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Planes, also known as dimensions, realms of existence or simply realms, are cosmic regions within the Warcraft universe.
- 1 Great Dark Beyond
- 2 Twisting Nether
- 3 Light and Void
- 4 Other planes
- 5 Pocket dimensions
- 6 In the RPG
- 6.1 History
- 6.2 Higher planes
- 6.3 Material Plane
- 6.4 Elemental Plane
- 6.5 Emerald Dream
- 6.6 Outland
- 6.7 Twisting Nether
- 6.8 Great Dark Beyond
- 6.9 Multiverse
- 6.10 Non-existant planes
- 7 Notes
- 8 Speculation
- 9 See also
- 10 References
Great Dark Beyond
- Main article: Great Dark Beyond
The Great Dark Beyond represents the physical universe. It is an infinite living realm composed of innumerable stars, worlds, moons, and mortal civilizations. Azeroth is found in it, and it is merely one of the countless worlds drifting through the Great Dark.
- Main article: Elemental Plane
- Main article: Emerald Dream
The Emerald Dream is an ethereal realm of spirits and untamed nature that exists alongside Azeroth. The titanic keepers forged it to act as a map for the evolutionary path of Azeroth's flora and fauna. As life ebbs and flows across the physical world, the spiritual energies that stature the Dream keep pace with it.
Other planes in Azeroth
- Pocket dimensions
- Realm of Y'Shaarj
- Heaven: It is said that guardians took up swords of light to defend the heavens. It has also been said that the Light "burns eternal" in this realm.
- Hell: A few references have been made to Hell, as a place where evil individuals go to after death. Sylvanas Windrunner once wished such a fate upon Arthas Menethil, and later found his ghost (and temporarily, herself) in a dark void, where she only felt terror, cold, hopelessness, fear, and regret.
- Main article: Shadowlands
The Shadowlands are nightmarish realms of decay, labyrinthine spiritual planes teeming with the souls of the dead who have passed from the world of the living. They have existed ever since mortal life arose in the physical universe.
- Main article: Twisting Nether
The Twisting Nether is the astral plane between worlds that lies in parallel with the Great Dark Beyond. The forces of Light and Void bleed together at its boundaries, engulfing the Twisting Nether in perpetual chaos. Sometimes, the volatile energies that pervade the Nether intrude upon the physical universe, warping reality beyond measure.
Light and Void
Light and Shadow are the most fundamental cosmic forces in existence. Although contradictory in nature, they are bound together on a cosmic scale as one cannot exist without the other. Pure Light and Shadow dwell in a realm outside the borders of reality, but shades of their presence are found in the psychical universe. Light and Shadow bleed together at its boundaries, engulfing the Twisting Nether in perpetual chaos.
Pocket dimensions seem to be little parts of a dimension secluded by magic.
Pocket dimensions in Azeroth
- Akazamzarak's Hat
- Prison of Ink
- The mages of Dalaran wove one around Ambermill, hiding from the Forsaken.
- A pocket universe was used by Krasus in order to ensure the future of the blue dragonflight. The mage tore an opening in reality and put a few viable dragon eggs into this "pocket universe". He then sealed the opening until a later time when he could surrender the eggs to someone trustworthy. It is noted that time is significantly slower in the dimension.
- A pocket universe has been created by Chromie, a bronze dragon in the guise of a gnome, within a room in the inn of Ruins of Andorhal.
- Malfurion Stormrage banished the worgen to a pocket dimension of the Emerald Dream where Daral'nir is located. From there Arugal summoned them.
Pocket dimensions in the Twisting Nether
- Mardum, a former pocket dimension called the "Plane of Banishment" where Sargeras imprisoned the demons he defeated.
- Phantasm Zone in which Magnus Manastorm is imprisoned.
In the RPG
Beyond the physical world there is something greater it lies infinitely far away, yet also infinitesimally close. It has places of brilliant purity and the darkest chaos. Creatures of air, fire, and shadow call these places their homes; and those from Azeroth who dare to travel into these realms will find them unlike anything they have ever seen before. They are the planes, and the physical world of Azeroth is but one of them. Those from Azeroth who dare to travel into these realms will find them unlike anything they have ever seen before.
Some adventurers go beyond Azeroth to other planes of existence. It is there that they encounter eternals and demons, adventurers and villains, strange and vastly powerful creatures, and conflicts that span worlds — if not the universe itself.
The human magocracy made great advances in their studies of planar travel after the orc invasion, and copies of the archmage Khadgar’s Contemplations on Many Worlds are found in several libraries in the eastern lands.
Among the elves, it is commonly believed that mortal planes such as Azeroth and Outland are the crudest reflections of planes of greater power such as the Twisting Nether and the Emerald Dream.
There are scholars who study the concept of planes and wonder if there are more to discover.
Though the titans and eternals have known about the planes for longer than the recorded history of the world, the first time mortal creatures on Azeroth suspected there was something other than the world around them was when the Kaldorei made their way out of the jungles to the shores of the Well of Eternity and stared deep into its waters. There they sensed a great power, and in a course of events that would change the world forever, dedicated themselves to its study. They hoped that they would discover the moon goddess Elune within its waters, but instead they plumbed the darkness and felt the cold touch of the Burning Legion waiting on another plane, the Twisting Nether.
When the term "higher plane" is used, it is in reference to one of the known planes, such as the Emerald Dream, the Twisting Nether, the Great Dark Beyond, the Elemental Plane, or simply another planet out in the Great Dark Beyond.
The Material Plane refers to the mortal, material worlds such as Azeroth, and, in the past, Draenor. All material worlds are made from the same planar material as the known material worlds, though some of them might possess different basic planar traits (from basic physical traits to magic traits).
Each of these worlds, though they share most of the same planar traits, is separated from the rest in its particular material pocket. As such, each world is treated as its own separate plane — spells such as "teleport" that allow for transport within the Material Plane do not allow for transport between isolated material pockets. Another plane, the Twisting Nether, must be traversed to journey from one to another.
- Main article: Elemental Plane#In the RPG
The Elemental Plane is a prison within the Twisting Nether fashioned by the titans as a separate plane to hold their old foes. The plane the titans created is spherical and comparatively small — about the size of a single world. It is a three tiered realm. The domain of Air sits atop the middle layer, which supports both the Water and Earth domains. Beneath these lies a third layer of Fire and molten rock.
- Main article: Emerald Dream#In the RPG
- Main article: Outland#In the RPG
Chunks of barren red rock float in the Twisting Nether’s spectral void.
- Main article: Twisting Nether#In the RPG
Chunks of worlds float among prismatic clouds, and colorful energy ribbons twist through the void. All is spectral and shadowy — blurring together in a muted, multicolored haze that brushes and teases the senses. Physical laws do not exist in this realm of ghosts, save those that a traveler creates for herself. Magic and illusion dance across the ever-changing vastness. Coterminous with all other worlds, the Twisting Nether can be a gateway for those who know how to use it.
- Titanic Armory: A group of heroes discovered a small portal in the Nether. The portal lead to a demiplane full of titan artifacts — weapons the Pantheon deemed too destructive to use.
Great Dark Beyond
- Main article: Great Dark Beyond#In the RPG
A philosophical placeholder as an answer was agreed that beyond the boundaries of the Twisting Nether, there is the Great Dark Beyond. The Beyond is all that is unknowable about the cosmos. Were part of it to be journeyed to or defined, it would become its own plane.
Malygos studies the various planes of the multiverse both remotely and in person. It is said that Al'Akir is aware of all air spells that are cast anywhere throughout the multiverse, although if this is true, he rarely becomes personally involved in their resolution unless they affect him directly.
According to the books, there are no Dungeons & Dragons style planes within the Warcraft universe. The Warcraft universe is both simple and vast. Unlike the standard D&D world, Azeroth has no distinct Astral, Ethereal, Inner, Outer, Positive, or Negative Planes — just a measureless nothing known as the Great Dark Beyond. An infinite number of worlds spin within the multiverse and it's impossible to say whether they are scattered across the universe or superimposed upon each other. However, although those planes don't exist, they have a counterpart or are somehow related to the Warcraft universe.
There is no Ethereal Plan in the Warcraft universe. No exact equivalent of the Ethereal Plane exists in the Warcraft universe. Only the Emerald Dream can be clearly mapped to another plane, that of the physical world of Azeroth, yet they remain distinct places in the cosmos and grow more disparate with each change made in the mortal realm. Ethereal Spells result in the target becoming invisible and intangible to all creatures and effects on the Material Plane.
Inner and Outer Planes
Only the titans remain as creatures who may originate from a place beyond the known planes, and the dwarves have yet to discover the answer to their mystery.
The final destination of the spirits of the deceased remains a mystery to the priests and philosophers of Azeroth. However, as spells such as resurrection can reunite a dead body with its spirit, and a majority of living creatures from the tauren to the troll shadow hunters claim they can communicate with and call upon the power of the spirits, a widely held belief is that the spirits of the dead remain on the Material Plane — in an immaterial state that can only be altered or contacted through the use of magic.
Positive Energy Plane, Negative Energy Plane, and Shadow Plane
These planes don't appear to exist. But their forces are known to flow through Azeroth and the Twisting Nether. These forces are not limited to any single plane; they are instead an integral part of every aspect of the Warcraft universe, woven into every plane. Thus, spells that call upon these energies such as harm, heal and shadow conjuration instead draw upon local sources rather than reaching to another plane.
Positive energy remains associated with the energies possessed by living beings, and negative energy with the motive forces of death and the undead. Thus, spells that aid the living with positive energy will harm the undead, and spells that would injure the living using negative energy will heal the undead.
Magical weapons that have effects wielding these energies draw upon that positive or negative energy bound into their own material, freed by enchantment.
- When Garrosh Hellscream had Theramore Isle destroyed with a mana bomb, its arcane power caused anomalies of realities and dimensions ripped asunder. One could even glimpse other worlds.
- The Old Gods ruled over the primal (first, original) plane until the coming of the titans.
- The void revenants are a race of parasitic void-beings that tear holes through the planes of reality, consuming and absorbing the energies and beings within.
- Warp Shades partially tear an enemy into another dimension.
- The Eye of Eternity is the personal domain of Malygos and as such may be its own plane.
- There are five portals within the Chamber of Aspects beneath Wyrmrest Temple two of which are open and lead to the Ruby Sanctum and Obsidian Sanctum. They may be their own planes or unknown locations in the world.
- Forge of Aeons a place sacred to the Army of the Light accessed by a Lightforged beacon on the Vindicaar may be its own plane.
- ^ Alex Afrasiabi on Warlords, Garrosh, and alternate Azeroth
- ^ Bashiok
- ^ World of Warcraft: Chronicle Volume 1, pg. 13
- ^ The Warcraft Encyclopedia/The Warcraft Universe
- ^ a b c d World of Warcraft: Chronicle Volume 1, pg. 32
- ^ Warcraft II: Tides of Darkness manual
- ^ World of Warcraft Paladin Legendary Class Women's Tee
- ^ "Path of the Damned: Digging up the Dead", Warcraft III. Blizzard Entertainment.
- ^ "Legacy of the Damned: Sylvanas' Farewell", Warcraft III: The Frozen Throne. Blizzard Entertainment.
- ^ Edge of Night
- ^ The Warcraft Encyclopedia/Twisting Nether
- ^ World of Warcraft: Chronicle Volume 1, pg. 11 - 32
- ^ The Sundering, pg. 25
- ^ Curse of the Worgen
- ^ a b c Shadows & Light, pg. 128
- ^ Shadows & Light, pg. 136
- ^ Manual of Monsters, pg. 191
- ^ a b c d Shadows & Light, pg. 131
- ^ a b c d e f g h i Shadows & Light, pg. 132
- ^ Shadows & Light, pg. 136
- ^ Shadows & Light, pg. 144
- ^ Shadows & Light, pg. 149
- ^ Shadows & Light, pg. 152
- ^ Shadows & Light, pg. 155
- ^ Shadows & Light, pg. 91
- ^ Shadows & Light, pg. 101
- ^ Warcraft: The Roleplaying Game, pg. 215
- ^ Warcraft: The Roleplaying Game, pg. 156
- ^ Warcraft: The Roleplaying Game, pg. 157
- ^ Manual of Monsters, pg. 134
- ^ World of Warcraft: The Roleplaying Game, pg. 243
- ^ Warcraft: The Roleplaying Game, pg. 157 - 158
- ^ Jaina Proudmoore: Tides of War, pg. 225
- ^ The Sundering, pg. 156
- ^ Adventure Guide entry for Xhul'horac