Ready for War

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  • 10 Achievement points
  • Alliance only Ready for War
  • Complete the war campaign in Kul Tiras and Zandalar.
  • Criteria:
    • Nazmir Foothold
    • Zuldazar Foothold
    • Chasing Darkness
    • Blood in the Water
    • Vol'dun Foothold
    • Blood on the Sand
    • A Golden Opportunity
    • The Strike on Zuldazar

Ready for War is a quest achievement earned for completing the War Campaign as an Alliance character.

Criteria

The three Foothold chains can take place in any order, but require level 110, 114, and 118 to begin.

Intro

  1. A [110 - 120] The War Campaign
  2. A [110 - 120] The War Cache
  3. A [110 - 120] Time for War
  4. A [110 - 120] Mission from the King
  5. A [110 - 120] War of Shadows & A [110 - 120] The Zandalar Campaign
  6. A [110 - 120] Reinforcements
  7. A [110 - 120] Adapting Our Tactics (after first foothold)
  8. A [110 - 120] The Ongoing Campaign (at 114, after first foothold)
  9. Island Expedition intro: (at 116, after second foothold)
    1. A [116 - 120] Island Expedition
    2. A [116 - 120] Island Expedition
  10. A [110 - 120] The Final Foothold (at 118, after Island Expedition)
  11. A [120] A Mission of Unity (at 120)
  12. A [120] Uniting Kul Tiras

Footholds

Nazmir Foothold

  1. A [110 - 120] Foothold: Nazmir
  2. A [110 - 120] Heart of Darkness
  3. A [110 - 120] Dubious Offering
  4. A [110 - 120] Blood of Hir'eek & A [110 - 120] Honoring the Fallen
  5. A [110 - 120] Zealots of Zalamar
  6. A [110 - 120] Flight from the Fall
  7. A [110 - 120] Zul'Nazman
  8. A [110 - 120] Nazmani Cultists & A [110 - 120] Offerings to G'huun
  9. A [110 - 120] Captain Conrad
  10. A [110 - 120] Lessons of the Damned
  11. A [110 - 120] Champion: John J. Keeshan
  12. A [110 - 120] Return to Boralus

Vol'dun Foothold

  1. A [110 - 120] Foothold: Vol'dun
  2. A [110 - 120] Voyage to the West
  3. A [110 - 120] Ooh Rah!
  4. A [110 - 120] Establish a Beachhead
  5. A [110 - 120] Honor Bound
  6. A [110 - 120] Unexpected Aid & A [110 - 120] Poisoned Barbs
  7. A [110 - 120] Antidote Application
  8. A [110 - 120] Friends in Strange Places
  9. A [110 - 120] Defang the Faithless & A [110 - 120] Break the Siege & A [110 - 120] Breaking Free
  10. A [110 - 120] The Keepers' Keys
  11. A [110 - 120] Reporting In
  12. A [110 - 120] Champion: Magister Umbric
  13. A [110 - 120] Return to Boralus

Zuldazar Foothold

  1. A [110 - 120] Foothold: Zuldazar
  2. A [110 - 120] Zuldazar Foothold
  3. A [110 - 120] The Troll's Tale
  4. A [110 - 120] Granting a Reprieve & A [110 - 120] Disarming the Cannons & A [110 - 120] Save Them All & A [110 - 120] A Lack of Surplus & A [110 - 120] That One's Mine
  5. A [110 - 120] Xibala
  6. A [110 - 120] Mole Machinations & A [110 - 120] Rocks of Ragnaros
  7. A [110 - 120] Fragment of the Firelands
  8. A [110 - 120] Champion: Kelsey Steelspark
  9. A [110 - 120] Return to Boralus

Blood on the Sand

Once all three foothold chains are done and players have completed A [120] Uniting Kul Tiras, the next chapter begins:

  1. A [120] Overseas Assassination
  2. A [120] The Vol'dun Plan
  3. A [120] Comb the Desert
  4. A [120] Dirty Work
  5. A [120] Keep Combing
  6. A [120] Classic Reliquary
  7. A [120] Never Stop Combing
  8. A [120] Improvised Survival & A [120] A Message to the Zandalari & A [120] They Have Alpacas Here
  9. A [120] Splitting Up
  10. A [120] Full of Arrows & A [120] Delayed Deathification
  11. A [120] Report to Wyrmbane
  12. A [120] The Big Boom
  13. A [120] Blood on the Sand

Chasing Darkness

At 4,500/6,000 Friendly standing with 7th Legion, the second chapter unlocks:

  1. A [120] Operation: Blood Arrow
  2. A [120] Crippling the Horde
  3. A [120] How to Kill a Dark Ranger
  4. A [120] Tortollans in Distress & A [120] The Savage Hunt
  5. A [120] Ending Areiel & A [120] One Option: Fire & A [120] They Can't Stay Here
  6. A [120] Meeting of the Minds
  7. A [120] Target: Blood Prince Dreven

A Golden Opportunity

At 3,000/12,000 Honored standing with 7th Legion, the third chapter unlocks:

  1. A [120] Operation: Cutpurse
  2. A [120] Our Next Target
  3. A [120] The Void Elves Stand Ready
  4. A [120] Bilgewater Bonanza Go Boom & A [120] The Void Solution & A [120] Find the Paper Trail
  5. A [120] A Greedy Goblin's Paradise
  6. A [120] Chasing Gallywix
  7. A [120] I Take No Pleasure In This
  8. A [120] We Have Him Cornered
  9. A [120] Gallywix Got Away

Blood in the Water

At 7,500/12,000 Honored standing with 7th Legion, the fourth chapter unlocks:

  1. A [120] Operation: Gryphon's Claw
  2. A [120] Intercepted Orders
  3. A [120] Hunting Blood Prince Dreven
  4. A [120] Behind Enemy Boats & A [120] Broadside Bedlam
  5. A [120] The Wildhammer Specialty
  6. A [120] An Unnatural Crew & A [120] Foul Crystals for Foul People & A [120] Kings' Rest
  7. A [120] Ending the San'layn Threat
  8. A [120] A Clean Escape

The Strike on Zuldazar

At Revered standing with 7th Legion, the final chapter unlocks:

  1. A [120] Operation: Heartstrike
  2. A [120] Bringing Down the Fleet
  3. A [120] How to Sink a Zandalari Battleship
  4. A [120] Under the Cover of Swiftwing
  5. A [120] Sabotaging the Pa'ku & A [120] Ship Logs
  6. A [120] The Enlarged Miniaturized Submarine
  7. A [120] My Enemy's Enemy is My Disguise
  8. A [120] Intelligence Denial & A [120] Void Vacation & A [120] Right Beneath Their Nose
  9. A [120] Victory is Assured
  10. A [120] Victory Was Assured
  11. A [120] Leave None Alive & A [120] Silencing the Advisor
  12. A [120] An End to the Killing
  13. A [120] Champion: Shandris Feathermoon

See also

Patch changes

External links