Raider (Warcraft III)

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For lore about raiders, see Raider.
Raider
BTNRaider.png
RaiderWC3.gif
Race Orc
Faction Orcish Horde
Statistics
Hit points 610
Hit point regeneration Always
Hit point regeneration rate 0.25 HP/sec.
Unit Classified As: Ground
Level 3
Gold 180 Gold
Lumber 40 Lumber
Food 3 Food
Produced at Beastiary
Build time 28 sec.
Attacking priority 6
Hotkey R
Combat
Weapon(s) Warblade
Normal attack: 25 (34*) avg
Can attack: Debris, Ground, Item, Structure, Ward
Range Melee
Attack type Siege
Cooldown 1.85 sec.
Weapon type Normal
Armor Type Flesh
Defense Type Medium
Armor 1 (7*)
Day Sight 140
Night Sight 80
Movement Speed Fast (350)
Sound
Sound Set Wolfrider
WC3RoC-logo.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Raiders were once considered to be the most honored warriors of the Horde. Yet, just prior to the Second War, Gul'dan the Warlock masterminded the disbanding of the Raiders. Now, after many long years, the young Warchief Thrall has decided to train a new generation. These mighty warriors carry hefty warblades into combat and rely greatly upon the cunning and ferocity of their faithful Wolf mounts to defeat their enemies.

Information

Raiders, as their name suggests, specialize in raiding the enemy by destroying their buildings. They possess fairly high health with a siege melee attack, making them the mobile counterpart of the Human Steam Tank. Before sending out Raiders to harass enemy settlements, it is important to research Pillage so that the Raiders generate resources while attacking enemy buildings. The resources gained from pillaging allow for further research or additional units in the army.

Raiders can also learn Ensnare, which allows them to net an enemy unit. Ensnared enemies cannot perform any action other than attacking and casting spells, which allows them to grab any fleeing enemies or stop workers from repairing buildings. Ensnared air units will be brought to the ground and can be attacked by melee units.

Unfortunately, Raiders aren't suitable for anything else due to their siege melee attack which deals reduced damage against non-fortified armor types. They also have medium type armor which makes them die fairly fast to other units.

If the map contains a Goblin Laboratory, Raiders work especially well with the aid of Goblin Zeppelins as it allows them to bypass enemy buildings who may surround their town hall to make aiming it harder. However, additional aerial units should be brought alongside the zeppelins so that they are less likely to be destroyed.

Spells and abilities

Ensnare

BTNEnsnare.png
Causes a target enemy unit to be bound to the ground so that it cannot move. Air units that are ensnared can be attacked as though they were land units.
Research Cost Researched At Upgrade Time
50 Gold 75 Lumber Beastiary 40 sec.
Duration (Hero) Cooldown Range Allowed Targets Effect
12 (3) sec. 16 sec. 50 Air, Ground, Enemy Target caught by net
  • Use Ensnare to bring flying units to the ground so that you can kill them with melee units such as Grunts and Tauren.
  • Use Ensnare to stop units from running away. If the enemy is running away, cast Ensnare on the tail end of their train. Pick off whatever units you can which will reduce the enemy army and make them pay for running.
  • Use Ensnare to break away powerful enemy melee units so they can no longer contribute to the battle as shown in a below screenshot.
  • Don't bother casting Ensnare on ranged troops unless you're trying to prevent them from running away.
  • You can continue to cast Ensnare on enemy Heroes to trap them if you have multiple Raiders with Ensnare ready to go. Just keep casting until your army can finish the Hero off.
  • Ensnare can be used to interrupt spells that require spell channeling.
  • When Assaulting a town, Peons or Peasants etc. will try to repair. Use Ensnare to stop them.

Pillage (Passive)

PASBTNPillage.png

Each attack that does damage to a building also gains resources.

Pillage returns 50% of the cost of the building if you destroy it at full health.
Research Cost Researched At Upgrade Time
75 Gold 25 Lumber Great Hall/Stronghold/Fortress 60 sec.

Upgrades

BTNOrcMeleeUpOne.png
Steel Melee Weapons
Increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost Researched At Upgrade Time
100 Gold 75 Lumber War Mill 60 sec.
BTNOrcMeleeUpTwo.png
Thorium Melee Weapons
Further increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost Researched At Requirements Upgrade Time
150 Gold 175 Lumber War Mill Stronghold 75 sec.
BTNOrcMeleeUpThree.png
Arcanite Melee Weapons
Further increases the melee attack damage of Grunts, Raiders, and Tauren.
Research Cost Researched At Requirements Upgrade Time
200 Gold 275 Lumber War Mill Fortress 90 sec.
BTNSteelArmor.png
Steel Unit Armor
Increases the armor of Grunts, Raiders, Troll Batriders, Tauren, Troll Headhunters, Troll Berserkers, Wind Riders, and Demolishers.
Research Cost Researched At Upgrade Time
150 Gold 75 Lumber War Mill 60 sec.
BTNThoriumArmor.png
Thorium Unit Armor
Further increases the armor of Grunts, Raiders, Troll Batriders, Tauren, Troll Headhunters, Troll Berserkers, Wind Riders, and Demolishers.
Research Cost Researched At Requirements Upgrade Time
225 Gold 225 Lumber War Mill Stronghold 75 sec.
BTNArcaniteArmor.png
Arcanite Unit Armor
Further increases the armor of Grunts, Raiders, Troll Batriders, Tauren, Troll Headhunters, Troll Berserkers, Wind Riders, and Demolishers.
Research Cost Researched At Requirements Upgrade Time
300 Gold 375 Lumber War Mill Fortress 90 sec.
BTNPackBeast.png
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Manual description

Note: The description is very similar to the one in Battle.net, but differs in some sentences.

The marauding, wolf-riding raiders were once considered to be the most honored warriors of the horde. Yet, just prior to the Second War, Gul'dan disbanded the raiders. Now, after many long years, the young warchief Thrall has decided to train a new generation of wolf riders. These mighty warriors carry hefty warblades into combat and rely greatly upon the cunning and ferocity of their faithful dire-wolf mounts to defeat their enemies.

World Editor description

Highly mobile wolf rider. Effective against buildings. Can learn the Ensnare ability.

Quotes

Patch changes

Patch 1.25 (03/10/2011)
  • Ensnare Cooldown increased to 16 from 12.
Patch 1.19 (09/18/2005)
  • Ensnare duration reduced to 12 seconds from 15 seconds.
  • WC3tFT-logo.png Patch 1.10 (2003-07-03):
    • Ensnare duration increased to 15 from 12, and range increased to 500 from 400.
    • The Frozen Throne
      • Raiders now have a base armor of 1, up from 0.
  • WC3RoC-logo.png Patch 1.06 (2003-06-03):
    • Raiders now have light armor instead of heavy armor.
    • Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds.

See also

External links