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Raider (Warcraft III)

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For lore about raiders, see Raider.
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This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.
Raider
BTNRaider.png
RaiderWC3.gif
Race Orc
Faction Orcish Horde
Statistics
Hit points 610
Hit point regeneration Always
Hit point regeneration rate 0.25 HP/sec.
Unit Classified As: Ground
Level 3
Gold 180 Gold
Lumber 40 Lumber
Food 3 Food
Produced at Beastiary
Build time 28 sec.
Attacking priority 6
Hotkey R
Combat
Weapon(s) Warblade
Normal attack: 25 (34*) avg
Can attack: Debris, Ground, Item, Structure, Ward
Range Melee
Attack type Siege
Cooldown 1.85 sec.
Weapon type Normal
Armor Type Flesh
Defense Type Medium
Armor 1 (7*)
Day Sight 140
Night Sight 80
Movement Speed Fast (350)
Sound
Sound Set Wolfrider

Raiders were once considered to be the most honored warriors of the Horde. Yet, just prior to the Second War, Gul'dan the Warlock masterminded the disbanding of the Raiders. Now, after many long years, the young Warchief Thrall has decided to train a new generation. These mighty warriors carry hefty warblades into combat and rely greatly upon the cunning and ferocity of their faithful Wolf mounts to defeat their enemies.

Information

Orc Raiders are a specialized unit useful for killing buildings, bringing air units to ground for attack, and for disabling the enemy with Ensnare. Raiders are typically used for hit-and-run attacks because they only have 610 hit points. They also take increased damage from normal damage (most melee units). Raiders can also generate money with Pillage when attacking enemy buildings.

Raiders are somewhat similar to Siege Engines in that using them with surprise is best. Build up a group of them then sneak them into an enemy town. You can quickly kill a Town Hall or buildings such as farms or barracks. When the enemy responds, run. Cast Ensnare on anyone that attempts to chase you. After running away attack another location or come back later. This can really strike fear into the enemy because they can't really go out and Creep (unless they have several Scrolls of Town Portal) for fear of their town being attacked again.

Raiders are building killers! Raiders do siege damage which means they can quickly destroy buildings. They can also Pillage while they are attacking buildings. Raiders are excellent for hit and run attacks with their quick speed and Ensnare ability.

Raiders are very popular among Orc commanders for their Ensnare ability. Ensnare will bring air units to the ground and will hinder other ground units.

Goblin Zeppelins can carry 8 Raiders making this combination very useful for hit and run attacks on enemy towns. Land, destroy some buildings, then get in the Goblin Zeppelin and run away.

Spells and abilities

Ensnare

BTNEnsnare.png
Causes a target enemy unit to be bound to the ground so that it cannot move. Air units that are ensnared can be attacked as though they were land units.


Research Cost Researched At Upgrade Time
50 Gold 75 Lumber Beastiary 40 sec.
Duration (Hero) Cooldown Range Allowed Targets Effect
12 (3) sec. 16 sec. 50 Air, Ground, Enemy Target caught by net
  • Use Ensnare to bring flying units to the ground so that you can kill them with melee units such as Grunts and Tauren.
  • Use Ensnare to stop units from running away. If the enemy is running away, cast Ensnare on the tail end of their train. Pick off whatever units you can which will reduce the enemy army and make them pay for running.
  • Use Ensnare to break away powerful enemy melee units so they can no longer contribute to the battle as shown in a below screenshot.
  • Don't bother casting Ensnare on ranged troops unless you're trying to prevent them from running away.
  • You can continue to cast Ensnare on enemy Heroes to trap them if you have multiple Raiders with Ensnare ready to go. Just keep casting until your army can finish the Hero off.
  • Ensnare can be used to interrupt spells that require spell channeling.
  • When Assaulting a town, Peons or Peasants etc. will try to repair. Use Ensnare to stop them.

Pillage (Passive)

PASBTNPillage.png

Each attack that does damage to a building also gains resources.

Pillage returns 50% of the cost of the building if you destroy it at full health.
Research Cost Researched At Upgrade Time
75 Gold 25 Lumber Great Hall/Stronghold/Fortress 60 sec.

Upgrades

BTNOrcMeleeUpOne.png
Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost Researched At Upgrade Time
100 Gold 75 Lumber War Mill 60 sec.
BTNOrcMeleeUpTwo.png
Thorium Melee Weapons
Further increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost Researched At Requirements Upgrade Time
150 Gold 175 Lumber War Mill Stronghold 75 sec.
BTNOrcMeleeUpThree.png
Arcanite Melee Weapons
Further increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost Researched At Requirements Upgrade Time
200 Gold 275 Lumber War Mill Fortress 90 sec.
BTNSteelArmor.png
Steel Unit Armor
Increases the armor of Grunts, Raiders, Troll Batriders, Tauren, Troll Headhunters, Troll Berserkers, Wind Riders, and Demolishers.
Research Cost Researched At Upgrade Time
150 Gold 75 Lumber War Mill 60 sec.
BTNThoriumArmor.png
Thorium Unit Armor
Further increases the armor of Grunts, Raiders, Troll Batriders, Tauren, Troll Headhunters, Troll Berserkers, Wind Riders, and Demolishers.
Research Cost Researched At Requirements Upgrade Time
225 Gold 225 Lumber War Mill Stronghold 75 sec.
BTNArcaniteArmor.png
Arcanite Unit Armor
Further increases the armor of Grunts, Raiders, Troll Batriders, Tauren, Troll Headhunters, Troll Berserkers, Wind Riders, and Demolishers.
Research Cost Researched At Requirements Upgrade Time
300 Gold 375 Lumber War Mill Fortress 90 sec.
BTNPackBeast.png
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Manual description

Note: The description is very similar to the one in Battle.net, but differs in some sentences.

The marauding, wolf-riding raiders were once considered to be the most honored warriors of the horde. Yet, just prior to the Second War, Gul'dan disbanded the raiders. Now, after many long years, the young warchief Thrall has decided to train a new generation of wolf riders. These mighty warriors carry hefty warblades into combat and rely greatly upon the cunning and ferocity of their faithful dire-wolf mounts to defeat their enemies.

Patch changes

Patch 1.06 (06/04/2003)
  • Now have light armor instead of heavy armor.
  • Ensnare lasts 12 seconds, down from 20 seconds
  • Ensnare Cooldown lowered to 12 seconds, down from 20 seconds.
Patch 1.10 (07/01/2003)

Global

  • Ensnare duration increased to 15 from 12
  • Ensnare range increased to 500 from 400.

The Frozen Throne

  • Now have a base armor of 1, up from 0.
Patch 1.19 (09/18/2005)
  • Ensnare duration reduced to 12 seconds from 15 seconds.
Patch 1.25 (03/10/2011)
  • Ensnare Cooldown increased to 16 from 12.

World Editor description

Highly mobile wolf rider. Effective against buildings. Can learn the Ensnare ability.

External links