Replenishment

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Replenishment
Spell magic managain.png
  • Replenishment
  • 100 yards yd range
  • Instant cast
  • Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 10 sec. Lasts for 15 sec.
Usable by
Class

All

Properties
Type

Magic

School

N/A

Cooldown

None

Talents
Talent tree

Frost(Mage), Retribution, Restoration(Druid), Shadow(Priest), Destruction(Warlock)

Related buff
Spell magic managain.png
  • Magic
  • Replenishment
  • Replenishes 1% of maximum mana per 10 sec.
  • Duration: 15 seconds

Replenishment is a buff implemented in patch 3.0.2, triggered by some abilities and talents. It gives 10 party or raid members (with the lowest mana left) 1% of their maximum mana every 10 second for 15 seconds, or 1.5% over the full duration. Each time it is triggered, the 10 most needy members are recalculated, and those people either receive the buff, or have it refreshed on them.

Passive talents
Talented abilities
  • [Vampiric Touch] (Priest, Tier 5 Shadow): Causes Shadow damage over time and enables the Replenishment effect to be triggered by [Mind Blast].

Patches and hotfixes

  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Removed.
  • Cataclysm Patch 4.0.1 (2010-10-12): Replenishment now grants .1% total mana every second over 15 seconds. Can now be triggered by Druids' [Revitalize].
  • Wrath of the Lich King Patch 3.2.0 (2009-08-04): This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment ( [Vampiric Touch], [Judgements of the Wise], [Hunting Party], [Enduring Winter] Frostbolts and [Soul Leech]).
  • Hotfix (2009-04-24): "We are making a hotfix (any minute now probably) so that Replenishment in Arenas will only affect the character and not the whole team. It will continue to function as it does currently outside of Arenas.

    We feel Replenishment is balanced for larger groups, but just makes too much of a difference on smaller Arena teams. Making the rules work differently in PvP and PvE isn't a solution we like to use often, but in this case we think it fixes the issue cleanly, while still making the talents in question useful to the character who takes them. Alternatives, such as nerfing the amount returned by Replenishment in Arena or making it not function at all, seem like more punitive choices from which we want to stay away.
    "
  • Wrath of the Lich King Patch 3.1.0 (2009-04-14): Improved Water Elemental renamed to Enduring Winter, which gives Frost Bolt a 33/66/100% chance to grant Replenishment in addition to its' old effects. Improved Soul Leech gives spells which benefit from Soul Leech a 50/100% chance to proc Replenishment in addition to its' old effects.
  • Wrath of the Lich King Patch 3.0.3 (2008-11-04): Players below level 50 can now benefit from this effect.
  • Wrath of the Lich King Patch 3.0.2 (2008-10-14): Added. [Hunting Party] and [Judgements of the Wise] talents are added. [Vampiric Touch]'s old mana gain effect (causing all party members to regain mana equal to 5% of the shadow spell damage you deal) is replaced with Replenishment.

External links