Quest:The Art of Persuasion

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NeutralThe Art of Persuasion
Start
End
Level

71

Category
Experience

15100

Reputation

+150 Kirin Tor

Rewards

3g 70s

Previous
Next

Objectives

Librarian Normantis on Amber Ledge wants you to use the  [Neural Needler] on the Imprisoned Beryl Sorcerer until he reveals the location of Lady Evanor.

Description

It is fortunate you're here, <race>.

You see, the Kirin Tor code of conduct frowns upon our taking certain 'extreme' measures - even in desperate times such as these.

You, however, as an outsider, are not bound by such restrictions and could take any steps necessary in the retrieval of information.

Do what you must. We need to know where Lady Evanor is being held at once!

I'll just busy myself organizing these shelves here. Oh, and here, perhaps you'll find this old thing useful....

Progress

Well, do you know where Lady Evanor is being held?

Completion

Excellent! It was crucial that we collect that intelligence.

Well done, friend.

Rewards

You will receive: 3g 70s

You will also gain:

Notes

When using the needler each time, the sorcerer whispers the following:

Pathetic fool! A servant of Malygos would sooner die than aid an enemy....
Aargh! Do your worst, <class>! I'll tell you NOTHING!
Aahhhh! Release me! I am of no use to you. I swear it!
Stop! I beg you, please stop. Please....
Alright! I am beaten. Your precious archmage is held in a prison, elevated and sealed. Even if you manage to reach her, Salrand herself holds the key. Your mission is folly!

At this point, you achieve the objective of Prisoner Interrogated. You still hold the Neural Needler, though, and are able to continue.

  • Enough! I've told you all that I know. Your continued abuse is senseless!
  • I've given you the information, <race>! You're wasting your time....
  • You aren't even asking me questions!
  • You have a darkness in you, <race>.
  • You have shown me the face of true evil, <name>.
  • Noooo! This torture is inhumane! You have what you want... why don't you just kill me?

This quest, wherein you torture someone for information, is noteworthy for its relevance to real-world events and morality. A reaction to it - on game design merits, rather than morality issues - by Richard Bartle (here, with replies found here) gained significant publication (on sites like these). The game design points raised seem largely to have been overshadowed by the reaction to the torture elements of the quest - the very shock Mr Bartle was thinking of when he first commented.

The whole premise is that the librarian character won't torture someone because of the morals of his group, but you (the character ... or the player) can. In fact, to complete the quest series, you have to.

Progression

  1. A [71] Nick of Time or H [71] Too Close For Comfort
  2. N [71] Prison Break
  3. N [71] Abduction
  4. N [71] The Borean Inquisition
  5. N [71] The Art of Persuasion
  6. N [71] Sharing Intelligence
  7. N [71] A Race Against Time
  8. N [71] Reforging the Key
  9. N [71] Taking Wing
  10. N [71] Rescuing Evanor
  11. N [71] Dragonspeak
  12. N [71] Traversing the Rift

External links