For the Pet Battle ability, see . [Rip ]
Rip Level 20 Feral druid ability Melee range 30 Energy Instant cast Requires Cat Form Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point: 1 point : (168% of AP) damage 2 points: (336% of AP) damage 3 points: (504% of AP) damage 4 points: (672% of AP) damage 5 points: (840% of AP) damage Usable by Class
Druid Properties Type
None/Global Cooldown Other information Level learned
, [Jagged Wounds ] [King of the Jungle ] Related debuff
Rip is a level 20 Feral druid ability. It is a [Cat Form ] finishing move that consumes all combo points to inflict a strong Damage Over Time effect on the target.
The target must have at least one combo point on them in order to be able to use this ability.
Deals 20% less damage in PvP combat.
Tips and tactics
This is a great "
finishing move" for the harder enemies that are only half dead when you get 5 combo points on them. This is considered a bleed effect. Bleed effect damage is not reduced by armor.
Patches and hotfixes
Damage increased by 90.9%. Patch 7.0.3 (2016-07-19):
Now deals 20% more damage. In PvP combat, Rip now deals 20% less damage. Patch 6.2.2 (2015-09-01):
Now deals 10% more damage. Patch 6.2.0 (2015-06-23):
" Hotfix (2014-10-17): Damage increased by 12%."
" Hotfix (2013-09-23): Rip's damage has been increased by 20%."
Redesigned and available to Feral druids only. Patch 6.0.2 (2014-10-14):
Now deals 15% more damage. Patch 5.2.0 (2013-03-05):
Now a Feral and Guardian specialization ability. Now also causes Shred, Ravage, and Mangle to extend the duration by 2 sec, up to a maximum of 6 sec. Patch 5.0.4 (2012-08-28):
Rip damage has been reduced by 10%. Patch 4.0.6 (2011-02-08): Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged. Patch 3.2.0 (2009-08-04):
After version 3.0.2, 30% of AP is included in 5-combo Rips, instead of the previous 24%.
Patch 1.12.0 (2006-08-22): Lesser potency Rips will no longer overwrite greater potency ones.
Attack Power is now factored in for Rip, at a rate of 6% AP per combo point from 1 to 4 combo points, and then 24% AP again for 5 combo points.
Damage per combo point has been increased. Patch 1.7.0 (2005-09-13):
Greatly increased in attack power. Patch 1.4.1 (2005-05-05): Energy cost and duration increased. Damage reduced. Patch 0.7 (2004-06-15):