Skeletal Fragments (Alliance)

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AllianceSkeletal Fragments
Start
End
Level

57 (Requires 55)

Type

Solo

Category
Experience

4500 EXP (or 27s at level 70)

Previous
Next

Skeletal Fragments is part of The Key to Scholomance quest chain.

Objectives

Bring 15  [Skeletal Fragments] to Alchemist Arbington at Chillwind Point, Western Plaguelands.

Description

The key to Scholomance is called a  [Skeleton Key]. It must be forged from the remains of a skeleton - several actually - and hardened by only the strongest of metals within a suitable mold. A signet of power from a being who naturally can open the portal to Scholomance will make the key ultimately function.

First thing's first though, <name>. We'll need skeletal fragments for the key's forging. Skeletons inside Andorhal should yield what we need, but the ones outside the walls might work too.

Progress

As morbid as it sounds, we'll need a decent supply of suitable skeletal fragments to make up the outer layer of the key. They don't call it a Skeleton Key for nothing, you know.

Completion

This'll work, <name>! My turn now - I will imbue these with a suitable temper that will allow them to survive the intense forging process they will eventually go through.

The next step will be to get an appropriate mold for the key. I know a goblin blacksmith in Tanaris that has in the past made molds for similarly macabre items. He works for whom goblins usually work for - the highest bidder.

Gains

Upon completion of this quest you will gain:

  • 4500 XP (or 27s at level 70)

Progression

  1. B [50] A Call to Arms: The Plaguelands! (optional)
  2. A [52] Clear the Way / H [53] Scarlet Diversions
  3. B [56] All Along the Watchtowers
  4. B [55] Scholomance
  5. B [57] Skeletal Fragments
  6. B [57] Mold Rhymes With...
  7. B [57] Fire Plume Forged
  8. B [60G] Araj's Scarab
  9. B [60] The Key to Scholomance

Patch changes

External links