Ragnaros (Firelands tactics)

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BossRagnaros
Image of Ragnaros
Gender Male
Race Fire elemental (Elemental)
Level ?? Boss
Health
105,951,790
10H7,467,716
2517,855,370
25H24,855,082
Reaction Alliance Horde
Location Sulfuron Keep, Firelands
Status Defeatable (normal modes)
Killable (heroic modes)
For character biography, see Ragnaros. For strategy on the Molten Core encounter, see Ragnaros (tactics).

Ragnaros, lord of the Firelands, is the final boss of the Firelands.

World first heroic kill on 25-man achieved 19.7.2011 by DREAM Paragon - EU-Lightning's Blade.

Background

Adventure Guide

Ragnaros, lord of the Firelands, embodies the fury and destruction of the primordial infernos that forged Azeroth itself. Promised the chance to set Azeroth aflame without interference from Neptulon or Therazane, Ragnaros seeks to appease the Old Gods by incinerating the World Tree of Nordrassil.

Abilities

Stage One: By Fire Be Purged!

  • Spell shaman lavasurge.png  Sulfuras Smash Deadly — Ragnaros faces the location of a random player and prepares to smash Sulfuras on the platform. The impact of Sulfuras inflicts 550000 Fire damage to any player within 5 yards of the impact, and creates several Lava Waves which move out from the point of impact.
    • Spell shaman lavasurge.png  Lava Wave Magic Effect — If a player touches a moving Lava Wave, the lava inflicts 100000 Fire damage, 30000 Fire damage every 1 sec. for 5 sec., and knocks the player back.
  • Spell fire soulburn.png  Wrath of Ragnaros — Ragnaros blasts the location of a random player, inflicting 60000 Fire damage to all players within 6 yards and knocking them back. In 25 player raids, Ragnaros blasts three locations.
  • Spell fire fireball.png  Hand of Ragnaros — Ragnaros inflicts 30000 Fire damage to all enemies within 55 yards, knocking them back.
  • Spell fire selfdestruct.png  Magma Trap — Ragnaros launches a Magma Trap at a random player's location. When the Magma Trap reaches the platform, it inflicts 60000 Fire damage and knocks back players within 8 yards. The active Magma Trap persists for the duration of the encounter and triggers when stepped on, causing a Magma Trap Eruption.
    • Spell fire selfdestruct.png  Magma Trap Eruption — A triggered Magma Trap erupts for 80000 Fire damage to all players, and violently knocks the triggering player into the air. The Magma Trap causes the triggering player to take 51% more damage from other Magma Traps. This effect lasts for 30 sec and stacks.
  • Spell fire moltenblood.png  Magma Blast — Ragnaros blasts magma at his current target if he cannot reach and melee them, inflicting 75000 Fire damage and increasing Fire damage taken by 50% for 6 sec.

Intermission: Minions of Fire!

At 70% health Ragnaros casts Splitting Blow, burying Sulfuras into the platform and creating Sons of Flame across the platform. Ragnaros submerges for 45 seconds or until the players destroy all the Sons of Flame, whichever comes first.

  • Spell fire ragnaros splittingblow.png  Splitting Blow — Ragnaros buries Sulfuras within the platform, inflicting 70000 Fire damage every 1 second to players within 6 yards and creating eight Sons of Flame that attempt to reach the mighty hammer.
  • Son of Flame — Sons of Flame cross the platform and attempt to reform with Sulfuras. A Son of Flame that reaches Sulfuras causes a Supernova.
    • Spell fire burningspeed.png  Burning Speed — For every 5% of their remaining health above 50%, Sons of Flame move 75% faster. When players reduce a Son of Flame to below 50% remaining health, the Son of Flame loses the Burning Speed effect.
    • Spell fire ragnaros supernova.png  Supernova Deadly — When a Son of Flame reaches Sulfuras it explodes in a Supernova, inflicting 125000 Fire damage to all players.
  • Spell fire ragnaros lavabolt.png  Lava Bolt — While Ragnaros lies submerged underneath the lava, bolts of hot magma fall on four random players every 4 seconds. A Lava Bolt inflicts 45000 Fire Damage. In 25 player raids, bolts of hot magma fall on ten players.

Stage Two: Sulfuras Will Be Your End!

  • Spell shaman lavasurge.png  Sulfuras Smash Deadly — Ragnaros faces the location of a random player and prepares to smash Sulfuras on the platform. The impact of Sulfuras inflicts 550000 Fire damage to any player within 5 yards of the impact, and creates several Lava Waves which move out from the point of impact.
    • Spell shaman lavasurge.png  Lava Wave Magic Effect — If a player touches a moving Lava Wave, the lava inflicts 100000 Fire damage, 30000 Fire damage every 1 sec. for 5 sec., and knocks the player back.
  • Inv summerfest firespirit.png  Engulfing Flame — Ragnaros periodically engulfs a random third of the platform in flames, immediately inflicting 70000 Fire damage to players caught in the conflagration then again inflicting 70000 Fire damage one second later.
    • On heroic mode, Engulfing Flame is replaced with World in Flames:
    • Ability mage worldinflames.png  World in Flames Heroic Difficulty — Ragnaros periodically casts Engulfing Flames on a random section of the platform every 3 sec for 9 sec.
  • Ability warlock moltencore.png  Molten Seed — Ragnaros creates Molten Seed at the location of 10 random players from the nearby lava, inflicting 55000 Fire damage to all players within 6 yards of a seed. After 10 sec the Molten Seed bursts into a Molten Inferno. In 25 player raids, Ragnaros targets 20 players.
    • Spell fire ragnaros molteninferno.png  Molten Inferno — When Molten Seeds burst they create a Molten Inferno, inflicting 135000 Fire damage to all players and creating a Molten Elemental. The damage inflicted decreases the farther away the player stands from the seed.
    • Molten Elemental — A Molten Inferno creates a Molten Elemental, which attacks and fixates on a random player.
      • Ability mage moltenarmor.png  Molten Power Heroic Difficulty — Molten Elementals within 6 yards empower other Molten Elementals, increasing their damage dealt by 25% and granting immunity to snare and stun effects.
  • Spell fire moltenblood.png  Magma Blast — Ragnaros blasts magma at his current target if he cannot reach and melee them, inflicting 75000 Fire damage and increasing Fire damage taken by 50% for 6 sec.

Intermission: Denizens of Flame!

At 40% health Ragnaros casts Splitting Blow, burying Sulfuras into the platform and creating Sons of Flame across the platform. Ragnaros submerges for 45 seconds or until the players destroy all the Sons of Flame, whichever comes first.

Ragnaros also creates two Lava Scions that attack the players.

  • Spell fire ragnaros splittingblow.png  Splitting Blow — Ragnaros buries Sulfuras within the platform, inflicting 70000 Fire damage every 1 second to players within 6 yards and creating eight Sons of Flame that attempt to reach the mighty hammer.
  • Son of Flame — Sons of Flame cross the platform and attempt to reform with Sulfuras. A Son of Flame that reaches Sulfuras causes a Supernova.
    • Spell fire burningspeed.png  Burning Speed — For every 5% of their remaining health above 50%, Sons of Flame move 75% faster. When players reduce a Son of Flame to below 50% remaining health, the Son of Flame loses the Burning Speed effect.
    • Spell fire ragnaros supernova.png  Supernova — When a Son of Flame reaches Sulfuras it explodes in a Supernova, inflicting 125000 Fire damage to all players.
  • Lava Scion — One Lava Scion forms on each side of the platform.
    • Spell fire fire.png  Blazing Heat — A Lava Scion inflicts a random player with Blazing Heat, causing the player to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 50000 Fire damage every 1 sec on players standing within the trail, and heals Sons of Flame and Lava Scions within the trail for 11% every 1 sec.

Stage Three: Begone From My Realm!

This stage, and the normal mode encounter, ends at 10% of Ragnaros' health.

  • Spell shaman lavasurge.png  Sulfuras Smash Deadly — Ragnaros faces the location of a random player and prepares to smash Sulfuras on the platform. The impact of Sulfuras inflicts 550000 Fire damage to any player within 5 yards of the impact, and creates several Lava Waves which move out from the point of impact.
    • Spell shaman lavasurge.png  Lava Wave Magic Effect — If a player touches a moving Lava Wave, the lava inflicts 100000 Fire damage, 30000 Fire damage every 1 sec. for 5 sec., and knocks the player back.
  • Inv summerfest firespirit.png  Engulfing Flame — Ragnaros periodically engulfs a random third of the platform in flames, immediately inflicting 70000 Fire damage to players caught in the conflagration then again inflicting 70000 Fire damage one second later.
    • On heroic mode, Engulfing Flame is replaced with World in Flames:
    • Ability mage worldinflames.png  World in Flames Heroic Difficulty — Ragnaros periodically casts Engulfing Flames on a random section of the platform every 3 sec for 9 sec.
  • Spell fire meteorstorm.png  Summon Living Meteor — Ragnaros calls down an increasing number of Living Meteors. The Living Meteor's impact inflicts 65000 Fire damage to players within 5 yards of the location.
    • Living Meteor — The Living Meteor fixates on a random player and chases them.
      • Spell fire meteorstorm.png  Meteor Impact Deadly — Any player within 4 yards of a Living Meteor triggers a Meteor Impact, inflicting 500000 Fire damage to players within 8 yards.
      • Inv elemental primal fire.png  Combustible — Attacking a Living Meteor causes Combustion, knocking it back several yards from the attacking player. Triggering Combustion removes the Combustible effect for 5 seconds.
        • Spell mage flameorb.png  Combustion — Attacking a Living Meteor causes Combustion, knocking it back several yards from the attacking player. In Heroic Difficulty Combustion inflicts 2000 Fire damage every second for 0.001 sec on the triggering player. This effect stacks.
      • Spell shaman lavasurge.png  Lavalogged — If a Living Meteor touches a Lava Wave, the meteor gains the Lavalogged effect for 1 min.
  • Spell fire moltenblood.png  Magma Blast — Ragnaros blasts magma at his current target if he cannot reach and melee them, inflicting 75000 Fire damage and increasing Fire damage taken by 50% for 6 sec.

Heroic Stage Four: The True Power of the Firelord!

At 10% health the Firelord unleashes his full power and is able to move freely around the platform. Players have the aid of powerful heroes of Azeroth to support them.

  • Achievement firelands raid ragnaros.png  Superheated Heroic Difficulty — Ragnaros unleashes his full power and becomes Superheated, inflicting 4000 Fire damage every 1 on all players and increasing the damage dealt by Superheated by 10%. This effect stacks.
  • Inv mace 2h sulfuras d 01.png  Empower Sulfuras Heroic Difficulty — Ragnaros channels his flames upon Sulfuras. After 5 sec. of channeling, Sulfuras becomes Empowered and Ragnaros' melee attacks unleash the Flames of Sulfuras, inflicting 500000 Fire damage to all players.
    • Spell fire incinerate.png  Flames of Sulfuras Heroic Difficulty Deadly — With Sulfuras empowered, Ragnaros' melee attacks unleash the Flames of Sulfuras, inflicting 500000 Fire damage to all players.
  • Ability mage firestarter.png  Dreadflame Heroic Difficulty — Ragnaros stomps and creates a Dreadflame at two nearby locations. The Dreadflame multiplies rapidly and spreads across the platform. Dreadflame inflicts 60000 Fire damage and 4000 Fire damage every 1 sec for 30 sec if a player touches the fire. In 25 player raids, Ragnaros creates six Dreadflames. Dreadflame also appears to act as a soft enrage coming faster and faster the longer phase 4 lasts.
  • Cenarius Heroic Difficulty — Although the son of Malorne and Elune, the mighty demigod and druid patron Cenarius was cared for in his youth by the Dragon Aspect Ysera. Cenarius supports the raid by using his powers over nature to freeze Living Meteors and reduce the damage caused when Ragnaros is Superheated.
    • Spell frost ring of frost.png  Breadth of Frost Heroic Difficulty — Cenarius forms a Breadth of Frost at a nearby random location. Any Living Meteors that enter the Breadth of Frost freeze and take 15000% additional damage from players. Breadth of Frost grants immunity to Superheated damage and removes the Superheated debuff from players standing within the area.
  • Arch Druid Hamuul Runetotem Heroic Difficulty — Apart from being revered by his fellow tauren, the greathearted archdruid Hamuul Runetotem is also a celebrated leader of the Cenarion Circle. The wise tauren assists the raid by harnessing nature's fury and causes roots to erupt from the ground to entrap Ragnaros.
    • Spell nature stranglevines.png  Entrapping Roots Heroic Difficulty — Arch Druid Hamuul Runetotem forms Entrapping Roots at a nearby random location. If Ragnaros enters the area of the Entrapping Roots, he becomes stunned for 10 sec and takes 50% additional damage while stunned.
  • Malfurion Stormrage Heroic Difficulty — One of the most powerful druids ever, Archdruid Malfurion Stormrage has been instrumental in protecting Mount Hyjal from Ragnaros's fiery elemental forces. The legendary archdruid helps the raid by protecting heroes from the all-consuming Dreadflame attacks.
    • Spell frost manarecharge.png  Cloudburst Heroic Difficulty — Malfurion forms a Cloudburst. The player who interacts with a Cloudburst become surrounded with a Deluge. Deluge grants the player immunity to Dreadflame damage, and allows the player to extinguish any nearby Dreadflame. In 25 player raids, up to three players may use a single Cloudburst.
      • Ability shaman watershield.png  Deluge Heroic Difficulty — The Deluge grants immunity to Dreadflame damage, and allows the player to extinguish any nearby Dreadflame.

Strategy

Phase 1

Tanks should stand together on one side of the platform in front of Ragnaros, with melee on the other side. This will allow melee to attack Ragnaros from behind. Ranged and healers should stand scattered behind them with a minimum separation of 6 yards, and should not approach Ragnaros as he will cast Hand of Ragnaros, knocking back players in melee range and locking out casters. Tanks should switch every 3 stacks of Burning Wound.

All players must remain aware of Sulfuras Smash, and move to a location diagonal to its impact point to avoid Lava Waves. It's also possible to stand between Ragnaros and the impact point.

When Ragnaros launches a Magma Trap at a player, everyone must move away from it, first avoid setting it off prematurely, and secondly to avoid being knocked into it by an untimely Wrath of Ragnaros. One player should be assigned to set off the Magma Traps. This player should generally stay in the middle of the group so as to be able to reach the traps quickly no matter where they appear. When all players have sufficient health to survive the trap's blast, this player will announce that he or she is setting it off, and move onto the trap. The player will be launched very high in the air and must take steps to survive the fall. Mages with [Blink], priests with [Levitate], hunters with [Deterrence], and warlocks with [Demonic Circle] are excellent candidates for popping the trap.

At 70% health, Ragnaros will perform Splitting Blow, and submerge beneath his lava pool beginning the first transition. Any Magma Traps left behind will persist throughout the encounter until popped.

Intermission 1

Ragnaros will perform Splitting Blow, smashing down Sulfuras and spawning 8 Sons of Flame. These fire elementals will rush toward Sulfuras at high speed and must not be allowed to reach it. If one elemental reaches Sulfuras, the raid may or may not be able to recover; with two impacts a wipe is virtually guaranteed. When an elemental is reduced to 50% health, it slows greatly and attention can be switched to another one. The elementals can also be stunned, knocked back, and death gripped, but they are not affected by slows. Everyone, including healers, takes responsibility for ensuring that none of them reach the hammer.

Sulfuras may land on one of three locations, such that the elementals will be arranged differently. When Sulfuras lands in the center, there will be 4 elementals on each side. If it lands on the left, there will be two elementals to the left of it, and six to its right. The situation will be reversed if it lands on the right.

It is critical to assign specific players to specific Sons of Flame. Players assigned to elementals nearest the hammer must have quick burst damage. One such arrangement would be:

(L4) (L3) L2 L1 S R1 R2 (R3) (R4)

Players assigned to L2, L1, R1, and R2 will always go to that elemental. They should be quick-burst DPSers and/or players with stuns. Players assigned to L4, L3, R3, and R4 will be tanks and/or other DPS. When Sulfuras lands in the middle, everyone will go to their assigned location. When Sulfuras lands on the left, the elementals normally at L4 and L3 will be far to the right, and those two players must go to the right side of the platform instead. When Sulfuras lands on the right, the players assigned to R3 and R4 must instead go to the far left.

During this transition, random players will be targeted with Lava Bolts, for roughly ~40,000 damage putting an additional strain on healing.

After 45 seconds have passed or when all Sons of Flame have been killed, Ragnaros will re-emerge from his platform beginning Phase 2. Sons of Flame still alive at this point will explode, dealing ~100,000 damage to the raid.

Phase 2

There will be no more traps, but Sulfuras Smash continues. Meanwhile, Ragnaros gains two new abilities: Engulfing Flames and Molten Seeds.

Engulfing Flames will set one third of the platform on fire. It may be nearest him in melee range, or in the middle or back. Players must move out of it immediately.

Ragnaros will throw a Molten Seed at each player at intervals. When this happens, players must be clustered loosely in a specific location. After the seeds land, all players will move 40-50 yards away to a designated spot for AOE heals and AOE damage. The AOE heals will heal the damage that the seeds do when they explode. The AOE damage will kill the elementals that spawn from the seeds. After the elementals are dead, move back to the previous location to prepare for the next batch of seeds.

It will be dangerous while players are moving to the AOE heals/damage point, as Ragnaros may choose this time to ignite that part of the platform with Engulfing Flames, or use Sulfuras Smash right in the middle of the raid. Players must be extra vigilant to be prepared to move away from these while at the same time laying down AOE damage or healing.

Take care not to push Ragnaros under 40% health during a seed encounter, as you don't want seeds/elementals up when Intermission 2 begins. When Ragnaros approaches 40% health, stop all DPS until the seeds have exploded and the resulting elementals are slain. Then stay where you are (do not move back to the seed dropoff point) and quickly push him under 40% to trigger Intermission 2.

Intermission 2

Ragnaros performs another Splitting Blow, and the Sons of Flame must be killed and prevented from reaching Sulfuras as in Intermission 1. In addition, each tank must pick up a Lava Scion. While still alive, Lava Scions will periodically afflict players with Blazing Heat, which will periodically drop fire patches that damage players while healing Sons of Flame. These players should move to the back of the platform. They still need to deal with their Sons of Flame (as do the tanks); however, players must be 'very' careful not to allow Sons of Flame to pass through fire patches, which will both heal them and return them to full speed.

Especially on Heroic Mode, it is vital to use the full transition time (45 seconds) to bring the Sons of Flame to as low as possible before Phase 3, as they will continue to cast Blazing Heat. Be careful not to leave the Sons of Flame alive after Ragnaros emerges, as they will explode.

After 45 seconds or when all Sons of Flame have been killed, Ragnaros will re-emerge from his platform, and all Sons of Flame left alive will explode for ~100,000 damage.

Phase 3

In this phase, Ragnaros will continue to use Sulfuras Smash and Engulfing Flames. Lava Scions, if left alive, will continue to cast Blazing Heat on players. In addition, players must contend with a new element in this phase: Living Meteors.

This is a good time to use Heroism. If still alive, Lava Scions should be killed ASAP. Several seconds into the phase, Living Meteors will begin to spawn. Each player targeted by a Living Meteor should move toward the rear of the platform, and then to the far corner, so that the meteor will be away from other players as much as possible. When the meteor corners a player, that player should use a direct ranged attack on it, which will cause the meteor to target someone else. Note that the meteors spawn in increasing numbers - the first two spawns will only trigger 1 meteor each, while the third and fourth drop 2 each.

Any player who doesn't normally use a ranged attack may wish to hotkey one in advance, e.g. Shadow Word: Death for healing priests or Moonfire for feral druids. Instant attacks are best.

At 10% health Ragnaros will retreat, completing the encounter.

Heroic Mode

Ragnaros has significantly more health, and all abilities deal significantly more damage. In particular, Sulfuras Smash, Son of Flame Supernovas, and Meteor Impacts deal ~500,000 damage.

Phase 1: When popped, Magma Traps leave behind a debuff (Magma Trap Vulnerability) increasing damage taken from subsequent Magma Traps by 50%. This debuff lasts 45 seconds and stacks; thus, Magma Traps must not be popped too frequently.

Transition 1: Sons of Flame now spawn in random locations around the platform, rather than 8 fixed zones. This requires the use of swing groups to take care of inconvenient spawn locations. In particular, Death Grips and Knockbacks are invaluable.

Phase 2: Molten Elementals now buff other nearby Molten Elementals with Molten Power - increasing damage done by 25% per nearby elemental and granting immunity to slows/CC effects. This means that if grouped up, players will not be able to survive hits by Molten Elementals. To deal with this, players should stack up and move as the Molten Seeds drop - this will group up the Elementals - and move far away while remaining within range. When the seeds explode, players should AoE while running away, aiming to kill the elementals before they reach (and wipe) the raid.

In addition, Engulfing Flames is now replaced by World in Flames. Ragnaros will cast 3 Engulfing Flames on the platform in quick succession. Players must stand at the "borders" between where Engulfing Flames spawn, and dance to avoid each set of flames.

Transition 2: Same as Transition 1 with the addition of 2 Lava Scions that must be tanked. Players should try to get the Lava Scions as low as possible before pushing into Phase 3, while minding the 45 second timer.

Phase 3: Ragnaros continues casting World in Flames and Sulfuras Smash. At this point, it is an all-out DPS race to try to push Ragnaros to his next phase before his third spawn of Living Meteors, as this will spawn 2 meteors bringing the total to 4, which the raid will be unable to deal with in Phase 4. When Ragnaros is pushed to 10%, he will no longer spawn meteors and will submerge beneath his platform a final time. Any damage done to Ragnaros does carry over to Phase 4, so the raid should continue DPS.

This time, Cenarius will temporarily freeze Living Meteors (which should be kicked to the back of the room), and Ragnaros will re-emerge from his platform having healed 40% of his health.

Phase 4 (Heroic Mode Only):

Living Meteors from Phase 3 persist in this phase and must be knocked back and kited. Ragnaros also uses 3 main abilities, each of which is partially countered by a helpful buff received from the Archdruids that join the fight.

Superheated: Ragnaros will quickly stack a fire damage DoT on the raid. The raid should stand in the Breath of Frost provided by Cenarius, which will reset all current stacks on players and grant immunity to further stacks. Cenarius will spawn two Breaths of Frost, upon the third Breath spawning the first will despawn. This will continue, leaving at most two Breaths up at one time.

Living Meteors: Upon the second spawn of Breath of Frost, players should group in the more convenient Breath at the time (based on dreadflame positioning), and move a Living Meteor into the second Breath. If done correctly, the Meteor will be temporarily frozen and vulnerable to damage and should be killed during this time. The raid should continue freezing and killing Meteors any time two Breaths are up, until all meteors have been destroyed.

Empower Sulfuras: Entangling Roots (marked by green circles on the ground) will be periodically generated by Hamuul. When Ragnaros is kited onto the area, he will be temporarily stunned and take increased damage. While this may seem tempting, the Roots are best used to counter Ragnaros' Empower Sulfuras ability. Periodically, Ragnaros will empower his weapon, and gain a buff that will deal ~500,000 damage to the entire raid per melee swing. Upon receiving this buff, Ragnaros should be taunted by an off-tank and kited into the Roots. When done properly, the Empower Sulfuras buff will expire before Ragnaros breaks free. If the roots are not available (due to previous mistakes), Ragnaros will need to be "taunt-kited" back and forth until his buff fades.

Dreadflame: Ragnaros periodically summons Dreadflames on the ground. Dreadflames deal damage to players standing in them, and will constantly multiply if not extinguished immediately. Malfurion will cast Cloudburst on the ground and 1 (25 man: 3) player must go and take it to receive the buff Deluge, which will grant immunity to Superheated and Dreadflame damage and allow him to extinguish Dreadflames by running over them. Dreadflame will spawn faster and faster the longer this phase lasts, and unextinguished Dreadflame will continue to multiply. When the Dreadflame begins to overwhelm the raid, the player(s) with Deluge should begin to prioritize Dreadflames that are close to the raid, close to Breaths of Frost, and close to Entrapping Roots (for the tank to taunt and trap Ragnaros). Eventually, the Dreadflames will spawn and multiply faster than they can be extinguished, and will overwhelm the raid.

Heroic Ragnaros at Level 90 (pre-6.0)

Heroic Ragnaros is soloable by Death Knights on 10 man at level 90. For the strategy and relevant details, see the linked video.

At Level 90, Ragnaros is still a worthwhile boss to run, due to his excellent transmog gear and the chance (1%) to drop a  [Smoldering Egg of Millagazor]. In addition, the detail and quality of the encounter makes the instance well worth at least one visit.

Phase 1: With level 90 health pools, Magma Traps now deal insignificant amounts of damage and can be popped largely without regard to the vulnerability debuff. The "exploding" player should still use an ability to mitigate or avoid the fall damage. Sulfuras Smash and Lava Waves should still be avoided (the Lava Wave, in particular, can knock players off the platform, leading to inevitable death).

Phase 2: Instead of stacking the molten elementals (when stacked, 20 molten elementals still deal ~1,000,000 damage per swing) it is best to spread out the molten seeds and the spawning elementals, thus avoiding the stacking buff. The adds can then be picked off one by one by the raid.

Phase 3: The raid should burn Ragnaros while minding any Living Meteors that may spawn (ideally none). The meteor impacts still deal enough damage to possibly kill a level 90 player (~500,000) and thus should be knocked back and kited.

Phase 4: If the group has high DPS, it's possible to ignore any Living Meteors and simply burn the boss. He will still quickly wipe the raid with Empower Sulfuras, and thus tanks should save Entrapping Roots for the ability.

Transitions: The transitions are extremely important even for a Level 90 raid - exploding Sons of Flame deal ~500,000 raid damage per Supernova. It's best to split the group in half, and assign half of the raid to each side. Players should keep in mind Sons of Flame need only be burned to ~50% to be slowed considerably - after which it is best to switch to a high-health Son of Flame if there is one up.

Due to possible attrition from instant-death mechanics and the need for high, focused DPS, a full raid is recommended (especially for a pug) even at Level 90.

Solo strategy

Ragnaros is fairly easily soloable after the mechanics updates in Patch 6.0.2. Stand in melee range and pop all CDs on the pull. Standing in melee range lets players ignore the Sulfuras Smash and Lava Waves mechanics, as they will land at minimum 10 yards away from the inner edge of the platform. Be warned that both mechanics can still knock players off the platform, which will fail the encounter. Magma Traps don't do much damage, but the fall damage that the traps cause will.

In the intermissions at 70% and 40%, get positioned near Sulfuras. Do quick attacks to the Sons of Flame nearest to the hammer to slow them down (remember that they move slower the less health they have), then do the same for the rest of the adds that are closing in. Make sure as many die as possible before reaching Sulfuras, as their Supernova still stings, though it's not the instant fatality it was before 6.0. The sons take priority over the Lava Scions in the second intermission, but once the sons are under control, burst down the scions.

In phases two and three, Engulfing Flame (or World in Flames in heroic mode) comes into play. Do get out of melee range if the area of effect hits the inner 1/3 of the platform. Molten Seeds in phase two are inconsequential, but do kill the adds that spawn. Phase three's Living Meteor landing zones still hurt, so side-step out of them. Keep doing damage until he hits 10% and ends the encounter in normal mode, or submerges for phase four in heroic.

In the Heroic-only phase four, drag him over Entangling Roots when Ragnaros casts Empower Sulfuras, and otherwise stand in Cenarius' Breath of Frost.

Loot

Main article: Cache of the Fire Lord
Item Type
 [Arathar, the Eye of Flame] (H) Crossbow
 [Ko'gun, Hammer of the Firelord] (H) Spirit main hand mace
 [Sho'ravon, Greatstaff of Annihilation] (H) Caster staff
 [Sulfuras, the Extinguished Hand] (H) Strength two-hand axe
 [Fingers of Incineration] (H) Caster cloth gloves
 [Majordomo's Chain of Office] (H) Caster cloth belt
 [Crown of Flame] (H) Spirit mail helm
 [Pauldrons of Roaring Flame] (H) Plate tank shoulders
 [Choker of the Vanquished Lord] (H) Agility necklace
 [Vessel of Acceleration] (H) Strength trinket
 [Matrix Restabilizer] (H) Agility trinket
 [Variable Pulse Lightning Capacitor] (H) DPS caster trinket
 [Helm of the Fiery Conqueror] (N-only) Armor token
 [Crown of the Fiery Conqueror] (H-only) Armor token
 [Helm of the Fiery Protector] (N-only) Armor token
 [Crown of the Fiery Protector] (H-only) Armor token
 [Helm of the Fiery Vanquisher] (N-only) Armor token
 [Crown of the Fiery Vanquisher] (H-only) Armor token
 [Eternal Ember] Quest item
 [Living Ember] Trade goods
 [Crystallized Firestone] (H-only) Currency
 [Smoldering Egg of Millagazor] Mount
Shared boss loot
Item Type
 [Shatterskull Bonecrusher] (H) Agility one-hand mace
 [Zoid's Firelit Greatsword] (H) Strength two-hand sword
 [Smoldering Censer of Purity] (H) Spirit staff
 [Eye of Purification] (H) Spirit one-hand axe
 [Avool's Incendiary Shanker] (H) Agility dagger
 [Entrail Disgorger] (H) Agility dagger
 [Firethorn Mindslicer] (H) Caster sword

Related Achievements

Quotes

Introduction
Mortal insects! You dare trespass into MY domain? Your arrogance will be purged in living flame.
Aggro
  • Begone from my realm, insects.
  • The realm of fire will consume you!
  • Be consumed by flame!
Rage of Ragnaros (Cast when a player is on N [85R] Heart of Flame)
Deathwing has prepared me to face the vessel of Tarecgosa, your fools journey ends here!
Wrath of Ragnaros
By fire be purged!
Transition
  • Come forth, my servants, defend your master!
  • Minions of fire, purge the outsiders!
  • Denizens of flame, come to me!
  • Arise, servants of fire! Consume their flesh!
Phase 2
  • Enough! I will finish this!
  • Fall to your knees, mortals! This ends now!
  • Sulfuras will be your end!
Phase 3
  • You will be crushed!
  • Die!
  • Your judgement has come!
Killing a player
  • Die, insect!
  • Pathetic!
  • This is my realm!
Defeat on Normal
Too soon! ... You have come too soon...
Phase 4 (Heroic Only)
Ragnaros yells: Too soon...
Ragnaros attempts to withdraw from the battle, as he would on normal difficulty. He is interrupted, however, by the arrival of Cenarius, Malfurion, and Hamuul, who each channel a powerful spell that solidifies the lava surrounding the Firelord.
Cenarius yells: No, fiend. Your time is NOW.
Malfurion Stormrage yells: Heroes! He is bound. Finish him!
Ragnaros yells: Arrggh, outsiders - this is not your realm!
Ragnaros breaks free of the stone magma and rises from the lava, allowing him to freely move throughout the platform. The final battle is now!
Ragnaros yells: When I finish this, your pathetic mortal world will burn with my vengeance!
Death on Heroic
Ragnaros yells: No, noooo- This was to be my hour of triumph...
Malfurion Stormrage yells: It is finished then!
Cenarius yells: Perhaps...
Malfurion Stormrage yells: Heroes, the world owns you a great debt.
Cenarius yells: Ragnaros has perished. But the primal powers he represents can never be vanquished. Another will rise to power, someday.
Arch Druid Hamuul Runetotem yells: Yes, Cenarius. We must maintain a constant vigil over this realm. For let us celebrate this day, and the great victory we have earned here.
Cenarius yells: Indeed.

Videos

10-man Heroic

10-man Normal

25-man Normal

25-man Heroic

10-man Heroic Solo

Patches and hotfixes

  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Health reduced to 62 million from 74 million on 10 man heroic mode.
  • Hotfix (2011-09-20): "
    • Ragnaros' health and damage have been reduced by 25% on normal difficulty.
    • Ragnaros' damage has been reduced by 15% on Heroic difficulty.
    • Magma Trap damage has been reduced on all difficulties.
    • The health and damage of additional enemies in this encounter have been reduced by 25% on normal difficulty and 15% on Heroic difficulty.
    • Wrath of Ragnaros now knocks targets up, but not back, on normal difficulty."
  • Hotfix (2011-09-08): "Ragnaros' health has been reduced by 15%, and the melee damage of molten elementals was reduced by about 25% on Heroic difficulty."
  • Hotfix (2011-07-19): "
    • On 25-player Heroic difficulty, Cloudbursts will now always properly apply Deluge to 3 players before fading away.
    • It should always be possible to interact with Cloudbursts, even if several players click on one at the same time."
  • Hotfix (2011-07-14): "Molten Elementals can no longer be knocked back while having the Molten Power buff. Molten Elemental move speed has also been decreased by 15% on Heroic difficulty. These adjustments will require a realm restart to take effect."
  • Hotfix (2011-07-12): "
    • Several locations which could be used to avoid damage from Engulfing Flames have been adjusted so they’re no longer safe spots.
    • Combustible will always be reapplied to Living Meteors, even if the attacking character dies as a Meteor Impact occurs.
    • Living Meteors will now become frozen by Cenarius under all conditions when transitioning into phase 4 on Heroic difficulty.
    • If a Living Meteor is frozen in the lava pool during the transition into phase 4 on Heroic difficulty, it will teleport on a player after the stun ends, but will no longer explode immediately. Players now have a 2-second window to escape the meteor’s melee range.
    • Living Meteors will gain the Living Meteor Transform buff once frozen in the Breadth of Frost trap, even if a meteor is knocked into it.
    • If a Living Meteor's fixated target drops aggro via Feign Death, the meteor will target the pet, and then select a new non-pet target upon which to fixate.
    • Ragnaros now enrages after 18 minutes in all raid difficulties and sizes, up from 15 minutes."
  • Hotfix (2011-07-08): "
    • Molten Elementals are no longer able to critically hit players.
    • The responsiveness of the Molten Power ability has been increased on Heroic difficulty."
  • Hotfix (2011-07-06): "
    • Living Meteors no longer evade and return to their spawn point when their original target dies or uses a threat drop. They will instead choose a new target.
    • The Sons of Flame can no longer be missed by melee attacks and abilities."
  • Cataclysm Patch 4.2.0 (2011-06-28): Added.

External links