attack Peasants are a special type of non-buildable unit that can only be added to a map using third-party map editors (the one that comes with the game cannot do it).
- Despite this, the stats of an attack peasant can still be viewed and altered in the editor that comes with the game, though this does nothing.
- They have the same stats as normal Peasants and are visually indistinguishable, but cannot gather resources, or build or repair buildings. They lack an attack button, but their default right-click action is to attack. They will also attack automatically if threatened, just like military units.
- They appear in two Human campaign missions: first in Tyr's Hand as enemies, representing the local peasant uprising, and then in The Prisoners, representing Alterac prisoners that the player must escort to the Circle of Power at Stratholme.
Trivia[]
- Peasants under computer control will only fight under two conditions:
- If they are attacked by an enemy Peasant or Peon (not an Attack Peasant or Peon).
- If the computer player cannot rebuild its Town Hall and you have destroyed all or all but one of their buildings, all its remaining Peasants will make a last-ditch attack on your base. However, their AI seems to be bugged, as they will move only a few squares, then stop for a second, then move again, stop etc.
Gallery[]
Peasant from the Warcraft II: Tides of Darkness manual.
Screenshot showing Attack Peasants in The Prisoners. Note the different unit interface.
Quotes[]
See also[]
References[]
- ^ Warcraft II: Tides of Darkness manual, Alliance Ground Units, Peasant
|