A Curse We Cannot Lift

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AllianceA Curse We Cannot Lift
Start
End
Level

24 (Requires 22)

Category
Experience

1,950

Reputation

+250 Gilneas

Previous
Next

Objectives

Search the Addle Stead for the Combat Lurking Worgen and use  [Harris's Ampule] to tranquilize it.

Description

What we do here is not a cure. The transformation cannot be removed once inflicted. But the mind...

The mind can be restored, through alchemy, if enough is left intact. This worgen you've encountered sounds like he's fighting to stay aware, <name>. We've got to find him again.

If he's fled the Yorgen Stead, search the Addle Stead to the south; he may be lurking in one of the buildings.

Inject him with this ampule to tranquilize him. You'll need to be quite close.

Progress

Have you searched the Addle Stead thoroughly?

I'd check the very back of the barn. Many things can lurk in such a building.

Conclusion

You've got him!

No time to lose, then. We'll prepare to administer the serum right away.

JITTERS! Get ready!

Reward

You will receive the following:

Notes

Pick up A [24] Soothing Spirits before heading out. Jitters has a side chain that starts with A [24] The Jitters-Bugs.

The censer only works on the neutral Forlorn Spirits, not the hostile Anguished Spirits. Once done, enter the farm, where at roughly [21.5, 73.2] the Lurking Worgen will jump down from the rafters and attack. Get it to 20% health, where it will stop attacking:

The worgen stares and hesistates!

Use  [Harris's Ampule] to tranquilize it.

Progression

  1. A [24] Part of the Pack
  2. A [24] The Yorgen Worgen & A [24] A Deadly Vine
  3. A [24] Delivery to Master Harris
  4. A [24] A Curse We Cannot Lift
  5. A [24] Cry For The Moon

External links