PvP Brawls

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Gravity Lapse

PvP Brawls are a Player vs. Player feature, similar to the Tavern Brawls of Hearthstone, it is designed to give battlegrounds a degree of unpredictability and promote the feeling of evergreen content.

Entering a brawl will prompt N [110W] Something Different, which can be completed once per event.

Each brawl is intended to last only a week, though there won't be one every week. Those revealed so far include tweaks to existing battlegrounds and the possible inclusion of arena maps.

Types

  • Southshore vs Tarren Mill - 40 vs 40 team deathmatch-styled battles that span from Southshore to Tarren Mill.
  • Warsong Scramble - Instant-cap, multi-flag Warsong Gulch; in this iteration, a player can cap the flag even if their team flag is absent. Furthermore, there are additional flags placed at each base and the victory conditions have increased from 3 flag captures to 10.
  • Packed House - a 15 vs 15 Arena match
  • Gravity Lapse - Takes place in Eye of the Storm. Gravity lapses every minute, shooting all players into the air allowing them to fly around for a few seconds.
  • Frozen Arathi Basin - involves very low visibility, as a blizzard has moved in; all the water is also frozen over.
  • Eye of the Horn - a tweak of Eye of Eternity where all players are mounted atop a ram that can send other players flying with a swift head-butt
  • Temple of Hotmogu - A variation of Temple of Kotmogu, where players can throw the orb to other players on their team. In addition, resurrection time has been reduced to five seconds.
  • Deep Six - A variation of Warsong Gulch, Silvershard Mines, and Temple of Kotmogu that pits six players against another team of six and reducing the number of objectives in each battleground such as a decrease in the amount of orbs in Temple of Kotmogu.
  • Deepwind Dunk - A variation of Deepwind Gorge where players have to shoot the balls through the other faction's base, either from shooting long-range or dunking them up close.
  • Shadow-Pan Showdown - Takes place at Tiger's Peak Arena. Players will race for control of a central control point to activate one of two bosses. The first to kill the other team’s boss wins.

Patch changes

See also

External links