The subject of this article was removed in patch 3.0.2 but remains in World of Warcraft: Classic.
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Precision | |
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Requirements | |
Class | Paladin |
Tree | Protection |
Points required | 5 |
Properties | |
Affects | Melee Combat, Spell casting |
Precision is a paladin talent.
Talent overview[]
- Increases the Paladin's chance to hit with melee weapons by 1-3%, stacking with hit rating in melee combat. As per Patch 2.3: Precision (Protection) now increases spell hit chance as well, stacking with spell hit rating in spellcasting. This is means fewer spell resists for first tick of Consecration, Judgement of Righteousness, and Judgement of Vengeance.
- Precision is a talent in the Protection tree, you will need to spend 8 points in Protection to max it.
- This is an important talent for most Retribution Paladins as it is a solid increase in their damage output.
- Most tankadins also max it, as it increases threat generation as well as reduces the missing chance of [Righteous Defense].
- With 3 points in this skill you still need to attain 95 hit rating at level 70 to be able to hit raid bosses without misses. (As of Patch 2.3)
- As per Patch 2.3 patch notes: The chance for [Righteous Defense] to land successfully on its targets is now increased by hit rating. Previously, RD used spell hit rating which is scarce on traditional tanking gear.
Patch changes[]
- Hotfix (2009-01-07): Now properly removed.
- Patch 3.0.2 (2008-10-14): Removed.
- Patch 2.4.2 (2008-05-13): Will no longer improperly display daggers and staves as a weapon class in the tooltip.
- Patch 2.3.0 (2007-11-13): Now increases spell hit chance as well.
External links[]
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