Quid Pro Quo

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NeutralQuid Pro Quo

Quid on the water
Start Che Wildwalker[33.9, 72.2]
End Che Wildwalker[33.9, 72.2]
Level 90 (Requires 90)
Type Daily
Category Vale of Eternal Blossoms
Experience 294000
Reputation +200 Golden Lotus
Rewards  [Treasures of the Vale]
24g 72s 2 Lesser Charm of Good Fortune
Repeatable Yes
Previous N [90 Daily] Ruffling Some Feathers, N [90 Daily] Pomfruit Pickup, N [90 Daily] Sprite Plight, N [90 Daily] My Town, It's on Fire


Defeat Quid, the Spirit of the Misty Falls.


Quid is a very powerful and very ancient water spirit, though you might not know it with his child-like ways.

This morning, Quid nearly killed several villagers in the bar when he jokingly caused several of the water kegs to explode.

As long as the water flows, Quid will remain. He cannot be slain. But he can be reminded that we do not take his dangerous antics in jest.

Would you be willing to carry this message to him on behalf of the village?


You will receive: [Treasures of the Vale] and 24g 72s 2 Lesser Charm of Good Fortune


The power of an ancient spirit in the mind of a child is a quite dangerous thing.


For the sake of the villagers, I hope he remains at bay for some time.

Thank you, my friend.



Adventurers are provided with and buffed by the  [Stone of the Water Strider], which provides waterwalking for 10 minutes. Head just southwest. Quid, a level 91 elemental water spirit with 1.6 million health, is at the base of the waterfall. It has the following abilities:

  • Water Bolt 45 yd range — Hurls a watery bolt at an enemy, inflicting Moderate Frost damage. 2.5 sec cast. Interruptible. Hits for 15,000-17,000 Frost.
  • Hydro Lance 50 yd range — Inflicts 138,750 to 161,100 Frost damage. 5 sec cast. Interruptible. Hits for ~115,000 Physical!
  • Water Blossom 40 yd range — Conjures forth a rain of water, inflicting Frost damage to an area upon impact. 3 sec cast. Uninterruptible. When the cast completes, begins a 10-second channel, launching random frostbolts over the area. (15 sec cooldown)

If interrupts are on a long cooldown, let the Water Bolts go through. Interrupt the Hydro Lance, though! The Water Blossom cast cannot be interrupted, so start running around while the channel happens. Otherwise, the fight is straightforward.


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