Priestess Delrissa

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BossPriestess Delrissa
Image of Priestess Delrissa
Gender Female
Race Shivarra (Humanoid)
Level 70 Elite
Health
524,592
5H33,534
Mana 12,620
Wealth 67s 27c
Reaction Alliance Horde
Affiliation(s) Burning Legion
Occupation Priestess
Location Magisters' Terrace, Isle of Quel'Danas
Status Killable

Priestess Delrissa is the third boss in the Magisters' Terrace instance. She comes with four NPCs, randomly chosen, similar to Hex Lord Malacrass in Zul'Aman and Moroes in Karazhan. All 5 of them must be defeated to beat the encounter. The style of fight is similar to an arena 5v5 match, and somewhat like the alternate Ring of the Law encounter in the Blackrock Depths.

According to conversations between Dawnblade blood elves on Quel'Danas,[1] Delrissa was the one who brought Kael'thas Sunstrider back to "health" after his defeat in Tempest Keep.

Delrissa is a "memory" in the fight against Argent Confessor Paletress in the Trial of the Champion encounter of the Crusaders' Coliseum.

Adventure Guide

Delrissa is a shivarra priestess acting under the demon lord Kil'jaeden. It is Delrissa who revived Kael'thas Sunstrider after he was heavily wounded in an attack on Tempest Keep, and she has stayed in the blood elf lord's presence ever since. The priestess has a militant circle of loyal acolytes who serve her and will defend her at all cost.

Abilities

  • Spell shadow shadowwordpain.png  Shadow Word: Pain Magic Effect — Priestess Delrissa utters a word of darkness, inflicting Shadow damage to a player every 3 seconds for 15 sec.
  • Spell holy renew.png  Renew Magic Effect — Priestess Delrissa renews an ally, healing them every 3 seconds for 15 sec.
  • Spell holy powerwordshield.png  Power Word: Shield Magic Effect — Priestess Delrissa draws on the soul of an ally to shield them, absorbing 1455 damage for 30 sec. Once shielded, the target cannot be shielded again for 15 sec.
  • Spell holy flashheal.png  Flash Heal Interruptible — Priestess Delrissa calls upon Holy magic to heal an ally.
  • Spell holy dispelmagic.png  Dispel Magic — Priestess Delrissa dispells magic from a target, removing 2 harmful spells from an ally or 1 beneficial spell from a player.
  • Spell shadow psychicscream.png  Psychic Scream — Priestess Delrissa lets out a psychic scream, causing 5 players within 8 yards to flee for 5 sec.
  • Spell holy dispelmagic.png  Medallion of Immunity — Priestess Delrissa removes all movement impairing effects and all effects which cause loss of control from herself.

Delrissa's Minions

Four minions are chosen to defend Priestess Delrissa.

Kagani Nightstrike
  • Ability backstab.png  Backstab — Kagani Nightstrike backstabs a player, inflicting Physical damage.
  • Ability rogue eviscerate.png  Eviscerate — Kagani Nightstrike eviscerates a player, inflicting Physical damage.
  • Ability vanish.png  Vanish — Kagani Nightstrike vanishes from sight.
  • Ability poisonsting.png  Crippling Poison poison — Kagani Nightstrike coats his weapons in poison, causing his attacks to reduce movement speed by 70% for 12 sec.
  • Ability kick.png  Kick — Kagani Nightstrike kicks a player, inflicting Physical damage and interrupting spell casting for 4 sec.
  • Ability rogue kidneyshot.png  Kidney Shot — Kagani Nightstrike stuns a player for 4 sec.
  • Ability gouge.png  Gouge — Kagani Nightstrike inflicts Physical damage to a player and incapacitates them for 3 sec. Any damage received by the stunned target will revive it.
  • Spell holy dispelmagic.png  Medallion of Immunity — Kagani Nightstrike removes all movement impairing effects and all effects which cause loss of control from himself.
Ellrys Duskhallow
  • Spell shadow seedofdestruction.png  Seed of Corruption Interruptible Magic Effect — Ellrys Duskhallow imbeds a demon seed in a player, causing 1500 (+ 100.2% of Spell power) Shadow damage over 18 sec. When the player takes 2500 total damage, the seed will detonate, inflicting Shadow damage to all players within 10 yards of the target.
  • Spell shadow deathcoil.png  Death Coil — Ellrys Duskhallow causes a player to run in horror for 3 sec and causes 500 (+ 21.4% of Spell power) Shadow damage. Ellrys Duskhallow gains 100% of the damage caused in health.
  • Spell shadow possession.png  Fear Interruptible Magic Effect — Ellrys Duskhallow strikes fear in a player, causing them to flee in terror for 4 sec.
  • Spell shadow shadowbolt.png  Shadow Bolt Interruptible — Ellrys Duskhallow hurls a bolt of dark magic at a player, inflicting Shadow damage.
  • Spell fire immolation.png  Immolate Interruptible Magic Effect — Ellrys Duskhallow burns a player for 512 (+ 20% of Spell power) Fire damage and then an additional 925 (+ 65% of Spell power) Fire damage over 15 sec.
  • Spell shadow curseofsargeras.png  Curse of Agony curse — Ellrys Duskhallow curses a player with agony, inflicting Shadow damage every 3 seconds over 15 sec.
  • Spell shadow summonimp.png  Summon Imp Interruptible — Ellrys Duskhallow summons Fizzle to fight for her in combat.
    • Fizzle Interruptible
      • Spell fire firebolt.png  Firebolt Interruptible — Fizzle Shoots a bolt of flame at a Player, inflicting Fire damage.
  • Spell holy dispelmagic.png  Medallion of Immunity — Ellrys Duskhallow removes all movement impairing effects and all effects which cause loss of control from herself.
Eramas Brightblaze
  • Ability kick.png  Snap Kick — Eramas Brightblaze kicks a player for Physical damage, interrupting spell casting for 2 sec.
  • Ability golemthunderclap.png  Knockdown — Eramas Brightblaze inflicts Physical damage to a player, stunning them for 2 sec.
  • Spell arcane portaldarnassus.png  Fists of Arcane Fury — Eramas Brightblaze charges his melee attacks with arcane power, inflicting Arcane damage and increasing damage taken from Arcane for 6 sec.
  • Spell holy dispelmagic.png  Medallion of Immunity — Eramas Brightblaze removes all movement impairing effects and all effects which cause loss of control from himself.
Yazzai
  • Spell frost icestorm.png  Blizzard — Yazzai summons ice shards that pelt a target area, inflicting 2688 Frost damage over 8 sec.
  • Spell frost glacier.png  Cone of Cold Magic Effect — Yazzai inflicts Frost damage to players in a cone in front of him, reducing their movement speed for 8 sec.
  • Spell frost frost.png  Ice Block — Yazzai becomes encased in a block of ice, protecting him from all physical attacks and spells for 10 sec, but during that time he cannot attack, move or cast spells.
  • Spell frost frostbolt02.png  Frostbolt
  • Spell frost frostnova.png  Frost Nova Magic Effect — Yazzai inflicts Frost damage to all players within 0 yards, immobilizing them for up to 8 sec.
  • Spell arcane blink.png  Blink — Yazzai teleports 0 yards forward, freeing him from any immobilizing effects.
  • Spell nature polymorph.png  Polymorph Interruptible Magic Effect — Yazzai transforms a player into a sheep, forcing them to wander around for 6 sec. While wandering, the player cannot attack or cast spells. Any damage will transform the player back into their normal form.
  • Spell frost frostblast.png  Ice Lance — Yazzai inflicts 438 to 562 (+ 14.3% of Spell power) Frost damage to a player. Ice Lance inflicts triple damage against Frozen targets.
  • Spell holy dispelmagic.png  Medallion of Immunity — Yazzai removes all movement impairing effects and all effects which cause loss of control from himself.
Warlord Salaris
  • Ability rogue sprint.png  Intercept — Warlord Salaris charges a player, causing Physical damage and stunning them for 3 sec.
  • Ability warrior battleshout.png  Battle Shout — Warlord Salaris shouts, increasing the attack power of all allies within 20 yards by 194. Battle Shout lasts for 2 min.
  • Spell shadow deathscream.png  Piercing Howl — Warlord Salaris causes all players within 0 yards to be dazed for 6 sec.
  • Ability warrior savageblow.png  Mortal Strike — Warlord Salaris strikes a player, inflicting Physical damage and reducing the effectiveness of any healing by 50% for 10 sec.
  • Ability warrior disarm.png  Disarm — Warlord Salaris disarms a player's weapon for 5 sec.
  • Ability shockwave.png  Hamstring — Warlord Salaris maims a player, inflicting Physical damage and slowing their movement by 50% for 15 sec.
  • Ability golemthunderclap.png  Frightening Shout — Warlord Salaris shouts, causing all players within 0 yards to flee in fear for 6 sec.
  • Spell holy dispelmagic.png  Medallion of Immunity — Warlord Salaris removes all movement impairing effects and all effects which cause loss of control from himself.
Garaxxas
  • Sliver — Garaxxas' pet, Sliver, defends him in battle.
  • Inv spear 07.png  Aimed Shot — Garaxxas fires an aimed shot at a player, inflicting Physical damage.
  • Ability upgrademoonglaive.png  Multi-Shot — Garaxxas fires a volley of missiles at a player and their nearby allies, striking up to 3 targets for Physical damage.
  • Ability rogue trip.png  Wing Clip — Garaxxas inflicts 50 Physical damage to a player, reducing their movement speed by 60% for 10 sec.
  • Spell frost stun.png  Concussive Shot — Garaxxas fires a concussive shot at a player, stunning them for 3 sec.
  • Spell holy dispelmagic.png  Medallion of Immunity — Garaxxas removes all movement impairing effects and all effects which cause loss of control from himself.
Apoko
  • Spell nature windfury.png  Windfury Totem — Apoko summons a Windfury Totem with 5 health at his feet. The totem enchants all allies' weapons within 30 yards with wind, causing each melee hit to have a 15% chance of granting the wielder 1 extra attack with 365 bonus attack power.
  • Spell nature healingwavelesser.png  Lesser Healing Wave Interruptible — Apoko heals an ally for 2590 to 3010 (+ 42.9% of Spell power) health.
  • Spell nature purge.png  Purge — Apoko purges a player, removing 2 beneficial magic effects.
  • Spell frost frostshock.png  Frost Shock Magic Effect — Apoko inflicts Frost damage to a player and reduces their movement speed for 8 sec.
  • Spell nature strengthofearthtotem02.png  Earthbind Totem — Apoko summons an Earthbind Totem that lasts for 45 sec and periodically reduces the movement speed of all players within 10 yards.
  • Ability warstomp.png  War Stomp — Apoko stuns all players within 0 yards for 2 sec.
  • Spell holy dispelmagic.png  Medallion of Immunity — Apoko removes all movement impairing effects and all effects which cause loss of control from himself.
Zelfan
  • Ability repair.png  High Explosive Sheep — Zelfan creates an Explosive Sheep that charges the nearest player and explodes, inflicting Fire damage.
  • Spell fire incinerate.png  Goblin Dragon Gun — Zelfan fires his Goblin Dragon Gun, inflicting 158 to 192 Fire damage to all players in front of him for 8 sec.
  • Spell holy dizzy.png  Rocket Launch — Zelfan fires a rocket at a player, inflicting Fire damage and stunning them for 3 sec.
  • Spell fire selfdestruct.png  Fel Iron Bomb — Zelfan throws a Fel Iron Bomb, inflicting 330 to 770 Fire damage and stunning all players within 5 yards for 2 sec.
  • Spell magic polymorphchicken.png  Recombobulate — Zelfan dispels crowd control effects from an ally, healing them and restoring their mana.
  • Spell holy dispelmagic.png  Medallion of Immunity — Zelfan removes all movement impairing effects and all effects which cause loss of control from himself.

Notes

Crowd Control

Fears, Freezing Traps, Stuns, and Disorients work on any of the NPCs. Individual NPCs are crowd-controllable in additional ways, as listed above. However, they are all immune to Taunt, Enslave, [Mind Control], and Seduce. The NPC pets can be affected by Taunt, and seem to follow normal aggro rules.

The priestess is partly CCable (hunter traps, [Scatter Shot], stuns including [Concussion Blow]) but cannot be polymorphed, sapped etc. It is generally advised that you try to keep as many as possible locked down while you deal with each one individually. The Priestess, however, doesn't hit very hard at all in melee (800-900 on cloth in heroic), and can probably be soloed or off-tanked by almost any class, preferably someone that can stun her as sometimes she starts heal-spamming which makes her very hard to interrupt. In most cases she should be nuked down quickly.

If your group has no CC, this fight will be almost impossible on Heroic difficulty unless you vastly outgear the instance, and even then it can be touch and go with the wrong person getting gibbed.

Group Makeup

Since this is a 5v5 fight, it is extremely beneficial to have as many DPS classes that can CC as possible. However it is not necessary, as most of the adds have a fairly low damage output, and good tanks can keep at least two (if not three) on themselves at any given time, lowering the amount of CC necessary to complete this encounter. However tanking adds are extremely difficult as they are immune to taunt and choose their targets seemingly by how hard it is to kill for them (for example warrior types continue to jump to rogues etc.).

If there is only one member in the party who can dispel magic effects, it's advised to let them retain the [Shadow Word: Pain]-debuff, as it will break most crowd control (apart from Fear/Stun) that lands on you. This is especially important for healers. The anti-CC trinkets from PvP are also quite useful.

Previewing the adds

You can take advantage of the two-floored design of Magisters' Terrace to greatly improve your chances for success with the Delrissa fight by resetting the instance until there is a good combination of adds for your group.

Have a group member enter the instance to where they can glance down into the courtyard and see Delrissa, who is visible under the left side. Mouse over the adds, or type "/tar <Add name>" until you identify her four adds associated with that particular instance of the dungeon. This method can be done by any class, and not just those with stealthing, tracking, or distance-seeing abilities. If your group does not like the add selection, leave and choose "Reset All Instances" from the party leader's portrait. You may do this as many times as the reset-limit allows for each group member, as long as the leader is not saved.

Bad combination of adds

The Shaman combined with other meleers, particularly the Mortal Strike Naga makes for a lot of pain.

Essentially, the melee NPCs are far worse than the other NPCs.

Strategy

Although there are various strategies available, depending on your group setup, here is a generalization of what should be done to ensure an easy success on this boss:

Pulling

When the fight starts, depending on which adds have been selected, the puller will most likely get charged, feared, or hit with painless but very annoying debuffs (such as [Frost Shock]). It's advised for the tank and all DPS to stand up front and be ready for the pull while the healer hangs back in clear sight and ideally alone to clear up confusion.

NOTE for rogues: During Blizzard Q&A Hortus has stated that "rogues should be removed from stealth when the NPCs are engaged". This means that rogues who sap should move away before the mobs are engaged so that he is not taken out of stealth in the middle of them.

An alternative pull technique for a paladin tank is to use [Avenger's Shield] on the corner left or right mini-boss, then run behind one of the pillars that are supporting the arena where Delrissa is. If done correctly, all the bosses will follow the tank to get in melee range behind the pillar, avoiding some serious troubles like the Naga Warrior's charge at start. If the adds in the opposite wing of the pull can be Crowd Controlled (mage Polymorphing or hunter Trapping), the pull will go with a better start. But pay attention to the mini-bosses when using this idea — if any of them has a minion, [Avenger's Shield] will strike the minion instead, and do no initial threat to Delrissa, only to the minion and the 2 mini-bosses.

An alternative pull technique is also available to engineer tanks who carry a  [Goblin Rocket Launcher]. Standing directly in line of Delrissa at max distance, a shot can be let off. You can then quickly hide behind the nearest pillar before getting any crowd-controlling affects applied to you. When doing this, it may help to have all crowd control inside the room. This will allow them to get their crowd control off quickly, and safely.

After pull

All forms of Crowd Control help. Paladins and Warlocks can control the Demons, Mages can [Polymorph] and Rogues can [Sap] the Humanoids (except Delrissa), Hunters can Trap and use their pet to off-tank an add, Shamans can use their Earth Elemental (although the adds are immune to the taunt) and so on.

The main element to remember is that the bosses do not hit hard, save for the Mortal Strike Naga Warrior. Warriors can use [Hamstring] (and Hunters use [Wing Clip]) to make this fight significantly easier; [Earthbind Totem] and Frost Trap can also help. [Piercing Howl], [Frost Nova], [Intimidating Shout], [Howl of Terror] and [Psychic Scream] also make the fight much easier.

Delrissa and her minions are difficult to kill as long as she is able to heal. Drain her mana with the usual abilities. Damage her and her minions to prod her into casting [Renew], then dispel all her renews, forcing her to continuously re-cast it and use up her mana. Interrupt her [Flash Heal] when possible. Use [Aimed Shot], [Mortal Strike], or [Wound Poison] to reduce the effects of her heals. Once she is out of mana, she is much easier to kill. Once she is dead, her minions are much easier to kill. It is not a fast fight. The key is to survive with an intact group until she runs out of mana and dies.

Aggro

Once your group has applied crowd control, do damage to your heart's content (just not to the adds that have crowd control currently on them). None of the mobs (including Delrissa) have a very strict aggro table—it either resets frequently, is ridiculously touchy, or just does not exist at all. One theory is that it is easily reset, but that healing — not damage — causes high threat. Whatever the case, it is extremely unlikely that a tank will be able to keep everything under control. Delrissa hits for about 500 to 700 on cloth and is easily tanked by a Mage if really necessary.

Another take on the aggro for these mobs is that they follow a PvP-style aggro table, targeting healers and clothies first. With this in mind, your party may find it useful to play in a similar manner, such as having your tank put on DPS gear. Some groups approach this fight like an Arena fight, so consider bringing your PvP gear. Note however, that unlike a true Arena encounter, priests [Fade] works and lets the mobs turn to another target most of the time. Another help for Priests is [Psychic Scream]; when the mobs get out of fear, they sometimes target another player.

Hunters can drop a [Snake Trap]. The boss and her minions tend to focus their attacks and abilities on the low-health snakes, buying some time for the players.

Killing order

There is no preferred killing order, however killing the Priestess first (or, alternatively, one of the healer mini-bosses) seems to be the best strategy, as their heals can make the fight drag on and on. If you have a mage, have him or her [Spellsteal] the priestess constantly to remove her buffs. Priests, shamans, and hunters can Dispel/ [Purge]/ [Arcane Shot] her frequently to achieve a similar effect.

The minions do not despawn, and must thus be killed sooner or later. If Delrissa dies before her adds, she will not be lootable until they are dead — if you wipe, she will resurrect back up, and she will keep taunting you even from beyond the grave.

Loot

Priestess Delrissa Loot (Normal Mode)
Priestess Delrissa Loot (Heroic Mode)

Quotes

Aggro
Annihilate them.
Allies killed
  • (First) Oh, the horror!
  • (Second) Well aren't you lucky?
  • (Third) Now I'm getting annoyed.
  • (Fourth) Lackeys be damned! I'll finish you myself!
Killing a player
  • (First) I call that a good start.
  • (Second) I could have sworn there were more of you.
  • (Third) Not really much of a group anymore, is it?
  • (Fourth) One is such a lonely number.
Wipe
It's been a kick, really.
Death
Not what I had... planned.

Gains

After killing this NPC you will gain:

Notes

  • Unlike other shivarra, Delrissa is classified as a humanoid, not a demon. This may be due to a gameplay reason.
  • Although, technically a humanoid, lore-wise Delrissa is still a demon. How is she capable of using Holy Magic, remains a mystery.
  • Delrissa is one of the possible names a warlock's shivarra can have if they have the [Grimoire of Supremacy] talent.
  • Delrissa is voiced by Alison Lees-Taylor.

Patch changes

References

External links